Player Matchup

Fenrir
Fenrir
BHS Shibew
Fenrir
Level 63
God Stats
13W - 8L
1,859 SR
Queue Stats
126W - 127L
1,439 Elo+
Party 2
Persephone
Persephone
NotCompBourt
Persephone
Level 24
God Stats
60W - 70L
1,427 SR
Queue Stats
70W - 77L
1,296 Elo+
Party 2
Charybdis
Charybdis
NotCompWease
Charybdis
Level 61
God Stats
26W - 34L
1,328 SR
Queue Stats
172W - 179L
1,413 Elo+
Party 2
Ymir
Ymir
PM_Technical
Ymir
Level 109
God Stats
4W - 5L
1,662 SR
Queue Stats
269W - 314L
1,393 Elo+
Party 3
Baron Samedi
Baron Samedi
merck8909
Baron Samedi
Level 17
God Stats
49W - 47L
1,419 SR
Queue Stats
52W - 60L
1,327 Elo+
Party 3
Team Averages
Level 55
1,539 SR
1,374 Elo+

VS

Team Averages
Level 47
1,441 SR
1,423 Elo+
Sun Wukong
Sun Wukong
Failshots91
Sun Wukong
Level 48
God Stats
6W - 6L
1,406 SR
Queue Stats
210W - 264L
1,389 Elo+
Solo
Agni
Agni
HeadlessSpace36
Agni
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 83L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
MatthiasTrace
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,273 Elo+
Party 1
Medusa
Medusa
Terminator05542
Medusa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,627 Elo+
Solo
Bastet
Bastet
TheCaptainIII
Bastet
Level 65
God Stats
0W - 2L
1,300 SR
Queue Stats
112W - 150L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BHS Shibew
Fenrir
18
10 / 3 / 9
12,890
1,172
28,397
20,988
10,979
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Persephone
NotCompBourt
Persephone
17
1 / 1 / 4
11,046
1,004
6,375
6,814
2,853
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
NotCompWease
Charybdis
18
4 / 1 / 10
12,361
1,124
18,065
11,653
5,350
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
6 / 1 / 13
13,640
1,240
13,123
24,522
32,515
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
merck8909
Baron Samedi
18
1 / 1 / 12
11,471
1,043
11,788
15,149
8,904
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

211

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Failshots91
Sun Wukong
17
4 / 4 / 2
11,677
1,062
15,059
19,370
12,583
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
0 / 6 / 3
10,759
978
15,638
14,394
5,456
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
16
0 / 3 / 2
10,364
942
9,628
19,164
25,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
1 / 4 / 4
11,276
1,025
19,684
11,561
5,214
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 5 / 4
11,546
1,050
13,434
17,891
7,653
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
22
Kills
8
7
Deaths
22
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BHS Shibew
Fenrir
10
3
9
4.83
L
Sun Wukong
Failshots91
Sun Wukong
4
4
2
1.25
L
0
6
3
0.25
L
Cthulhu
0
3
2
0.33
W
Persephone
NotCompBourt
Persephone
1
1
4
3
W
Charybdis
NotCompWease
Charybdis
4
1
10
9
W
6
1
13
12.5
L
1
4
4
0.75
L
3
5
4
1
W
Baron Samedi
merck8909
Baron Samedi
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,748
Damage
73,443
79,126
Taken
82,380
60,601
Mitigated
56,091
13,626
Healing
9,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BHS Shibew
Fenrir
28,397
6,351
0
1,564
20,988
10,979
0
7,069
13,672
0
39,710
L
Sun Wukong
Failshots91
Sun Wukong
15,059
1,909
0
3,027
19,370
12,583
0
7,149
12,221
0
22,702
L
15,638
1,513
0
2,732
14,394
5,456
0
3,256
11,138
40,775
0
L
Cthulhu
9,628
886
0
992
19,164
25,185
0
7,604
11,240
18,060
0
W
Persephone
NotCompBourt
Persephone
6,375
252
0
1,010
6,814
2,853
0
890
5,888
33,022
0
W
Charybdis
NotCompWease
Charybdis
18,065
11,200
0
892
11,653
5,350
0
3,636
7,916
0
35,791
W
13,123
2,985
0
998
24,522
32,515
0
9,801
14,265
29,452
0
L
19,684
9,256
0
1,051
11,561
5,214
0
6,672
4,889
0
49,726
L
13,434
4,628
65
1,756
17,891
7,653
0
6,605
11,286
0
25,768
W
Baron Samedi
merck8909
Baron Samedi
11,788
1,066
5,120
4,042
15,149
8,904
0
2,896
12,118
28,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,408
Gold Earned
55,622
213
Minions Killed
224
8
Camps Cleared
6
1,064,975
Distance Traveled
1,120,452
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,890
1,172
22
2
3
244,522
1
L
Sun Wukong
11,677
1,062
17
2
0
214,631
3
L
Agni
10,759
978
69
6
2
230,322
2
L
Cthulhu
10,364
942
21
2
1
230,493
0
W
Persephone
11,046
1,004
65
6
1
180,853
0
W
Charybdis
12,361
1,124
52
5
2
208,312
0
W
Ymir
13,640
1,240
36
3
1
219,613
1
L
Medusa
11,276
1,025
84
8
1
194,672
0
L
Bastet
11,546
1,050
33
3
2
250,334
1
W
Baron Samedi
11,471
1,043
38
3
1
211,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role