Player Matchup

Sylvanus
Sylvanus
Cappington
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,606 Elo+
Party 2
Nemesis
Nemesis
Clipz247
Nemesis
Level 45
God Stats
5W - 6L
1,640 SR
Queue Stats
28W - 34L
1,560 Elo+
Party 2
Skadi
Skadi
Dreamz-Awakened
Skadi
Level 131
God Stats
4W - 2L
1,740 SR
Queue Stats
95W - 78L
1,549 Elo+
Party 2
Raijin
Raijin
Kong_Jong
Raijin
Level 103
God Stats
6W - 6L
1,500 SR
Queue Stats
90W - 72L
1,568 Elo+
Party 2
Achilles
Achilles
pentojt_21
Achilles
Level 56
God Stats
4W - 10L
1,277 SR
Queue Stats
152W - 131L
1,554 Elo+
Party 2
Team Averages
Level 72
1,531 SR
1,568 Elo+

VS

Team Averages
Level 86
1,640 SR
1,592 Elo+
Nemesis
Nemesis
BigWangJ11
Nemesis
Level 142
God Stats
2W - 3L
1,778 SR
Queue Stats
571W - 474L
1,617 Elo+
Party 3
Baron Samedi
Baron Samedi
CaptainKBob
Baron Samedi
Level 27
God Stats
12W - 5L
1,517 SR
Queue Stats
184W - 183L
1,516 Elo+
Party 1
Discordia
Discordia
I Sotogawa I
Discordia
Level 31
God Stats
15W - 4L
1,880 SR
Queue Stats
125W - 66L
1,694 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Sacr0fical
Kumbhakarna
Level 85
God Stats
6W - 8L
1,473 SR
Queue Stats
206W - 195L
1,495 Elo+
Party 1
Artemis
Artemis
wwof
Artemis
Level 145
God Stats
4W - 5L
1,553 SR
Queue Stats
381W - 286L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cappington
Sylvanus
18
1 / 6 / 9
12,611
435
6,549
25,373
32,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Clipz247
Nemesis
18
0 / 9 / 2
11,621
401
10,908
31,773
14,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 11 / 4
15,403
531
22,419
29,069
12,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Kong_Jong
Raijin
20
11 / 8 / 3
15,976
551
30,488
22,557
11,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
pentojt_21
Achilles
19
2 / 6 / 3
12,022
415
14,034
31,507
37,126
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BigWangJ11
Nemesis
20
19 / 4 / 12
17,557
605
33,791
26,155
15,017
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
CaptainKBob
Baron Samedi
20
3 / 3 / 7
14,815
511
11,647
21,783
17,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
I Sotogawa I
Discordia
20
2 / 5 / 15
15,233
525
16,220
18,534
7,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Sacr0fical
Kumbhakarna
19
3 / 3 / 25
14,332
494
12,988
25,895
30,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
wwof
Artemis
20
12 / 5 / 12
17,214
594
31,794
26,731
12,357
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
110
19
Kills
39
40
Deaths
20
21
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BigWangJ11
Nemesis
19
4
12
6.25
L
Sylvanus
Cappington
Sylvanus
1
6
9
0.92
W
Baron Samedi
CaptainKBob
Baron Samedi
3
3
7
2.17
L
Nemesis
Clipz247
Nemesis
0
9
2
0.11
L
5
11
4
0.64
W
Discordia
I Sotogawa I
Discordia
2
5
15
1.9
L
Raijin
Kong_Jong
Raijin
11
8
3
1.56
W
Kumbhakarna
Sacr0fical
Kumbhakarna
3
3
25
5.17
L
Achilles
pentojt_21
Achilles
2
6
3
0.58
W
Artemis
wwof
Artemis
12
5
12
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,398
Damage
106,440
140,279
Taken
119,098
108,582
Mitigated
82,174
15,673
Healing
37,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BigWangJ11
Nemesis
33,791
19,013
0
4,538
26,155
15,017
1,138
8,349
17,806
0
185,109
L
Sylvanus
Cappington
Sylvanus
6,549
2,317
2,749
3,972
25,373
32,994
0
7,066
18,123
29,406
0
W
Baron Samedi
CaptainKBob
Baron Samedi
11,647
1,818
2,195
7,687
21,783
17,366
3,153
4,864
16,179
89,406
0
L
Nemesis
Clipz247
Nemesis
10,908
4,395
0
4,058
31,773
14,839
0
9,255
22,262
0
123,421
L
22,419
7,835
0
2,624
29,069
12,221
170
3,991
25,014
0
179,139
W
Discordia
I Sotogawa I
Discordia
16,220
751
124
5,807
18,534
7,282
924
9,606
8,928
121,308
0
L
Raijin
Kong_Jong
Raijin
30,488
941
0
1,246
22,557
11,402
678
7,457
14,586
154,177
0
W
Kumbhakarna
Sacr0fical
Kumbhakarna
12,988
1,122
1,654
7,443
25,895
30,152
669
9,050
16,845
57,379
0
L
Achilles
pentojt_21
Achilles
14,034
1,632
0
1,024
31,507
37,126
688
11,865
19,439
0
76,974
W
Artemis
wwof
Artemis
31,794
18,360
0
7,664
26,731
12,357
4,829
5,663
21,068
0
169,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,633
Gold Earned
79,151
787
Minions Killed
820
0
Camps Cleared
0
2,473,196
Distance Traveled
2,647,656
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
17,557
605
185
6
0
600,235
1
L
Sylvanus
12,611
435
52
2
0
465,303
7
W
Baron Samedi
14,815
511
167
6
0
500,642
3
L
Nemesis
11,621
401
159
5
0
536,575
4
L
Skadi
15,403
531
232
8
0
473,708
1
W
Discordia
15,233
525
194
7
0
514,251
6
L
Raijin
15,976
551
241
8
0
481,204
4
W
Kumbhakarna
14,332
494
58
2
0
565,996
0
L
Achilles
12,022
415
103
4
0
516,406
2
W
Artemis
17,214
594
216
7
0
466,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role