Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Legion_Foxmyth
Hel
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 40L
1,247 Elo+
Party 1
Pele
Pele
MANDRACK_KILLE22
Pele
Level 43
God Stats
2W - 3L
1,141 SR
Queue Stats
8W - 19L
1,150 Elo+
Party 1
Team Averages
Level 56
1,380 SR
1,299 Elo+

VS

Team Averages
Level 89
1,539 SR
1,295 Elo+
Chaac
Chaac
Ades20028
Chaac
Level 49
God Stats
15W - 19L
1,666 SR
Queue Stats
130W - 198L
1,284 Elo+
Solo
Sol
Sol
NekoSive
Sol
Level 150
God Stats
4W - 4L
1,594 SR
Queue Stats
174W - 242L
1,337 Elo+
Solo
Awilix
Awilix
TheyHateL333
Awilix
Level 67
God Stats
3W - 4L
1,355 SR
Queue Stats
108W - 163L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 3 / 4
9,267
662
13,937
16,174
13,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 4 / 4
9,122
652
8,138
9,889
4,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 4 / 1
9,281
663
8,795
12,738
4,998
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ades20028
Chaac
15
6 / 0 / 4
10,411
744
11,400
16,501
12,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 2 / 5
10,153
725
10,643
10,801
4,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
13
1 / 5 / 5
9,071
648
8,266
12,786
5,274
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
7
Kills
11
11
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
4
1.33
W
Chaac
Ades20028
Chaac
6
0
4
8
L
1
4
4
0.75
L
4
4
1
1.13
W
4
2
5
3.25
W
Awilix
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,870
Damage
30,309
38,801
Taken
40,088
23,556
Mitigated
21,883
9,596
Healing
16,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
13,937
902
340
421
16,174
13,995
0
3,715
11,947
40,120
0
W
Chaac
Ades20028
Chaac
11,400
3,697
166
9,505
16,501
12,388
379
10,245
6,256
0
31,634
L
8,138
587
3,800
3,514
9,889
4,563
0
4,435
5,291
30,251
0
L
8,795
1,250
0
1,521
12,738
4,998
0
2,918
9,626
203
20,946
W
10,643
2,525
0
5,939
10,801
4,221
1,969
5,784
5,017
45,650
0
W
Awilix
8,266
2,367
110
1,103
12,786
5,274
217
6,752
6,034
0
20,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,670
Gold Earned
29,635
128
Minions Killed
128
3
Camps Cleared
10
773,724
Distance Traveled
802,454
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,267
662
57
4
0
267,380
1
W
Chaac
10,411
744
37
3
3
296,392
2
L
Hel
9,122
652
46
3
2
249,867
1
L
Pele
9,281
663
25
2
1
256,477
0
W
Sol
10,153
725
61
4
5
242,898
4
W
Awilix
9,071
648
30
2
2
263,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role