Player Matchup

Tiamat
Tiamat
AGKG
Tiamat
Level 29
God Stats
8W - 2L
1,753 SR
Queue Stats
49W - 16L
1,751 Elo+
Party 3
Mulan
Mulan
BigPeenBrother
Mulan
Level 37
God Stats
8W - 2L
1,837 SR
Queue Stats
18W - 9L
1,699 Elo+
Party 3
Cthulhu
Cthulhu
Charliepp
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,248 Elo+
Party 2
Skadi
Skadi
MysticFrogger
Skadi
Level 107
God Stats
10W - 4L
1,687 SR
Queue Stats
203W - 184L
1,525 Elo+
Party 2
Arachne
Arachne
Tinydose
Arachne
Level 143
God Stats
74W - 39L
1,743 SR
Queue Stats
351W - 327L
1,633 Elo+
Party 3
Team Averages
Level 64
1,704 SR
1,571 Elo+

VS

Team Averages
Level 52
1,448 SR
1,563 Elo+
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
Compti
Fenrir
Level 58
God Stats
4W - 11L
1,309 SR
Queue Stats
379W - 340L
1,472 Elo+
Party 1
Yemoja
Yemoja
MajorGabster
Yemoja
Level 86
God Stats
35W - 41L
1,432 SR
Queue Stats
419W - 430L
1,319 Elo+
Party 4
Ra
Ra
Yurvana3
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,761 Elo+
Party 1
Thor
Thor
tlssmitealt
Thor
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
57W - 51L
1,761 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AGKG
Tiamat
15
3 / 2 / 1
10,046
529
7,336
7,092
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 1 / 4
11,042
581
19,268
20,079
17,888
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Charliepp
Cthulhu
14
0 / 1 / 8
9,312
490
8,876
11,021
10,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 3 / 0
10,420
548
9,849
14,624
5,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Tinydose
Arachne
18
6 / 3 / 5
10,967
577
13,783
18,071
9,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 3 / 0
8,815
464
11,136
16,025
5,769
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Compti
Fenrir
12
0 / 7 / 0
7,453
392
4,480
18,376
13,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
11
0 / 2 / 2
7,586
399
3,752
15,025
12,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
2 / 4 / 1
8,774
462
5,911
13,070
6,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 1
9,187
484
10,978
18,879
9,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
10
10
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
3
0
1.33
W
Tiamat
AGKG
Tiamat
3
2
1
1.75
W
6
1
4
8
W
Cthulhu
Charliepp
Cthulhu
0
1
8
4
L
Fenrir
Compti
Fenrir
0
7
0
0
L
Yemoja
0
2
2
0.5
W
3
3
0
1
W
Arachne
Tinydose
Arachne
6
3
5
2.83
L
2
4
1
0.63
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,112
Damage
36,257
70,887
Taken
81,375
49,239
Mitigated
47,771
24,446
Healing
26,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,136
4,340
0
2,082
16,025
5,769
0
2,749
13,276
0
76,618
W
Tiamat
AGKG
Tiamat
7,336
638
0
940
7,092
5,457
0
2,595
4,497
63,424
0
W
19,268
5,122
0
12,359
20,079
17,888
836
1,649
18,430
0
75,886
W
Cthulhu
Charliepp
Cthulhu
8,876
681
264
1,319
11,021
10,459
246
2,737
8,284
37,826
0
L
Fenrir
Compti
Fenrir
4,480
1,237
0
4,709
18,376
13,945
0
789
17,587
0
36,484
L
Yemoja
3,752
616
3,812
5,349
15,025
12,120
108
4,609
8,906
25,741
0
W
9,849
4,170
13
945
14,624
5,520
2,975
557
14,067
0
99,692
W
Arachne
Tinydose
Arachne
13,783
7,732
0
8,606
18,071
9,915
31
3,056
15,015
0
109,597
L
5,911
826
393
2,574
13,070
6,531
0
6,354
6,716
83,171
0
L
10,978
2,705
0
7,537
18,879
9,406
0
1,847
17,032
0
81,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,787
Gold Earned
41,815
592
Minions Killed
550
0
Camps Cleared
0
1,833,896
Distance Traveled
1,717,218
18
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,815
464
129
7
0
329,616
6
W
Tiamat
10,046
529
110
6
0
347,080
4
W
Mulan
11,042
581
142
7
0
342,932
7
W
Cthulhu
9,312
490
48
3
0
369,973
0
L
Fenrir
7,453
392
72
4
0
336,274
6
L
Yemoja
7,586
399
49
3
0
323,553
8
W
Skadi
10,420
548
166
9
0
350,345
6
W
Arachne
10,967
577
126
7
0
423,566
1
L
Ra
8,774
462
172
9
0
340,000
2
L
Thor
9,187
484
128
7
0
387,775
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role