Player Matchup

Bacchus
Bacchus
PHAAATTTKAACKK69
Bacchus
Level 22
God Stats
21W - 4L
1,888 SR
Queue Stats
49W - 19L
1,751 Elo+
Party 1
Zhong Kui
Zhong Kui
ScuffedAnt
Zhong Kui
Level 25
God Stats
12W - 4L
1,884 SR
Queue Stats
101W - 23L
1,751 Elo+
Party 1
Neith
Neith
TheGreats733
Neith
Level 124
God Stats
7W - 3L
1,770 SR
Queue Stats
57W - 21L
1,730 Elo+
Party 1
Team Averages
Level 57
1,847 SR
1,744 Elo+

VS

Team Averages
Level 36
1,497 SR
1,264 Elo+
Khepri
Khepri
Heisenberg4513
Khepri
Level 25
God Stats
0W - 1L
1,233 SR
Queue Stats
14W - 24L
1,500 Elo+
Party 2
Apollo
Apollo
Rocketman420774
Apollo
Level 43
God Stats
2W - 3L
1,794 SR
Queue Stats
30W - 62L
1,150 Elo+
Party 2
Artio
Artio
a69porman
Artio
Level 40
God Stats
2W - 5L
1,463 SR
Queue Stats
22W - 50L
1,141 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 11
7,399
925
4,336
7,471
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
ScuffedAnt
Zhong Kui
12
5 / 0 / 11
7,353
919
9,334
5,118
3,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
7 / 0 / 9
7,735
967
11,372
3,244
1,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
5,038
630
2,425
10,676
5,124
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 5 / 0
5,234
654
2,149
8,280
3,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
a69porman
Artio
9
0 / 3 / 0
5,390
674
1,086
11,089
8,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
16
Kills
0
0
Deaths
16
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
4
0
11
9.5
L
0
5
0
0
W
Zhong Kui
ScuffedAnt
Zhong Kui
5
0
11
10.5
W
7
0
9
11.5
L
Artio
a69porman
Artio
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,042
Damage
5,660
15,833
Taken
30,045
11,712
Mitigated
17,373
6,231
Healing
3,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,425
447
0
811
10,676
5,124
0
4,792
5,884
7,119
0
W
4,336
530
0
1,824
7,471
6,510
254
741
6,730
10,099
0
L
2,149
602
0
370
8,280
3,668
0
4,139
4,141
0
19,493
W
Zhong Kui
ScuffedAnt
Zhong Kui
9,334
1,870
0
3,408
5,118
3,821
1,106
1,590
3,528
29,927
0
W
11,372
5,288
0
999
3,244
1,381
1,109
1,464
1,780
0
28,333
L
Artio
a69porman
Artio
1,086
191
110
2,520
11,089
8,581
0
5,271
5,818
7,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,487
Gold Earned
15,662
95
Minions Killed
62
3
Camps Cleared
3
400,604
Distance Traveled
366,894
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,038
630
12
2
0
118,091
0
W
Bacchus
7,399
925
7
1
1
158,583
0
L
Apollo
5,234
654
38
5
2
115,983
1
W
Zhong Kui
7,353
919
50
6
0
139,761
1
W
Neith
7,735
967
38
5
2
102,260
0
L
Artio
5,390
674
12
2
1
132,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role