Player Matchup

Aphrodite
Aphrodite
AlanKH
Aphrodite
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 20L
1,816 Elo+
Party 2
Cliodhna
Cliodhna
Chuckleslovakia
Cliodhna
Level 88
God Stats
0W - 1L
1,277 SR
Queue Stats
108W - 64L
1,618 Elo+
Party 2
Atlas
Atlas
Soccerfan97
Atlas
Level 106
God Stats
0W - 2L
1,318 SR
Queue Stats
111W - 83L
1,618 Elo+
Party 2
Hercules
Hercules
Super-Jacob5000
Hercules
Level 137
God Stats
1W - 4L
1,347 SR
Queue Stats
93W - 71L
1,559 Elo+
Party 2
Tiamat
Tiamat
TheAlphaWolfin
Tiamat
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,485 Elo+
Solo
Team Averages
Level 76
1,388 SR
1,619 Elo+

VS

Team Averages
Level 40
1,529 SR
1,594 Elo+
Gilgamesh
Gilgamesh
Blakasura
Gilgamesh
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 41L
1,765 Elo+
Party 1
Yemoja
Yemoja
Cicio300
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 24L
1,223 Elo+
Solo
Loki
Loki
GlaciesDominus
Loki
Level 18
God Stats
2W - 1L
1,313 SR
Queue Stats
300W - 179L
1,648 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Supra Jenova
Kumbhakarna
Level 41
God Stats
2W - 2L
1,830 SR
Queue Stats
105W - 63L
1,735 Elo+
Party 1
Hun Batz
Hun Batz
Tekhnical
Hun Batz
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
418W - 321L
1,597 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AlanKH
Aphrodite
20
5 / 4 / 17
15,017
601
29,835
34,089
44,908
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
20
7 / 5 / 15
15,280
611
44,291
36,525
26,882
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
4 / 3 / 19
17,009
680
23,842
39,488
64,879
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hercules
20
7 / 4 / 11
14,588
584
33,698
41,285
62,754
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

19
3 / 14 / 9
13,625
545
17,994
31,739
22,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Blakasura
Gilgamesh
20
4 / 5 / 18
16,001
640
31,527
43,434
57,734
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
Cicio300
Yemoja
20
1 / 9 / 9
14,823
593
9,143
33,162
45,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
14 / 5 / 14
17,891
716
46,132
36,130
42,444
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
Supra Jenova
Kumbhakarna
20
4 / 2 / 19
17,109
684
23,127
45,422
70,416
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
Tekhnical
Hun Batz
20
7 / 5 / 19
16,080
643
48,448
31,342
39,343
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
109
26
Kills
30
30
Deaths
26
71
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AlanKH
Aphrodite
5
4
17
3.38
W
Gilgamesh
Blakasura
Gilgamesh
4
5
18
2.6
L
Cliodhna
7
5
15
2.9
W
Yemoja
Cicio300
Yemoja
1
9
9
0.61
W
14
5
14
4.2
L
4
3
19
4.5
L
Hercules
7
4
11
3.13
W
Kumbhakarna
Supra Jenova
Kumbhakarna
4
2
19
6.75
W
Hun Batz
Tekhnical
Hun Batz
7
5
19
3.3
L
3
14
9
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,660
Damage
158,377
183,126
Taken
189,490
221,898
Mitigated
254,959
71,333
Healing
64,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AlanKH
Aphrodite
29,835
6,023
20,694
18,137
34,089
44,908
300
8,051
26,038
67,754
0
W
Gilgamesh
Blakasura
Gilgamesh
31,527
6,508
6,677
6,419
43,434
57,734
3,802
20,253
23,181
4,341
50,763
L
Cliodhna
44,291
5,094
3,240
6,784
36,525
26,882
510
5,128
31,397
0
83,449
W
Yemoja
Cicio300
Yemoja
9,143
5,055
8,126
2,872
33,162
45,022
906
10,564
22,598
19,660
0
W
46,132
7,773
5,971
6,284
36,130
42,444
549
14,397
19,429
0
72,843
L
23,842
8,896
3,461
6,478
39,488
64,879
895
6,354
33,134
43,537
0
L
Hercules
33,698
9,962
2,210
7,931
41,285
62,754
753
10,223
31,062
0
46,667
W
Kumbhakarna
Supra Jenova
Kumbhakarna
23,127
876
9,011
12,317
45,422
70,416
148
16,335
29,087
51,495
0
W
Hun Batz
Tekhnical
Hun Batz
48,448
8,274
5,071
1,824
31,342
39,343
2,691
10,122
21,220
0
90,609
L
17,994
2,226
0
2,398
31,739
22,475
0
4,897
26,842
28,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,519
Gold Earned
81,904
243
Minions Killed
247
0
Camps Cleared
0
2,256,115
Distance Traveled
2,376,555
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
15,017
601
63
3
0
429,982
1
W
Gilgamesh
16,001
640
55
2
0
472,142
1
L
Cliodhna
15,280
611
79
3
0
493,832
1
W
Yemoja
14,823
593
15
1
0
351,796
0
W
Loki
17,891
716
62
2
0
490,912
0
L
Atlas
17,009
680
43
2
0
524,326
0
L
Hercules
14,588
584
35
1
0
426,887
0
W
Kumbhakarna
17,109
684
38
2
0
568,051
7
W
Hun Batz
16,080
643
77
3
0
493,654
0
L
Tiamat
13,625
545
23
1
0
381,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role