Player Matchup

Cthulhu
Cthulhu
MobilizedEagle4
Cthulhu
Level 130
God Stats
4W - 4L
1,726 SR
Queue Stats
170W - 168L
1,518 Elo+
Party 2
Loki
Loki
Stokeleyyyy
Loki
Level 88
God Stats
4W - 1L
1,671 SR
Queue Stats
151W - 144L
1,530 Elo+
Party 2
Tiamat
Tiamat
averageguy8
Tiamat
Level 64
God Stats
3W - 2L
1,659 SR
Queue Stats
12W - 14L
1,528 Elo+
Party 2
Team Averages
Level 94
1,685 SR
1,525 Elo+

VS

Team Averages
Level 86
1,495 SR
1,438 Elo+
Charybdis
Charybdis
EzekielMondain
Charybdis
Level 124
God Stats
207W - 232L
1,494 SR
Queue Stats
437W - 566L
1,441 Elo+
Solo
Anubis
Anubis
killen4aliven73
Anubis
Level 69
God Stats
3W - 3L
1,489 SR
Queue Stats
46W - 62L
1,431 Elo+
Party 1
Chaac
Chaac
newguys
Chaac
Level 65
God Stats
13W - 18L
1,502 SR
Queue Stats
46W - 61L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,518
627
5,808
17,370
12,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 5 / 2
7,413
618
7,098
10,739
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
11
1 / 9 / 1
7,579
632
5,110
12,802
5,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EzekielMondain
Charybdis
15
8 / 0 / 11
10,176
848
12,659
6,660
2,749
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 2 / 11
9,711
809
8,291
7,691
4,089
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
newguys
Chaac
16
7 / 0 / 12
10,390
866
14,540
12,096
6,581
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
2
Kills
19
19
Deaths
2
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Charybdis
EzekielMondain
Charybdis
8
0
11
13.5
L
1
5
1
0.3
L
0
5
2
0.2
L
Tiamat
1
9
1
0.17
W
4
2
11
4.75
W
Chaac
newguys
Chaac
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,016
Damage
35,490
40,911
Taken
26,447
20,713
Mitigated
13,419
3,754
Healing
13,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
EzekielMondain
Charybdis
12,659
7,077
0
2,008
6,660
2,749
1,712
2,732
3,928
0
33,456
L
5,808
94
435
1,327
17,370
12,141
0
4,468
12,902
18,525
0
L
7,098
1,256
0
606
10,739
2,787
0
1,889
8,850
0
26,018
L
Tiamat
5,110
612
0
1,386
12,802
5,785
0
2,392
10,410
18,818
0
W
8,291
231
343
2,952
7,691
4,089
0
3,701
3,990
38,505
0
W
Chaac
newguys
Chaac
14,540
4,510
606
7,784
12,096
6,581
1,090
4,899
7,197
0
37,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,510
Gold Earned
30,277
128
Minions Killed
161
3
Camps Cleared
9
643,654
Distance Traveled
739,587
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,176
848
38
3
0
247,636
1
L
Cthulhu
7,518
627
32
3
0
235,368
10
L
Loki
7,413
618
53
4
1
221,150
2
L
Tiamat
7,579
632
43
4
2
187,136
2
W
Anubis
9,711
809
76
6
5
234,215
5
W
Chaac
10,390
866
47
4
4
257,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role