Player Matchup

Ullr
Ullr
Greenshell_
Ullr
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
222W - 201L
1,437 Elo+
Party 2
Atlas
Atlas
WeebMasta69
Atlas
Level 82
God Stats
3W - 5L
1,310 SR
Queue Stats
83W - 89L
1,471 Elo+
Party 2
Amaterasu
Amaterasu
Xunter19
Amaterasu
Level 147
God Stats
3W - 6L
1,518 SR
Queue Stats
104W - 104L
1,452 Elo+
Party 3
Arachne
Arachne
asadito97
Arachne
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,419 Elo+
Party 3
Nu Wa
Nu Wa
gentlepoppy1
Nu Wa
Level 86
God Stats
41W - 31L
1,532 SR
Queue Stats
187W - 170L
1,462 Elo+
Party 2
Team Averages
Level 108
1,472 SR
1,448 Elo+

VS

Team Averages
Level 33
1,335 SR
1,240 Elo+
Bakasura
Bakasura
 
Bakasura
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
CheatingDakota2
Ah Puch
Level 21
God Stats
1W - 3L
1,262 SR
Queue Stats
3W - 14L
1,129 Elo+
Party 1
Gilgamesh
Gilgamesh
OneWithCouch
Gilgamesh
Level 36
God Stats
2W - 5L
1,295 SR
Queue Stats
152W - 190L
1,189 Elo+
Party 1
Chiron
Chiron
Palace of Exile
Chiron
Level 52
God Stats
2W - 3L
1,347 SR
Queue Stats
141W - 184L
1,269 Elo+
Party 1
Ares
Ares
alphasquad178
Ares
Level 13
God Stats
130W - 146L
1,272 SR
Queue Stats
261W - 332L
1,114 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,888
493
5,613
9,681
4,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 1 / 4
7,767
485
6,790
11,010
10,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Xunter19
Amaterasu
15
2 / 0 / 3
9,544
597
7,535
13,287
11,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
asadito97
Arachne
14
9 / 3 / 1
9,270
579
9,110
14,227
7,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
3 / 0 / 2
9,052
566
8,822
4,136
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
2 / 4 / 1
7,229
452
6,744
13,656
5,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 0
7,435
465
3,162
9,508
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
OneWithCouch
Gilgamesh
12
2 / 3 / 0
7,101
444
7,801
12,494
9,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
1 / 4 / 1
6,600
413
7,693
11,260
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 2
6,138
384
4,320
13,025
8,761
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
17
Kills
5
6
Deaths
17
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
4
1
0.63
L
0
3
0
0
W
2
2
2
1.5
L
Gilgamesh
OneWithCouch
Gilgamesh
2
3
0
0.67
L
1
4
1
0.38
W
1
1
4
3
W
Amaterasu
Xunter19
Amaterasu
2
0
3
3.5
L
0
3
2
0.33
W
Arachne
asadito97
Arachne
9
3
1
3.17
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,870
Damage
29,720
52,341
Taken
59,943
34,902
Mitigated
30,903
20,503
Healing
14,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,744
4,671
0
2,199
13,656
5,037
0
2,636
11,020
0
41,894
L
3,162
197
0
1,763
9,508
3,537
768
3,842
5,666
65,966
0
W
5,613
3,379
0
2,998
9,681
4,106
0
748
8,413
0
60,083
L
Gilgamesh
OneWithCouch
Gilgamesh
7,801
3,038
131
4,338
12,494
9,169
0
387
12,107
0
41,431
L
7,693
2,976
1,500
4,007
11,260
4,399
625
4,597
6,663
0
44,456
W
6,790
3,176
222
3,649
11,010
10,263
342
3,102
7,413
30,546
0
W
Amaterasu
Xunter19
Amaterasu
7,535
5,046
0
8,050
13,287
11,827
414
0
13,122
0
67,730
L
4,320
164
0
88
13,025
8,761
0
4,150
8,875
24,596
0
W
Arachne
asadito97
Arachne
9,110
6,173
0
5,084
14,227
7,233
265
1,274
12,923
0
73,183
W
8,822
2,492
0
500
4,136
1,473
1,112
2,358
1,638
65,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,521
Gold Earned
34,503
514
Minions Killed
378
0
Camps Cleared
0
1,459,557
Distance Traveled
1,438,427
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,229
452
90
6
0
345,950
1
L
Ah Puch
7,435
465
117
7
0
267,609
4
W
Ullr
7,888
493
104
7
0
261,835
2
L
Gilgamesh
7,101
444
68
4
0
312,047
4
L
Chiron
6,600
413
69
4
0
254,665
0
W
Atlas
7,767
485
50
3
0
303,699
8
W
Amaterasu
9,544
597
127
8
0
289,725
1
L
Ares
6,138
384
34
2
0
258,156
0
W
Arachne
9,270
579
97
6
0
327,612
3
W
Nu Wa
9,052
566
136
9
0
276,686
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role