Player Matchup

Agni
Agni
Abyssmallegion
Agni
Level 109
God Stats
1W - 0L
1,830 SR
Queue Stats
11W - 8L
1,659 Elo+
Party 1
Anhur
Anhur
Coachmemes
Anhur
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,574 Elo+
Party 1
Cu Chulainn
Cu Chulainn
HeadPinLarry
Cu Chulainn
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,795 Elo+
Party 1
Sun Wukong
Sun Wukong
JudgeOFudge
Sun Wukong
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,621 Elo+
Party 1
Bacchus
Bacchus
NarutoHeroOfLeaf
Bacchus
Level 127
God Stats
1W - 1L
1,525 SR
Queue Stats
67W - 78L
1,517 Elo+
Party 1
Team Averages
Level 93
1,571 SR
1,633 Elo+

VS

Team Averages
Level 42
1,500 SR
1,441 Elo+
Chaac
Chaac
 
Chaac
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
AkullaXKillua
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,234 Elo+
Solo
Merlin
Merlin
MeowUwU
Merlin
Level 21
God Stats
4W - 7L
1,500 SR
Queue Stats
69W - 82L
1,458 Elo+
Party 2
Da Ji
Da Ji
iTz-Rusthy-
Da Ji
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 36L
1,537 Elo+
Solo
Nike
Nike
obi1kumnobie
Nike
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 72L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 17
11,635
831
17,813
7,806
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
18
8 / 5 / 17
11,725
838
17,742
14,505
6,102
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
HeadPinLarry
Cu Chulainn
16
1 / 3 / 18
9,793
700
8,301
22,217
12,178
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
JudgeOFudge
Sun Wukong
17
4 / 2 / 22
10,552
754
15,146
13,478
11,978
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
9 / 0 / 19
12,329
881
12,045
22,834
20,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 7 / 6
8,663
619
11,400
21,335
25,380
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 2
8,475
605
8,816
11,332
5,577
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
MeowUwU
Merlin
18
3 / 4 / 6
9,814
701
19,472
10,299
5,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 9 / 5
9,726
695
9,646
17,784
8,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 6 / 4
9,219
659
11,511
14,959
18,930
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
34
31
Kills
11
12
Deaths
31
93
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
7
6
0.43
W
9
2
17
8.75
L
2
5
2
0.6
W
Anhur
8
5
17
3.3
W
Cu Chulainn
HeadPinLarry
Cu Chulainn
1
3
18
3.33
W
Sun Wukong
JudgeOFudge
Sun Wukong
4
2
22
7.5
L
Merlin
MeowUwU
Merlin
3
4
6
1.5
W
9
0
19
18.5
L
3
9
5
0.61
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,047
Damage
60,845
80,840
Taken
75,709
54,266
Mitigated
63,994
40,122
Healing
11,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,400
391
749
2,630
21,335
25,380
0
8,115
13,220
0
26,021
W
17,813
1,605
2,842
471
7,806
3,518
1,432
3,840
3,966
44,516
0
L
8,816
2,663
845
1,807
11,332
5,577
0
5,479
5,853
12,915
0
W
Anhur
17,742
11,249
1,814
1,651
14,505
6,102
3,415
4,887
9,618
0
37,217
W
Cu Chulainn
HeadPinLarry
Cu Chulainn
8,301
1,944
0
7,665
22,217
12,178
619
7,064
15,153
0
13,001
W
Sun Wukong
JudgeOFudge
Sun Wukong
15,146
3,436
3,577
3,430
13,478
11,978
1,209
4,582
8,896
0
36,651
L
Merlin
MeowUwU
Merlin
19,472
1,536
511
796
10,299
5,263
0
5,042
5,257
46,019
0
W
12,045
845
4,772
13,900
22,834
20,490
1,026
7,915
14,919
17,696
0
L
9,646
2,303
679
1,117
17,784
8,844
0
5,491
12,293
0
12,500
L
11,511
1,345
1,056
813
14,959
18,930
0
5,731
9,228
0
19,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,034
Gold Earned
45,897
164
Minions Killed
115
0
Camps Cleared
0
1,369,609
Distance Traveled
1,053,235
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,663
619
24
2
0
233,768
2
W
Agni
11,635
831
56
4
0
278,358
0
L
Freya
8,475
605
13
1
0
198,626
0
W
Anhur
11,725
838
48
3
0
235,860
0
W
Cu Chulainn
9,793
700
13
1
0
283,867
0
W
Sun Wukong
10,552
754
34
2
0
266,063
0
L
Merlin
9,814
701
61
4
0
187,103
0
W
Bacchus
12,329
881
13
1
0
305,461
0
L
Da Ji
9,726
695
5
0
0
215,834
1
L
Nike
9,219
659
12
1
0
217,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role