Player Matchup

Baron Samedi
Baron Samedi
Anttiwritr
Baron Samedi
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,471 Elo+
Party 2
Vamana
Vamana
Girkk
Vamana
Level 87
God Stats
1W - 0L
1,176 SR
Queue Stats
28W - 21L
1,535 Elo+
Party 2
Zeus
Zeus
PotatoAim5
Zeus
Level 48
God Stats
2W - 0L
1,749 SR
Queue Stats
44W - 71L
1,435 Elo+
Party 2
Team Averages
Level 64
1,475 SR
1,480 Elo+

VS

Team Averages
Level 120
1,362 SR
1,544 Elo+
Horus
Horus
BAM32
Horus
Level 155
God Stats
13W - 17L
1,337 SR
Queue Stats
324W - 212L
1,525 Elo+
Party 1
Merlin
Merlin
MOORPHEUS901
Merlin
Level 159
God Stats
7W - 9L
1,573 SR
Queue Stats
531W - 388L
1,560 Elo+
Party 1
Bastet
Bastet
stickymoose
Bastet
Level 47
God Stats
0W - 2L
1,176 SR
Queue Stats
212W - 172L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Anttiwritr
Baron Samedi
15
7 / 1 / 6
9,681
807
12,568
13,757
6,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Girkk
Vamana
14
6 / 2 / 5
9,446
787
12,932
16,807
15,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
2 / 2 / 8
8,645
720
10,050
9,151
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BAM32
Horus
11
1 / 6 / 2
7,647
637
7,739
19,616
18,661
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
14
1 / 3 / 3
8,352
696
11,055
9,564
4,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
11
3 / 6 / 1
8,166
681
7,385
13,239
5,918
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
15
Kills
5
5
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Anttiwritr
Baron Samedi
7
1
6
10
L
Horus
BAM32
Horus
1
6
2
0.33
W
Vamana
Girkk
Vamana
6
2
5
4.25
L
Merlin
1
3
3
0.83
W
2
2
8
3
L
Bastet
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
26,179
39,715
Taken
42,419
24,915
Mitigated
29,095
20,761
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Anttiwritr
Baron Samedi
12,568
1,315
2,821
7,261
13,757
6,403
34
3,911
9,846
40,916
0
L
Horus
BAM32
Horus
7,739
3,399
1,211
2,809
19,616
18,661
410
11,526
7,410
0
13,829
W
Vamana
Girkk
Vamana
12,932
6,988
263
6,900
16,807
15,515
171
3,826
12,981
0
28,194
L
Merlin
11,055
563
0
1,088
9,564
4,516
0
4,718
4,398
44,282
0
W
10,050
1,626
181
3,335
9,151
2,997
30
3,793
5,358
27,823
0
L
Bastet
7,385
1,877
0
955
13,239
5,918
807
5,904
6,702
0
16,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,772
Gold Earned
24,165
147
Minions Killed
107
6
Camps Cleared
4
695,111
Distance Traveled
681,303
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,681
807
65
5
1
230,074
4
L
Horus
7,647
637
9
1
0
220,989
2
W
Vamana
9,446
787
29
2
2
247,405
1
L
Merlin
8,352
696
77
6
3
211,839
2
W
Zeus
8,645
720
53
4
3
217,632
1
L
Bastet
8,166
681
21
2
1
248,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role