Player Matchup

Fenrir
Fenrir
Game_Syphon
Fenrir
Level 96
God Stats
4W - 6L
1,569 SR
Queue Stats
449W - 437L
1,543 Elo+
Party 2
Aphrodite
Aphrodite
MidniqhtSilence
Aphrodite
Level 108
God Stats
129W - 76L
1,706 SR
Queue Stats
447W - 338L
1,664 Elo+
Party 2
Erlang Shen
Erlang Shen
SecrectlyNaughty
Erlang Shen
Level 156
God Stats
4W - 4L
1,685 SR
Queue Stats
545W - 549L
1,562 Elo+
Party 2
Merlin
Merlin
ShadowMaster268
Merlin
Level 69
God Stats
9W - 19L
1,403 SR
Queue Stats
79W - 91L
1,540 Elo+
Solo
Cthulhu
Cthulhu
averageprince
Cthulhu
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,569 Elo+
Solo
Team Averages
Level 116
1,572 SR
1,576 Elo+

VS

Team Averages
Level 128
1,574 SR
1,527 Elo+
Agni
Agni
 
Agni
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BSD Dressy
Loki
Level 160
God Stats
10W - 1L
1,844 SR
Queue Stats
423W - 419L
1,555 Elo+
Solo
Cupid
Cupid
ChristopherDoom
Cupid
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 218L
1,567 Elo+
Solo
Mulan
Mulan
TylerDuuude
Mulan
Level 87
God Stats
54W - 45L
1,526 SR
Queue Stats
407W - 352L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 9 / 6
11,614
1,161
11,578
25,147
17,450
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
MidniqhtSilence
Aphrodite
17
2 / 0 / 10
10,705
1,071
8,372
8,801
6,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
SecrectlyNaughty
Erlang Shen
16
5 / 8 / 9
11,274
1,127
14,091
29,393
29,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 4 / 6
10,338
1,034
6,532
11,061
4,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
17
2 / 3 / 12
11,746
1,175
13,122
16,498
25,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

150

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
2 / 5 / 17
11,108
1,111
16,079
10,866
5,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
 
Nu Wa
17
1 / 3 / 16
10,645
1,065
13,310
9,235
5,162
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

18
16 / 3 / 7
14,622
1,462
22,829
12,127
6,136
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 4 / 15
11,203
1,120
16,574
12,224
7,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 1 / 16
10,775
1,078
16,755
12,015
15,153
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
95
16
Kills
24
24
Deaths
16
43
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
5
17
2.1
W
Nu Wa
 
Nu Wa
1
3
16
3
W
16
3
7
6.5
W
3
4
15
2.63
L
Fenrir
6
9
6
1
L
Aphrodite
MidniqhtSilence
Aphrodite
2
0
10
7
L
Erlang Shen
SecrectlyNaughty
Erlang Shen
5
8
9
1.19
L
1
4
6
1
W
2
1
16
10
L
Cthulhu
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,695
Damage
85,547
90,900
Taken
56,467
84,009
Mitigated
39,521
16,865
Healing
5,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
16,079
1,566
159
454
10,866
5,898
0
4,266
6,600
28,808
0
W
Nu Wa
 
Nu Wa
13,310
4,664
0
463
9,235
5,162
0
3,863
5,372
24,727
0
W
22,829
6,421
0
139
12,127
6,136
0
5,898
6,229
0
48,428
W
16,574
11,650
365
2,044
12,224
7,172
0
6,109
6,115
0
44,255
L
Fenrir
11,578
2,018
0
436
25,147
17,450
0
9,601
15,546
0
19,890
L
Aphrodite
MidniqhtSilence
Aphrodite
8,372
755
5,941
5,293
8,801
6,611
0
4,561
4,240
32,825
0
L
Erlang Shen
SecrectlyNaughty
Erlang Shen
14,091
8,024
0
2,851
29,393
29,930
0
6,778
22,615
0
23,068
L
6,532
465
0
0
11,061
4,547
0
1,865
9,196
32,284
0
W
16,755
2,379
124
1,557
12,015
15,153
0
7,890
4,125
0
22,968
L
Cthulhu
13,122
482
1,605
739
16,498
25,471
0
6,584
9,914
30,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,677
Gold Earned
58,353
178
Minions Killed
192
7
Camps Cleared
10
958,065
Distance Traveled
961,851
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,108
1,111
26
3
0
183,386
0
W
Nu Wa
10,645
1,065
20
2
1
179,126
0
W
Loki
14,622
1,462
54
5
8
220,505
0
W
Cupid
11,203
1,120
80
8
0
166,980
0
L
Fenrir
11,614
1,161
15
2
1
202,199
0
L
Aphrodite
10,705
1,071
55
6
2
212,646
0
L
Erlang Shen
11,274
1,127
12
1
1
193,115
0
L
Merlin
10,338
1,034
58
6
2
161,048
0
W
Mulan
10,775
1,078
12
1
1
211,854
2
L
Cthulhu
11,746
1,175
38
4
1
189,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role