Player Matchup

Loki
Loki
Gold III
BathoryB
Loki
Gold III
Level 69
God Stats
2W - 0L
1,728 SR
Queue Stats
219W - 213L
1,404 MMR
Solo
Ne Zha
Ne Zha
Gold IV
LiveRezHi
Ne Zha
Gold IV
Level 124
God Stats
25W - 15L
1,729 SR
Queue Stats
123W - 118L
1,433 MMR
Solo
Heimdallr
Heimdallr
Silver II
MarsupialFurioso
Heimdallr
Silver II
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 27L
1,341 MMR
Party 1
Olorun
Olorun
Bronze IV
Raijinicomz
Olorun
Bronze IV
Level 81
God Stats
2W - 1L
1,544 SR
Queue Stats
6W - 6L
1,500 MMR
Party 1
Anhur
Anhur
Gold V
RandomRager
Anhur
Gold V
Level 117
God Stats
10W - 7L
1,798 SR
Queue Stats
229W - 236L
1,337 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,660 SR
1,403 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,531 SR
1,405 MMR
Ullr
Ullr
Bronze V
TezzyLeGoat
Ullr
Bronze V
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 24L
1,362 MMR
Solo
Khepri
Khepri
Silver I
TheDewster
Khepri
Silver I
Level 99
God Stats
6W - 7L
1,529 SR
Queue Stats
73W - 91L
1,450 MMR
Solo
Fenrir
Fenrir
Silver IV
picclricc
Fenrir
Silver IV
Level 86
God Stats
1W - 3L
1,624 SR
Queue Stats
17W - 25L
1,335 MMR
Solo
Chaac
Chaac
Silver I
tnx458
Chaac
Silver I
Level 126
God Stats
2W - 5L
1,500 SR
Queue Stats
87W - 86L
1,423 MMR
Solo
Thoth
Thoth
Bronze IV
xSteedo
Thoth
Bronze IV
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
6 / 0 / 8
11,819
537
8,392
16,253
7,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
LiveRezHi
Ne Zha
16
2 / 1 / 11
10,345
470
10,617
21,225
23,145
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
18
5 / 2 / 3
11,858
539
17,150
16,696
8,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
18
4 / 2 / 5
11,997
545
14,280
13,357
6,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
4 / 1 / 5
12,696
577
12,350
15,009
7,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
MulanJing WeiBakasura

VS

Bans
Baron SamediBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
9,902
450
6,040
13,647
5,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
TheDewster
Khepri
12
0 / 3 / 1
8,315
378
4,559
18,098
18,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
picclricc
Fenrir
14
1 / 6 / 3
9,361
426
10,939
21,864
9,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
tnx458
Chaac
19
2 / 2 / 0
12,051
548
11,050
19,831
30,368
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thoth
xSteedo
Thoth
15
1 / 6 / 1
9,460
430
9,857
14,093
5,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
21
Kills
6
6
Deaths
21
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
6
0
8
10
W
Ne Zha
LiveRezHi
Ne Zha
2
1
11
7.5
W
Heimdallr
5
2
3
3.25
W
Olorun
4
2
5
3.25
W
4
1
5
6.5
L
2
4
0
0.5
L
Khepri
TheDewster
Khepri
0
3
1
0.17
L
Fenrir
picclricc
Fenrir
1
6
3
0.42
L
Chaac
tnx458
Chaac
2
2
0
1
L
Thoth
xSteedo
Thoth
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,789
Damage
42,445
82,540
Taken
87,533
52,844
Mitigated
69,177
31,979
Healing
19,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
8,392
1,916
0
8,802
16,253
7,433
696
1,885
14,368
0
100,934
W
Ne Zha
LiveRezHi
Ne Zha
10,617
3,041
465
4,118
21,225
23,145
147
3,394
17,457
0
53,546
W
Heimdallr
17,150
10,130
0
5,799
16,696
8,703
1,116
3,294
13,402
0
110,349
W
Olorun
14,280
10,614
761
7,094
13,357
6,256
1,312
6,254
7,103
104,647
0
W
12,350
7,139
0
4,940
15,009
7,307
2,837
701
14,308
0
104,389
L
6,040
2,101
0
344
13,647
5,592
0
70
13,576
0
70,355
L
Khepri
TheDewster
Khepri
4,559
700
0
1,581
18,098
18,066
0
3,969
14,129
28,446
0
L
Fenrir
picclricc
Fenrir
10,939
1,809
0
7,870
21,864
9,684
0
3,494
18,370
0
75,218
L
Chaac
tnx458
Chaac
11,050
1,510
0
7,913
19,831
30,368
0
2,847
16,984
0
104,120
L
Thoth
xSteedo
Thoth
9,857
428
0
1,383
14,093
5,467
0
3,970
10,123
75,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,715
Gold Earned
49,089
722
Minions Killed
568
0
Camps Cleared
0
2,152,621
Distance Traveled
2,093,786
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,819
537
145
7
0
517,744
4
W
Ne Zha
10,345
470
47
2
0
424,463
7
W
Heimdallr
11,858
539
163
7
0
379,136
3
W
Olorun
11,997
545
187
9
0
400,936
7
W
Anhur
12,696
577
180
8
0
430,342
5
L
Ullr
9,902
450
103
5
0
442,291
4
L
Khepri
8,315
378
34
2
0
427,693
12
L
Fenrir
9,361
426
96
4
0
421,079
3
L
Chaac
12,051
548
216
10
0
431,984
5
L
Thoth
9,460
430
119
5
0
370,739
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role