Player Matchup

Hercules
Hercules
Gryffindork8
Hercules
Level 78
God Stats
4W - 7L
1,391 SR
Queue Stats
138W - 143L
1,433 Elo+
Solo
Hun Batz
Hun Batz
JarBear___22
Hun Batz
Level 62
God Stats
18W - 15L
1,691 SR
Queue Stats
348W - 371L
1,397 Elo+
Solo
Gilgamesh
Gilgamesh
Murdoek95
Gilgamesh
Level 88
God Stats
2W - 2L
1,567 SR
Queue Stats
416W - 427L
1,367 Elo+
Solo
Thoth
Thoth
TheSpawnOfHades
Thoth
Level 101
God Stats
12W - 16L
1,071 SR
Queue Stats
636W - 641L
1,334 Elo+
Solo
Hachiman
Hachiman
Zap rat4119
Hachiman
Level 76
God Stats
1W - 1L
1,724 SR
Queue Stats
293W - 276L
1,344 Elo+
Solo
Team Averages
Level 81
1,489 SR
1,375 Elo+

VS

Team Averages
Level 98
1,558 SR
1,368 Elo+
Sol
Sol
Dancemanfu11
Sol
Level 86
God Stats
26W - 10L
1,767 SR
Queue Stats
97W - 85L
1,410 Elo+
Party 1
Izanami
Izanami
MilkyNaeNae
Izanami
Level 58
God Stats
2W - 0L
1,678 SR
Queue Stats
4W - 5L
1,325 Elo+
Solo
Amaterasu
Amaterasu
NonPlayer-C
Amaterasu
Level 79
God Stats
146W - 130L
1,540 SR
Queue Stats
166W - 176L
1,393 Elo+
Party 1
Awilix
Awilix
TidiestRaptor76
Awilix
Level 129
God Stats
13W - 17L
1,468 SR
Queue Stats
161W - 143L
1,364 Elo+
Solo
Ah Puch
Ah Puch
Wanders_13
Ah Puch
Level 137
God Stats
10W - 12L
1,336 SR
Queue Stats
164W - 175L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gryffindork8
Hercules
10
0 / 5 / 2
6,824
341
4,691
20,054
10,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
JarBear___22
Hun Batz
17
8 / 5 / 1
10,828
541
13,653
21,843
8,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Murdoek95
Gilgamesh
16
2 / 1 / 3
9,663
483
15,456
23,858
24,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 6 / 3
9,671
484
6,922
13,789
5,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Zap rat4119
Hachiman
12
1 / 9 / 3
8,154
408
11,983
15,446
5,476
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 9
10,808
540
14,132
12,694
4,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
MilkyNaeNae
Izanami
17
4 / 6 / 3
10,848
542
12,466
16,689
6,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
NonPlayer-C
Amaterasu
15
3 / 2 / 13
9,426
471
10,288
22,516
18,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
11 / 3 / 5
10,735
537
15,638
13,611
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
Wanders_13
Ah Puch
17
1 / 1 / 9
10,309
515
15,493
12,314
5,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
13
Kills
25
26
Deaths
13
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
L
Hercules
Gryffindork8
Hercules
0
5
2
0.2
L
Hun Batz
JarBear___22
Hun Batz
8
5
1
1.7
W
Izanami
MilkyNaeNae
Izanami
4
6
3
0.92
L
Gilgamesh
Murdoek95
Gilgamesh
2
1
3
3.5
W
Amaterasu
NonPlayer-C
Amaterasu
3
2
13
4.75
L
2
6
3
0.58
W
11
3
5
4.5
W
Ah Puch
Wanders_13
Ah Puch
1
1
9
5.5
L
Hachiman
Zap rat4119
Hachiman
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,705
Damage
68,017
94,990
Taken
77,824
54,974
Mitigated
41,389
21,836
Healing
33,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,132
8,434
700
6,407
12,694
4,396
5,888
606
12,088
84,289
0
L
Hercules
Gryffindork8
Hercules
4,691
802
0
4,838
20,054
10,509
301
8,251
11,803
0
21,908
L
Hun Batz
JarBear___22
Hun Batz
13,653
5,323
0
6,676
21,843
8,841
0
3,809
18,034
0
71,734
W
Izanami
MilkyNaeNae
Izanami
12,466
7,813
163
4,130
16,689
6,832
3,491
1,641
15,048
0
87,009
L
Gilgamesh
Murdoek95
Gilgamesh
15,456
4,414
0
6,605
23,858
24,607
879
6,287
17,571
0
74,493
W
Amaterasu
NonPlayer-C
Amaterasu
10,288
4,728
632
11,249
22,516
18,760
290
1,827
20,633
0
43,830
L
6,922
885
0
2,854
13,789
5,541
0
5,966
7,823
58,545
0
W
15,638
5,609
383
4,455
13,611
5,683
322
1,467
12,144
0
53,755
W
Ah Puch
Wanders_13
Ah Puch
15,493
1,177
69
5,614
12,314
5,718
408
1,381
10,933
92,898
0
L
Hachiman
Zap rat4119
Hachiman
11,983
5,926
0
863
15,446
5,476
294
5,312
10,134
0
44,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,140
Gold Earned
52,126
457
Minions Killed
547
0
Camps Cleared
0
1,796,078
Distance Traveled
1,826,552
22
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,808
540
133
7
0
368,003
1
L
Hercules
6,824
341
31
2
0
331,224
6
L
Hun Batz
10,828
541
105
5
0
404,072
6
W
Izanami
10,848
542
148
7
0
306,117
1
L
Gilgamesh
9,663
483
121
6
0
389,972
4
W
Amaterasu
9,426
471
59
3
0
437,825
0
L
Thoth
9,671
484
138
7
0
331,346
2
W
Awilix
10,735
537
79
4
0
392,203
0
W
Ah Puch
10,309
515
128
6
0
322,404
0
L
Hachiman
8,154
408
62
3
0
339,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role