Player Matchup

Serqet
Serqet
AlexiosLion
Serqet
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 89L
1,275 Elo+
Solo
Chang'e
Chang'e
Deadly_Soul93
Chang'e
Level 63
God Stats
4W - 4L
1,377 SR
Queue Stats
179W - 134L
1,385 Elo+
Solo
Hera
Hera
Faze_salchichon1
Hera
Level 65
God Stats
9W - 14L
1,664 SR
Queue Stats
197W - 235L
1,281 Elo+
Solo
Anhur
Anhur
RoshD
Anhur
Level 64
God Stats
3W - 4L
1,735 SR
Queue Stats
30W - 22L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
lilshaggy420
Sun Wukong
Level 93
God Stats
9W - 2L
1,723 SR
Queue Stats
127W - 101L
1,363 Elo+
Solo
Team Averages
Level 69
1,600 SR
1,354 Elo+

VS

Team Averages
Level 74
1,454 SR
1,352 Elo+
Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
AP603931
Sol
Level 82
God Stats
1W - 1L
1,702 SR
Queue Stats
1W - 2L
1,616 Elo+
Solo
Awilix
Awilix
KenseiDragon677
Awilix
Level 48
God Stats
2W - 10L
1,098 SR
Queue Stats
160W - 292L
1,186 Elo+
Solo
Izanami
Izanami
S3NPAI92
Izanami
Level 67
God Stats
2W - 2L
1,591 SR
Queue Stats
7W - 12L
1,218 Elo+
Party 1
Mulan
Mulan
mackenesis
Mulan
Level 50
God Stats
66W - 67L
1,378 SR
Queue Stats
105W - 123L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
2 / 1 / 4
8,131
508
3,367
12,091
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
13
0 / 1 / 7
7,990
499
11,549
11,892
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 0 / 5
8,507
532
11,878
8,310
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
RoshD
Anhur
12
4 / 1 / 3
7,905
494
9,323
8,798
3,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
lilshaggy420
Sun Wukong
15
7 / 2 / 1
9,707
607
8,710
12,849
7,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
1 / 2 / 1
7,266
454
3,170
17,250
9,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 6 / 0
7,284
455
8,455
15,504
5,952
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 0
5,597
350
397
4,787
1,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
S3NPAI92
Izanami
10
0 / 4 / 1
6,194
387
7,536
11,908
4,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mulan
11
1 / 3 / 0
6,836
427
2,880
13,065
6,605
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Breastplate

Breastplate

+20
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
16
Kills
2
5
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
2
1
0.75
L
0
6
0
0
W
Serqet
2
1
4
4
W
Chang'e
0
1
7
3.5
W
3
0
5
5.5
L
0
1
0
0
W
Anhur
RoshD
Anhur
4
1
3
5.5
L
Izanami
S3NPAI92
Izanami
0
4
1
0.13
W
Sun Wukong
lilshaggy420
Sun Wukong
7
2
1
3.75
L
Mulan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,827
Damage
22,438
53,940
Taken
62,514
24,205
Mitigated
27,598
23,479
Healing
19,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,170
1,670
4,688
4,980
17,250
9,495
0
7,477
9,583
23,069
0
L
8,455
3,609
177
6,131
15,504
5,952
2,643
6,172
9,025
59,780
0
W
Serqet
3,367
1,486
0
5,630
12,091
5,113
0
1,435
10,656
0
48,248
W
Chang'e
11,549
1,370
2,032
6,373
11,892
4,031
2,860
1,571
10,321
58,818
0
W
11,878
3,010
109
3,420
8,310
3,760
1,303
4,759
3,551
53,014
0
L
397
329
0
0
4,787
1,427
0
0
4,684
0
16,915
W
Anhur
RoshD
Anhur
9,323
5,128
0
2,330
8,798
3,394
976
1,927
6,871
0
40,573
L
Izanami
S3NPAI92
Izanami
7,536
5,567
416
1,135
11,908
4,119
0
6,153
5,755
0
55,188
W
Sun Wukong
lilshaggy420
Sun Wukong
8,710
2,432
0
3,585
12,849
7,907
2,702
1,933
10,916
0
61,272
L
Mulan
2,880
313
290
1,834
13,065
6,605
17
3,625
8,988
0
32,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,240
Gold Earned
33,177
408
Minions Killed
284
0
Camps Cleared
0
1,500,553
Distance Traveled
1,237,588
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,266
454
33
2
0
251,860
1
L
Sol
7,284
455
88
6
0
231,519
4
W
Serqet
8,131
508
84
5
0
344,615
0
W
Chang'e
7,990
499
93
6
0
297,466
3
W
Hera
8,507
532
73
5
0
271,010
2
L
Awilix
5,597
350
30
2
0
198,673
0
W
Anhur
7,905
494
57
4
0
278,180
3
L
Izanami
6,194
387
74
5
0
253,904
0
W
Sun Wukong
9,707
607
101
6
0
309,282
0
L
Mulan
6,836
427
59
4
0
301,632
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role