Player Matchup

Chaac
Chaac
Bronze III
Bossmanky1e
Chaac
Bronze III
Level 66
God Stats
0W - 2L
1,379 SR
Queue Stats
6W - 11L
1,497 MMR
Party 2
Neith
Neith
Bronze III
Jake oconnor229
Neith
Bronze III
Level 44
God Stats
5W - 3L
1,530 SR
Queue Stats
7W - 10L
1,479 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Bronze IV
slatz73
Morgan Le Fay
Bronze IV
Level 121
God Stats
0W - 1L
1,328 SR
Queue Stats
0W - 4L
1,442 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 77
1,412 SR
1,473 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,565 SR
1,551 MMR
Sylvanus
Sylvanus
Silver II
AndyKirky
Sylvanus
Silver II
Level 101
God Stats
2W - 1L
1,341 SR
Queue Stats
12W - 17L
1,252 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
Gearzay
Ah Muzen Cab
Gold I
Level 152
God Stats
4W - 1L
1,555 SR
Queue Stats
94W - 75L
1,680 MMR
Party 1
Cerberus
Cerberus
Platinum V
Phaetje
Cerberus
Platinum V
Level 149
God Stats
3W - 1L
1,801 SR
Queue Stats
100W - 85L
1,720 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
7,664
547
9,606
16,386
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 3 / 1
8,467
605
10,673
10,263
2,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
slatz73
Morgan Le Fay
13
1 / 2 / 0
8,413
601
14,348
9,156
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
KhepriThothBaron SamediAtlasCernunnos

VS

Bans
ShivaHeraZeusDiscordiaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AndyKirky
Sylvanus
14
0 / 1 / 7
8,924
637
6,286
14,127
15,711
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Gearzay
Ah Muzen Cab
16
7 / 0 / 2
10,890
778
18,512
10,595
5,361
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Phaetje
Cerberus
15
2 / 0 / 7
10,871
777
7,152
17,652
16,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
9
9
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AndyKirky
Sylvanus
0
1
7
3.5
L
0
4
0
0
W
Ah Muzen Cab
Gearzay
Ah Muzen Cab
7
0
2
8
L
0
3
1
0.17
W
Cerberus
Phaetje
Cerberus
2
0
7
5.5
L
Morgan Le Fay
slatz73
Morgan Le Fay
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,627
Damage
31,950
35,805
Taken
42,374
16,270
Mitigated
37,952
7,999
Healing
15,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AndyKirky
Sylvanus
6,286
2,194
2,538
4,039
14,127
15,711
0
5,387
8,414
12,153
2,393
L
9,606
1,534
0
4,374
16,386
10,576
0
6,819
9,567
0
19,964
W
Ah Muzen Cab
Gearzay
Ah Muzen Cab
18,512
5,826
0
4,556
10,595
5,361
3,021
5,215
5,267
0
84,024
L
10,673
3,291
0
2,829
10,263
2,848
0
3,843
6,420
0
30,117
W
Cerberus
Phaetje
Cerberus
7,152
342
0
4,428
17,652
16,880
36
4,417
12,842
27,562
0
L
Morgan Le Fay
slatz73
Morgan Le Fay
14,348
2,687
0
796
9,156
2,846
0
2,106
7,050
44,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,544
Gold Earned
30,685
176
Minions Killed
207
3
Camps Cleared
9
764,532
Distance Traveled
766,479
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,924
637
20
1
4
236,936
4
L
Chaac
7,664
547
26
2
1
262,638
2
W
Ah Muzen Cab
10,890
778
151
11
3
274,454
4
L
Neith
8,467
605
75
5
0
242,914
3
W
Cerberus
10,871
777
36
3
2
255,089
2
L
Morgan Le Fay
8,413
601
75
5
2
258,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role