Player Matchup

Geb
Geb
Aphapcrepair
Geb
Level 11
God Stats
1W - 2L
1,376 SR
Queue Stats
6W - 8L
1,288 Elo+
Party 2
Cupid
Cupid
MandoDaDon
Cupid
Level 64
God Stats
3W - 5L
1,258 SR
Queue Stats
62W - 59L
1,430 Elo+
Party 2
Thanatos
Thanatos
SYB Chulo
Thanatos
Level 81
God Stats
7W - 5L
1,739 SR
Queue Stats
35W - 34L
1,462 Elo+
Party 2
Fenrir
Fenrir
SYB Dripz
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
SYB Hypno
Ao Kuang
Level 69
God Stats
2W - 1L
1,448 SR
Queue Stats
55W - 64L
1,392 Elo+
Party 2
Team Averages
Level 47
1,464 SR
1,414 Elo+

VS

Team Averages
Level 82
1,453 SR
1,419 Elo+
Nu Wa
Nu Wa
SaweetCheeks
Nu Wa
Level 104
God Stats
2W - 2L
1,530 SR
Queue Stats
33W - 36L
1,465 Elo+
Party 3
Nemesis
Nemesis
TrulyyTragic
Nemesis
Level 103
God Stats
51W - 41L
1,588 SR
Queue Stats
180W - 173L
1,473 Elo+
Party 3
Da Ji
Da Ji
aidanwilli
Da Ji
Level 124
God Stats
2W - 0L
1,445 SR
Queue Stats
60W - 53L
1,423 Elo+
Party 1
Neith
Neith
irlzombii
Neith
Level 32
God Stats
2W - 3L
1,289 SR
Queue Stats
69W - 55L
1,284 Elo+
Party 1
Atlas
Atlas
potheadcris
Atlas
Level 49
God Stats
41W - 48L
1,412 SR
Queue Stats
144W - 144L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 5
6,541
385
4,806
17,159
13,277
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
11
5 / 4 / 3
7,110
418
8,913
13,054
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
SYB Chulo
Thanatos
13
4 / 6 / 5
8,356
492
10,439
14,979
6,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
SYB Dripz
Fenrir
7
1 / 7 / 1
5,608
330
1,758
9,455
4,576
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
SYB Hypno
Ao Kuang
11
3 / 6 / 1
6,902
406
7,217
14,567
4,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 11
8,740
514
12,883
7,319
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
TrulyyTragic
Nemesis
16
9 / 1 / 6
10,371
610
9,290
12,860
11,589
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
15
11 / 3 / 7
9,846
579
16,514
14,351
8,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
irlzombii
Neith
13
5 / 4 / 3
8,838
520
7,529
9,292
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 12
8,229
484
7,388
14,450
13,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
70
14
Kills
31
31
Deaths
14
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
1
8
5
0.44
L
Cupid
5
4
3
1.63
L
Thanatos
SYB Chulo
Thanatos
4
6
5
1.08
L
Fenrir
SYB Dripz
Fenrir
1
7
1
0.21
L
Ao Kuang
SYB Hypno
Ao Kuang
3
6
1
0.58
W
4
2
11
4.75
W
Nemesis
TrulyyTragic
Nemesis
9
1
6
12
W
Da Ji
11
3
7
4.83
W
Neith
irlzombii
Neith
5
4
3
1.63
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,133
Damage
53,604
69,214
Taken
58,272
32,680
Mitigated
40,648
12,900
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,806
640
0
408
17,159
13,277
0
7,711
9,448
15,349
0
L
Cupid
8,913
3,746
264
3,095
13,054
3,980
0
3,410
9,644
0
36,815
L
Thanatos
SYB Chulo
Thanatos
10,439
3,382
84
6,853
14,979
6,507
0
3,981
10,998
0
62,062
L
Fenrir
SYB Dripz
Fenrir
1,758
576
0
0
9,455
4,576
0
922
8,533
0
9,264
L
Ao Kuang
SYB Hypno
Ao Kuang
7,217
2,041
0
2,196
14,567
4,340
0
4,247
10,320
27,293
0
W
12,883
2,950
0
1,476
7,319
2,779
435
2,485
4,762
50,147
0
W
Nemesis
TrulyyTragic
Nemesis
9,290
5,218
0
4,817
12,860
11,589
3,024
990
11,718
0
76,610
W
Da Ji
16,514
6,345
0
5,144
14,351
8,764
0
3,441
10,910
0
73,632
W
Neith
irlzombii
Neith
7,529
3,143
0
1,661
9,292
4,244
2,013
2,891
6,195
0
51,570
W
7,388
3,258
0
1,400
14,450
13,272
380
2,216
12,066
29,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,517
Gold Earned
46,024
213
Minions Killed
415
0
Camps Cleared
0
1,544,873
Distance Traveled
1,607,441
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,541
385
12
1
0
314,874
1
L
Cupid
7,110
418
49
3
0
307,200
0
L
Thanatos
8,356
492
103
6
0
341,258
0
L
Fenrir
5,608
330
7
0
0
264,171
0
L
Ao Kuang
6,902
406
42
2
0
317,370
0
W
Nu Wa
8,740
514
60
4
0
278,089
2
W
Nemesis
10,371
610
131
8
0
342,009
2
W
Da Ji
9,846
579
105
6
0
370,641
0
W
Neith
8,838
520
87
5
0
291,777
1
W
Atlas
8,229
484
32
2
0
324,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role