Player Matchup

Bacchus
Bacchus
Gold I
AlyssaXxX
Bacchus
Gold I
Level 65
God Stats
2W - 1L
1,736 SR
Queue Stats
8W - 12L
1,772 MMR
Solo
Chaac
Chaac
Gold IV
Fenderal
Chaac
Gold IV
Level 60
God Stats
2W - 0L
1,783 SR
Queue Stats
36W - 33L
1,756 MMR
Solo
Sol
Sol
Platinum III
FoxmanSlays
Sol
Platinum III
Level 109
God Stats
48W - 44L
1,694 SR
Queue Stats
406W - 397L
1,911 MMR
Party 1
Apollo
Apollo
Platinum I
GamerFletch
Apollo
Platinum I
Level 160
God Stats
5W - 5L
1,658 SR
Queue Stats
491W - 473L
1,823 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
PotatoMAN84
Ne Zha
Platinum IV
Level 109
God Stats
27W - 22L
1,500 SR
Queue Stats
516W - 506L
1,784 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 101
1,674 SR
1,809 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 108
1,546 SR
1,808 MMR
Hera
Hera
Gold II
NOVOANDRES
Hera
Gold II
Level 147
God Stats
3W - 2L
1,671 SR
Queue Stats
199W - 196L
1,827 MMR
Solo
Fenrir
Fenrir
Gold II
QueenFainter
Fenrir
Gold II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 242L
1,684 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
Slimè
Sun Wukong
Gold I
Level 68
God Stats
0W - 1L
1,577 SR
Queue Stats
46W - 34L
1,787 MMR
Solo
Geb
Geb
Platinum I
obama2darimfrfr
Geb
Platinum I
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 155L
2,019 MMR
Party 2
Anhur
Anhur
Gold I
ropoooooo
Anhur
Gold I
Level 136
God Stats
10W - 15L
1,484 SR
Queue Stats
132W - 145L
1,722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlyssaXxX
Bacchus
7
0 / 0 / 0
4,309
539
1,613
6,009
3,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Fenderal
Chaac
8
0 / 2 / 0
4,686
586
4,228
8,337
3,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 2 / 1
4,763
595
3,720
5,186
2,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apollo
8
0 / 0 / 0
4,521
565
2,562
3,107
839
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
7
1 / 2 / 1
4,471
559
2,818
5,690
1,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BakasuraShivaAwilixCliodhnaJing Wei

VS

Bans
NemesisMercuryKaliBellonaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,300
663
4,180
4,047
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
8
0 / 2 / 2
4,446
556
2,116
6,550
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Slimè
Sun Wukong
10
3 / 0 / 0
5,560
695
6,345
7,900
4,137
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
4,030
504
936
5,360
2,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
ropoooooo
Anhur
5
0 / 0 / 0
3,617
452
2,182
2,053
433
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
6
6
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AlyssaXxX
Bacchus
0
0
0
0
W
Chaac
Fenderal
Chaac
0
2
0
0
W
1
2
1
0.75
W
Apollo
0
0
0
0
L
3
0
0
3
W
Ne Zha
1
2
1
0.75
L
Fenrir
0
2
2
0.5
L
Sun Wukong
Slimè
Sun Wukong
3
0
0
3
L
0
0
0
0
L
Anhur
ropoooooo
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,941
Damage
15,759
28,329
Taken
25,910
11,724
Mitigated
10,613
11,995
Healing
10,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AlyssaXxX
Bacchus
1,613
325
0
2,620
6,009
3,257
0
1,432
4,577
14,182
0
W
Chaac
Fenderal
Chaac
4,228
1,138
0
3,406
8,337
3,622
0
0
8,337
0
34,330
W
3,720
1,472
0
1,952
5,186
2,027
0
2,083
3,103
29,344
4,509
W
Apollo
2,562
1,772
0
1,575
3,107
839
0
398
2,709
0
33,444
L
4,180
954
0
500
4,047
1,315
0
1,401
2,646
39,144
0
W
Ne Zha
2,818
1,107
0
2,442
5,690
1,979
0
1,203
4,487
0
20,634
L
Fenrir
2,116
497
0
3,322
6,550
2,416
0
2,091
4,459
0
23,037
L
Sun Wukong
Slimè
Sun Wukong
6,345
2,866
0
3,583
7,900
4,137
0
0
7,900
0
39,826
L
936
212
0
2,365
5,360
2,312
0
556
4,804
11,392
0
L
Anhur
ropoooooo
Anhur
2,182
1,631
0
1,051
2,053
433
0
656
1,397
0
16,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,750
Gold Earned
22,953
262
Minions Killed
245
0
Camps Cleared
0
796,090
Distance Traveled
712,681
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,309
539
13
2
0
170,389
2
W
Chaac
4,686
586
65
8
0
158,229
0
W
Sol
4,763
595
67
8
0
157,051
2
W
Apollo
4,521
565
73
9
0
132,861
2
L
Hera
5,300
663
72
9
0
159,881
3
W
Ne Zha
4,471
559
44
6
0
177,560
2
L
Fenrir
4,446
556
47
6
0
180,727
1
L
Sun Wukong
5,560
695
76
10
0
141,073
0
L
Geb
4,030
504
19
2
0
142,891
2
L
Anhur
3,617
452
31
4
0
88,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role