Player Matchup

Artio
Artio
Flippinmike 24
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 150L
1,528 Elo+
Solo
He Bo
He Bo
JeConiah90
He Bo
Level 155
God Stats
0W - 3L
1,208 SR
Queue Stats
134W - 120L
1,476 Elo+
Party 1
King Arthur
King Arthur
TH3R3ALBAHAMUT
King Arthur
Level 66
God Stats
0W - 1L
1,315 SR
Queue Stats
15W - 16L
1,604 Elo+
Solo
Chronos
Chronos
Tha_Elite_WKG
Chronos
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
131W - 132L
1,480 Elo+
Party 1
Susano
Susano
YAMPI14
Susano
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 98L
1,501 Elo+
Party 1
Team Averages
Level 126
1,405 SR
1,518 Elo+

VS

Team Averages
Level 131
1,502 SR
1,519 Elo+
Tiamat
Tiamat
Anonymous Kaos
Tiamat
Level 155
God Stats
3W - 2L
1,486 SR
Queue Stats
82W - 67L
1,540 Elo+
Party 2
Amaterasu
Amaterasu
BIame Miracles
Amaterasu
Level 113
God Stats
1W - 1L
1,524 SR
Queue Stats
25W - 27L
1,550 Elo+
Party 2
Zhong Kui
Zhong Kui
NH ARK R3b3l
Zhong Kui
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,460 Elo+
Party 2
Sun Wukong
Sun Wukong
SPARTANGELx
Sun Wukong
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 94L
1,517 Elo+
Solo
Nemesis
Nemesis
Wicked BigNasty
Nemesis
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 70L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 16
13,460
673
14,768
30,497
39,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
20
7 / 8 / 12
13,745
687
19,996
18,055
7,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
TH3R3ALBAHAMUT
King Arthur
17
1 / 9 / 11
11,255
563
11,115
20,801
15,887
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
19
3 / 7 / 12
12,242
612
18,509
24,793
12,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
YAMPI14
Susano
20
7 / 8 / 15
14,472
724
30,426
22,050
11,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 22
13,833
692
21,550
12,781
8,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
BIame Miracles
Amaterasu
20
11 / 6 / 21
14,736
737
22,605
34,080
34,073
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
NH ARK R3b3l
Zhong Kui
20
8 / 4 / 18
14,533
727
26,122
19,465
17,191
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SPARTANGELx
Sun Wukong
20
7 / 5 / 20
14,108
705
14,526
24,439
27,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 8 / 18
12,670
634
14,246
26,527
18,891
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
136
23
Kills
37
38
Deaths
26
66
Assists
99
Player
Kills
Deaths
Assists
KDA
W
7
3
22
6
W
Amaterasu
BIame Miracles
Amaterasu
11
6
21
3.58
L
5
6
16
2.17
L
He Bo
7
8
12
1.63
W
Zhong Kui
NH ARK R3b3l
Zhong Kui
8
4
18
4.25
W
Sun Wukong
SPARTANGELx
Sun Wukong
7
5
20
3.4
L
King Arthur
TH3R3ALBAHAMUT
King Arthur
1
9
11
0.72
L
Chronos
3
7
12
1.29
W
4
8
18
1.63
L
Susano
YAMPI14
Susano
7
8
15
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,814
Damage
99,049
116,196
Taken
117,292
86,301
Mitigated
106,720
25,261
Healing
49,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,550
1,420
0
1,851
12,781
8,616
1,633
6,659
5,914
46,929
0
W
Amaterasu
BIame Miracles
Amaterasu
22,605
6,663
3,025
14,297
34,080
34,073
1,151
16,156
17,410
0
38,334
L
14,768
1,050
6,335
8,937
30,497
39,037
291
11,593
18,536
26,656
0
L
He Bo
19,996
804
1,417
1,716
18,055
7,834
945
7,309
10,469
41,041
0
W
Zhong Kui
NH ARK R3b3l
Zhong Kui
26,122
1,986
3,257
8,342
19,465
17,191
3,807
8,618
10,510
58,386
0
W
Sun Wukong
SPARTANGELx
Sun Wukong
14,526
1,397
3,508
7,810
24,439
27,949
784
10,462
13,510
0
35,706
L
King Arthur
TH3R3ALBAHAMUT
King Arthur
11,115
1,776
900
864
20,801
15,887
598
8,167
12,526
0
22,099
L
Chronos
18,509
8,185
755
1,195
24,793
12,357
2,246
11,224
13,351
42,288
0
W
14,246
3,734
765
6,465
26,527
18,891
280
9,405
16,675
0
26,797
L
Susano
YAMPI14
Susano
30,426
2,778
1,262
1,880
22,050
11,186
2,566
9,379
12,513
0
56,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,174
Gold Earned
69,880
204
Minions Killed
210
0
Camps Cleared
0
1,538,837
Distance Traveled
1,737,600
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,833
692
66
3
0
352,990
0
W
Amaterasu
14,736
737
21
1
0
362,415
0
L
Artio
13,460
673
26
1
0
363,159
2
L
He Bo
13,745
687
42
2
0
303,378
0
W
Zhong Kui
14,533
727
76
4
0
330,381
3
W
Sun Wukong
14,108
705
25
1
0
349,728
4
L
King Arthur
11,255
563
24
1
0
233,175
1
L
Chronos
12,242
612
52
3
0
294,225
1
W
Nemesis
12,670
634
22
1
0
342,086
0
L
Susano
14,472
724
60
3
0
344,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role