Player Matchup

Chaac
Chaac
 
Chaac
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Costalpz
Hel
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,738 Elo+
Party 2
Skadi
Skadi
Reaper3698
Skadi
Level 109
God Stats
14W - 13L
1,569 SR
Queue Stats
29W - 40L
1,440 Elo+
Solo
Team Averages
Level 76
1,523 SR
1,559 Elo+

VS

Team Averages
Level 97
1,560 SR
1,429 Elo+
Amaterasu
Amaterasu
CarmineCavalier
Amaterasu
Level 89
God Stats
6W - 1L
1,725 SR
Queue Stats
80W - 90L
1,489 Elo+
Party 1
Medusa
Medusa
LADYBUG425
Medusa
Level 146
God Stats
17W - 21L
1,450 SR
Queue Stats
143W - 211L
1,357 Elo+
Solo
Hera
Hera
PunkRockDevil
Hera
Level 57
God Stats
2W - 2L
1,504 SR
Queue Stats
62W - 77L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 2 / 1
7,033
703
7,943
11,675
10,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 4
6,403
640
4,950
10,321
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
11
1 / 2 / 2
6,805
681
7,054
9,296
3,301
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CarmineCavalier
Amaterasu
12
5 / 1 / 2
7,657
766
11,914
11,342
10,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
LADYBUG425
Medusa
12
2 / 0 / 5
7,822
782
9,227
6,692
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 4
6,749
675
5,575
6,858
2,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
8
8
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
1
1.75
W
Amaterasu
CarmineCavalier
Amaterasu
5
1
2
6
L
0
4
4
0.5
W
Medusa
LADYBUG425
Medusa
2
0
5
4.5
W
1
3
4
1
L
Skadi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,947
Damage
26,716
31,292
Taken
24,892
17,696
Mitigated
15,744
8,197
Healing
4,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,943
2,784
262
2,941
11,675
10,740
0
2,709
8,724
0
24,405
W
Amaterasu
CarmineCavalier
Amaterasu
11,914
4,549
0
2,643
11,342
10,095
228
2,137
8,839
0
19,581
L
4,950
143
2,588
2,406
10,321
3,655
46
2,115
7,983
9,471
0
W
Medusa
LADYBUG425
Medusa
9,227
2,340
299
812
6,692
3,160
532
1,360
5,170
0
34,310
W
5,575
498
0
701
6,858
2,489
10
1,149
5,541
19,485
0
L
Skadi
7,054
3,722
0
0
9,296
3,301
0
1,537
7,657
0
28,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,241
Gold Earned
22,228
100
Minions Killed
116
3
Camps Cleared
6
603,285
Distance Traveled
635,014
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,033
703
32
3
3
214,535
2
W
Amaterasu
7,657
766
15
2
1
230,801
1
L
Hel
6,403
640
13
1
0
192,298
3
W
Medusa
7,822
782
72
7
4
216,758
4
W
Hera
6,749
675
29
3
1
187,455
0
L
Skadi
6,805
681
55
6
0
196,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role