Player Matchup

Neith
Neith
Auquify
Neith
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 52L
1,525 Elo+
Party 2
Charybdis
Charybdis
EZmilehigh
Charybdis
Level 147
God Stats
15W - 18L
1,335 SR
Queue Stats
185W - 201L
1,438 Elo+
Party 1
Fenrir
Fenrir
IamNewBruh
Fenrir
Level 24
God Stats
4W - 0L
1,793 SR
Queue Stats
41W - 42L
1,401 Elo+
Party 1
Chaac
Chaac
KsBubba
Chaac
Level 67
God Stats
10W - 6L
1,648 SR
Queue Stats
57W - 49L
1,543 Elo+
Party 2
Aphrodite
Aphrodite
dymieon
Aphrodite
Level 17
God Stats
6W - 8L
1,645 SR
Queue Stats
21W - 15L
1,482 Elo+
Party 2
Team Averages
Level 81
1,584 SR
1,478 Elo+

VS

Team Averages
Level 91
1,565 SR
1,514 Elo+
Ra
Ra
Allkin06
Ra
Level 62
God Stats
10W - 8L
1,717 SR
Queue Stats
49W - 48L
1,539 Elo+
Party 3
Bacchus
Bacchus
Aztrokid_
Bacchus
Level 128
God Stats
7W - 11L
1,494 SR
Queue Stats
281W - 320L
1,486 Elo+
Party 4
Da Ji
Da Ji
CleanUpKR3W
Da Ji
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 80L
1,525 Elo+
Party 3
Vulcan
Vulcan
DatchXO
Vulcan
Level 109
God Stats
1W - 1L
1,763 SR
Queue Stats
315W - 354L
1,513 Elo+
Party 4
Artemis
Artemis
Shibainu0301
Artemis
Level 60
God Stats
5W - 13L
1,351 SR
Queue Stats
137W - 133L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Auquify
Neith
20
10 / 3 / 4
14,725
566
34,795
25,155
11,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
EZmilehigh
Charybdis
19
1 / 5 / 3
12,702
489
10,500
19,894
10,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
IamNewBruh
Fenrir
20
13 / 8 / 2
15,259
587
15,919
33,733
26,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Chaac
KsBubba
Chaac
20
2 / 4 / 10
13,395
515
18,321
33,031
32,612
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
dymieon
Aphrodite
19
2 / 5 / 5
13,102
504
8,061
21,977
15,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 5 / 8
13,305
512
19,658
20,343
11,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bacchus
Aztrokid_
Bacchus
17
5 / 3 / 17
12,308
473
9,678
29,681
54,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
3 / 8 / 12
11,884
457
11,818
29,960
15,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
DatchXO
Vulcan
19
6 / 8 / 10
13,196
508
21,327
17,952
10,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Shibainu0301
Artemis
19
7 / 4 / 8
12,129
467
22,268
22,770
12,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
80
28
Kills
25
25
Deaths
28
24
Assists
55
Player
Kills
Deaths
Assists
KDA
L
4
5
8
1.6
W
Neith
Auquify
Neith
10
3
4
4
L
Bacchus
Aztrokid_
Bacchus
5
3
17
4.5
L
3
8
12
1.13
L
Vulcan
DatchXO
Vulcan
6
8
10
1.38
W
Charybdis
EZmilehigh
Charybdis
1
5
3
0.5
W
Fenrir
IamNewBruh
Fenrir
13
8
2
1.75
W
Chaac
KsBubba
Chaac
2
4
10
1.75
L
Artemis
Shibainu0301
Artemis
7
4
8
2.75
W
Aphrodite
dymieon
Aphrodite
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,596
Damage
84,749
133,790
Taken
120,706
96,092
Mitigated
104,252
56,044
Healing
30,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,658
1,630
3,036
6,451
20,343
11,638
210
889
19,454
112,133
0
W
Neith
Auquify
Neith
34,795
17,039
0
8,105
25,155
11,518
5,342
9,668
15,391
0
148,863
L
Bacchus
Aztrokid_
Bacchus
9,678
1,388
761
3,813
29,681
54,576
0
2,720
26,961
30,135
0
L
11,818
2,336
0
7,554
29,960
15,648
0
2,078
27,882
0
71,782
L
Vulcan
DatchXO
Vulcan
21,327
5,194
0
1,462
17,952
10,107
414
198
17,754
103,793
0
W
Charybdis
EZmilehigh
Charybdis
10,500
3,932
0
6,164
19,894
10,140
1,693
9,366
10,301
0
116,789
W
Fenrir
IamNewBruh
Fenrir
15,919
4,522
0
9,401
33,733
26,523
0
11,295
22,261
0
158,502
W
Chaac
KsBubba
Chaac
18,321
3,698
0
9,645
33,031
32,612
1,362
13,728
19,231
0
100,591
L
Artemis
Shibainu0301
Artemis
22,268
14,152
0
7,114
22,770
12,283
652
2,590
20,180
0
83,264
W
Aphrodite
dymieon
Aphrodite
8,061
884
10,712
12,017
21,977
15,299
1,137
11,316
10,537
41,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,183
Gold Earned
62,822
721
Minions Killed
542
0
Camps Cleared
0
2,383,590
Distance Traveled
2,399,525
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,305
512
179
7
0
507,089
9
W
Neith
14,725
566
190
7
0
442,286
1
L
Bacchus
12,308
473
43
2
0
475,140
4
L
Da Ji
11,884
457
90
3
0
495,889
2
L
Vulcan
13,196
508
157
6
0
438,123
5
W
Charybdis
12,702
489
165
6
0
397,564
0
W
Fenrir
15,259
587
152
6
0
470,396
7
W
Chaac
13,395
515
148
6
0
572,288
0
L
Artemis
12,129
467
73
3
0
483,284
5
W
Aphrodite
13,102
504
66
3
0
501,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role