Player Matchup

Hera
Hera
Delta-Klepto
Hera
Level 144
God Stats
2W - 1L
1,906 SR
Queue Stats
313W - 181L
1,764 Elo+
Party 1
Achilles
Achilles
Igneely
Achilles
Level 44
God Stats
19W - 10L
1,621 SR
Queue Stats
306W - 100L
1,732 Elo+
Party 1
Ares
Ares
intformedaddy
Ares
Level 38
God Stats
14W - 3L
1,726 SR
Queue Stats
126W - 39L
1,778 Elo+
Party 1
Team Averages
Level 75
1,751 SR
1,758 Elo+

VS

Team Averages
Level 121
1,379 SR
1,533 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Edwin0899
Rama
Level 65
God Stats
1W - 4L
1,315 SR
Queue Stats
449W - 523L
1,542 Elo+
Solo
Ganesha
Ganesha
Plutonium54
Ganesha
Level 140
God Stats
12W - 21L
1,322 SR
Queue Stats
215W - 192L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
7,168
717
9,442
2,895
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Igneely
Achilles
11
2 / 0 / 3
6,986
699
5,901
6,173
4,457
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
2 / 0 / 5
7,836
784
8,403
5,288
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
0 / 2 / 0
5,804
580
2,079
10,579
6,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
9
0 / 3 / 0
5,911
591
5,071
8,134
3,630
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Plutonium54
Ganesha
10
0 / 2 / 0
5,801
580
3,071
9,132
7,730
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
7
Kills
0
0
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
2
0
0
W
3
0
3
4.5
L
Rama
0
3
0
0
W
Achilles
Igneely
Achilles
2
0
3
3.5
L
Ganesha
Plutonium54
Ganesha
0
2
0
0
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,746
Damage
10,221
14,356
Taken
27,845
10,124
Mitigated
17,524
6,048
Healing
3,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
2,079
806
223
916
10,579
6,164
0
6,404
3,977
7,789
0
W
9,442
1,799
0
1,209
2,895
1,063
558
1,485
1,410
39,737
0
L
Rama
5,071
3,548
0
850
8,134
3,630
0
4,218
3,742
0
26,051
W
Achilles
Igneely
Achilles
5,901
1,815
0
2,019
6,173
4,457
308
2,159
4,014
0
17,815
L
Ganesha
Plutonium54
Ganesha
3,071
61
949
614
9,132
7,730
0
6,766
2,134
13,455
0
W
8,403
659
0
2,820
5,288
4,604
185
1,891
3,397
12,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,990
Gold Earned
17,516
116
Minions Killed
93
6
Camps Cleared
2
533,069
Distance Traveled
479,043
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,804
580
28
3
0
152,135
1
W
Hera
7,168
717
75
8
4
161,227
1
L
Rama
5,911
591
64
6
2
148,548
1
W
Achilles
6,986
699
31
3
1
179,926
2
L
Ganesha
5,801
580
1
0
0
178,360
2
W
Ares
7,836
784
10
1
1
191,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role