Player Matchup

Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Hi099
Fafnir
Level 71
God Stats
3W - 1L
1,902 SR
Queue Stats
24W - 14L
1,613 Elo+
Party 1
Baron Samedi
Baron Samedi
krin_jelty-_-
Baron Samedi
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 15L
1,118 Elo+
Solo
King Arthur
King Arthur
remotejupiter
King Arthur
Level 148
God Stats
12W - 15L
1,422 SR
Queue Stats
353W - 355L
1,467 Elo+
Solo
Neith
Neith
xGhostGangx
Neith
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
48W - 48L
1,464 Elo+
Solo
Team Averages
Level 105
1,565 SR
1,432 Elo+

VS

Team Averages
Level 76
1,494 SR
1,502 Elo+
Sol
Sol
 
Sol
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
 
Cerberus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Ryse UT
Mercury
Level 89
God Stats
19W - 19L
1,595 SR
Queue Stats
150W - 173L
1,484 Elo+
Party 2
Nemesis
Nemesis
SmudgyCabbage97
Nemesis
Level 66
God Stats
16W - 18L
1,448 SR
Queue Stats
170W - 217L
1,478 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
nickleless
Ah Muzen Cab
Level 65
God Stats
8W - 11L
1,429 SR
Queue Stats
228W - 188L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
7 / 1 / 2
9,096
606
8,739
13,699
5,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
Hi099
Fafnir
11
1 / 3 / 4
7,624
508
4,989
12,454
16,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
krin_jelty-_-
Baron Samedi
12
0 / 4 / 1
6,926
462
2,248
10,859
5,456
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
remotejupiter
King Arthur
15
7 / 0 / 1
9,942
663
13,191
9,538
7,174
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 5
7,782
519
13,932
9,011
3,209
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 3 / 1
7,990
533
9,719
9,297
2,850
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
 
Cerberus
10
0 / 6 / 3
6,155
410
3,339
18,304
7,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Mercury
Ryse UT
Mercury
11
0 / 1 / 4
6,954
464
4,457
8,663
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 5 / 0
6,504
434
3,308
13,664
4,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
nickleless
Ah Muzen Cab
12
5 / 2 / 1
7,588
506
10,360
12,731
3,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
17
Kills
11
11
Deaths
17
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
1
2
8
L
Sol
 
Sol
5
3
1
1.83
L
Cerberus
 
Cerberus
0
6
3
0.25
W
Fafnir
Hi099
Fafnir
1
3
4
1
L
Mercury
Ryse UT
Mercury
0
1
4
2
L
1
5
0
0.2
W
Baron Samedi
krin_jelty-_-
Baron Samedi
0
4
1
0.13
L
Ah Muzen Cab
nickleless
Ah Muzen Cab
5
2
1
2.75
W
King Arthur
remotejupiter
King Arthur
7
0
1
7.5
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,099
Damage
31,183
55,561
Taken
62,659
37,963
Mitigated
20,971
16,990
Healing
16,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,739
2,118
0
6,639
13,699
5,999
0
3,389
10,310
0
62,076
L
Sol
 
Sol
9,719
4,387
0
3,776
9,297
2,850
720
1,450
7,847
58,177
0
L
Cerberus
 
Cerberus
3,339
677
0
4,509
18,304
7,048
172
3,135
15,169
28,491
0
W
Fafnir
Hi099
Fafnir
4,989
2,008
186
3,154
12,454
16,125
0
2,487
9,967
23,442
0
L
Mercury
Ryse UT
Mercury
4,457
2,469
0
424
8,663
2,993
0
706
7,957
0
51,600
L
3,308
1,242
0
3,822
13,664
4,289
0
344
13,320
0
36,519
W
Baron Samedi
krin_jelty-_-
Baron Samedi
2,248
227
0
2,917
10,859
5,456
750
5,523
5,336
43,366
0
L
Ah Muzen Cab
nickleless
Ah Muzen Cab
10,360
3,452
0
4,417
12,731
3,791
0
1,602
11,129
0
60,235
W
King Arthur
remotejupiter
King Arthur
13,191
3,058
0
1,714
9,538
7,174
0
382
9,156
0
75,631
W
13,932
6,733
0
2,380
9,011
3,209
1,967
1,277
7,734
0
66,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,370
Gold Earned
35,191
413
Minions Killed
392
0
Camps Cleared
0
1,459,704
Distance Traveled
1,341,116
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,096
606
98
7
0
366,754
2
L
Sol
7,990
533
98
7
0
245,264
1
L
Cerberus
6,155
410
42
3
0
217,269
3
W
Fafnir
7,624
508
34
2
0
261,543
2
L
Mercury
6,954
464
90
6
0
277,092
2
L
Nemesis
6,504
434
63
4
0
299,086
3
W
Baron Samedi
6,926
462
59
4
0
250,859
3
L
Ah Muzen Cab
7,588
506
99
7
0
302,405
2
W
King Arthur
9,942
663
115
8
0
311,715
4
W
Neith
7,782
519
107
7
0
268,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role