Player Matchup

Neith
Neith
AlexisKR666
Neith
Level 38
God Stats
9W - 16L
1,381 SR
Queue Stats
19W - 28L
1,311 Elo+
Solo
Yu Huang
Yu Huang
Blobface18
Yu Huang
Level 67
God Stats
2W - 2L
1,462 SR
Queue Stats
16W - 19L
1,311 Elo+
Solo
Kukulkan
Kukulkan
Dont_trip1564
Kukulkan
Level 67
God Stats
20W - 19L
1,475 SR
Queue Stats
152W - 152L
1,407 Elo+
Solo
Terra
Terra
Zextsui
Terra
Level 126
God Stats
0W - 1L
1,413 SR
Queue Stats
13W - 16L
1,519 Elo+
Solo
Da Ji
Da Ji
niz monkey
Da Ji
Level 116
God Stats
36W - 38L
1,540 SR
Queue Stats
380W - 419L
1,347 Elo+
Solo
Team Averages
Level 83
1,454 SR
1,379 Elo+

VS

Team Averages
Level 103
1,543 SR
1,381 Elo+
Arachne
Arachne
GRIZZZ_THE_BEAR
Arachne
Level 125
God Stats
4W - 4L
1,372 SR
Queue Stats
90W - 83L
1,465 Elo+
Party 1
Anubis
Anubis
PhenomenalKing0
Anubis
Level 66
God Stats
20W - 24L
1,543 SR
Queue Stats
58W - 71L
1,389 Elo+
Party 1
Serqet
Serqet
Th3H3brewH4mmer
Serqet
Level 64
God Stats
4W - 5L
1,738 SR
Queue Stats
58W - 57L
1,372 Elo+
Solo
Cupid
Cupid
magical_feetus
Cupid
Level 136
God Stats
6W - 10L
1,171 SR
Queue Stats
284W - 313L
1,340 Elo+
Party 1
Artio
Artio
mcsuseyou
Artio
Level 125
God Stats
5W - 1L
1,892 SR
Queue Stats
229W - 222L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 0
5,307
354
8,709
13,657
3,957
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
Blobface18
Yu Huang
11
0 / 6 / 0
6,568
438
3,181
9,231
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Dont_trip1564
Kukulkan
12
1 / 4 / 0
7,354
490
3,353
7,691
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Terra
Zextsui
Terra
10
0 / 2 / 0
6,385
426
4,616
11,567
7,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
12
0 / 3 / 0
6,835
456
4,975
13,520
5,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 5
8,661
577
7,953
13,049
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
5 / 0 / 5
8,390
559
5,033
5,474
2,740
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 1 / 0
8,262
551
6,219
7,846
4,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 8
7,477
498
10,462
9,339
3,632
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Artio
mcsuseyou
Artio
13
6 / 0 / 6
8,536
569
8,913
16,404
15,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
48
1
Kills
24
24
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
Yu Huang
Blobface18
Yu Huang
0
6
0
0
L
Kukulkan
Dont_trip1564
Kukulkan
1
4
0
0.25
W
5
0
5
7.5
W
5
0
5
7.5
W
4
1
0
4
L
Terra
Zextsui
Terra
0
2
0
0
W
4
0
8
8
W
Artio
mcsuseyou
Artio
6
0
6
9
L
Da Ji
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,834
Damage
38,580
55,666
Taken
52,112
22,503
Mitigated
31,556
8,425
Healing
31,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,709
4,090
0
999
13,657
3,957
302
4,305
9,352
0
33,979
L
Yu Huang
Blobface18
Yu Huang
3,181
377
0
250
9,231
3,046
0
3,482
5,749
45,971
0
L
Kukulkan
Dont_trip1564
Kukulkan
3,353
321
0
1,040
7,691
2,754
0
0
6,978
43,362
0
W
7,953
5,997
0
9,061
13,049
5,561
0
1,009
12,040
0
67,496
W
5,033
316
0
3,479
5,474
2,740
654
1,779
3,695
51,385
0
W
6,219
1,698
0
3,430
7,846
4,257
1,404
3,353
4,493
0
46,449
L
Terra
Zextsui
Terra
4,616
1,462
2,367
3,132
11,567
7,201
54
4,014
7,553
23,794
0
W
10,462
6,316
2,269
4,998
9,339
3,632
135
2,047
7,292
0
47,000
W
Artio
mcsuseyou
Artio
8,913
1,881
1,518
6,808
16,404
15,366
81
2,962
13,442
32,697
0
L
Da Ji
4,975
1,617
0
637
13,520
5,545
0
2,145
11,342
0
59,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,449
Gold Earned
41,326
318
Minions Killed
412
0
Camps Cleared
0
1,304,605
Distance Traveled
1,458,789
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,307
354
39
3
0
232,133
3
L
Yu Huang
6,568
438
70
5
0
245,449
1
L
Kukulkan
7,354
490
76
5
0
255,216
2
W
Arachne
8,661
577
110
7
0
368,607
5
W
Anubis
8,390
559
82
5
0
255,110
1
W
Serqet
8,262
551
106
7
0
275,337
0
L
Terra
6,385
426
30
2
0
284,482
1
W
Cupid
7,477
498
75
5
0
269,469
4
W
Artio
8,536
569
39
3
0
290,266
3
L
Da Ji
6,835
456
103
7
0
287,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role