Player Matchup

Bacchus
Bacchus
BigWeenieMarc
Bacchus
Level 96
God Stats
5W - 5L
1,501 SR
Queue Stats
77W - 86L
1,371 Elo+
Party 2
Chiron
Chiron
MarcSpector_
Chiron
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 8L
1,039 Elo+
Party 2
Ah Puch
Ah Puch
Marmezzy04
Ah Puch
Level 61
God Stats
5W - 11L
1,332 SR
Queue Stats
215W - 238L
1,298 Elo+
Party 2
Loki
Loki
MrJ3K79
Loki
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
133W - 143L
1,441 Elo+
Solo
Bellona
Bellona
d6nnyp2ant3m
Bellona
Level 49
God Stats
4W - 5L
1,463 SR
Queue Stats
100W - 143L
1,280 Elo+
Party 2
Team Averages
Level 74
1,459 SR
1,286 Elo+

VS

Team Averages
Level 126
1,567 SR
1,436 Elo+
Hachiman
Hachiman
 
Hachiman
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
KingRatt45
Shiva
Level 108
God Stats
24W - 14L
1,599 SR
Queue Stats
151W - 172L
1,373 Elo+
Solo
Horus
Horus
ShadowOfCris
Horus
Level 140
God Stats
13W - 11L
1,683 SR
Queue Stats
278W - 279L
1,459 Elo+
Party 1
Hera
Hera
ThatBoii Ace
Hera
Level 120
God Stats
11W - 7L
1,553 SR
Queue Stats
310W - 346L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
0 / 4 / 2
6,467
404
5,823
16,715
15,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
10
1 / 6 / 1
6,205
388
6,020
10,044
3,463
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Marmezzy04
Ah Puch
12
2 / 3 / 0
7,321
458
4,357
8,365
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Loki
MrJ3K79
Loki
8
0 / 3 / 1
5,777
361
2,838
7,011
1,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
d6nnyp2ant3m
Bellona
11
1 / 4 / 0
6,894
431
4,787
13,459
13,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
5 / 0 / 7
8,834
552
12,282
12,775
5,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
 
Loki
14
4 / 2 / 3
8,391
524
5,411
11,077
4,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
13
4 / 1 / 4
8,552
535
8,239
10,855
6,423
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 0 / 7
8,409
526
4,653
8,433
6,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
5 / 2 / 5
8,566
535
10,127
8,456
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
20
20
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
0
7
8.5
W
Loki
 
Loki
4
2
3
2.75
L
Bacchus
0
4
2
0.25
W
Shiva
4
1
4
6
L
Chiron
1
6
1
0.25
L
Ah Puch
Marmezzy04
Ah Puch
2
3
0
0.67
L
Loki
MrJ3K79
Loki
0
3
1
0.17
W
2
0
7
5.5
W
5
2
5
3.75
L
Bellona
d6nnyp2ant3m
Bellona
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,825
Damage
40,712
55,594
Taken
51,596
38,275
Mitigated
25,810
12,858
Healing
24,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,282
7,200
0
5,991
12,775
5,447
1,416
3,768
9,007
0
69,488
W
Loki
 
Loki
5,411
2,219
0
4,546
11,077
4,081
574
511
10,566
0
58,434
L
Bacchus
5,823
787
243
3,520
16,715
15,932
0
1,646
15,069
31,530
0
W
Shiva
8,239
2,306
600
4,948
10,855
6,423
988
0
10,855
0
56,935
L
Chiron
6,020
2,103
399
1,242
10,044
3,463
0
2,056
7,988
0
32,153
L
Ah Puch
Marmezzy04
Ah Puch
4,357
176
0
3,096
8,365
3,544
0
4,637
3,728
44,041
0
L
Loki
MrJ3K79
Loki
2,838
1,180
0
1,500
7,011
1,894
0
298
6,713
0
23,226
W
4,653
2,336
1,821
4,013
8,433
6,596
78
3,795
4,638
0
22,000
W
10,127
2,748
125
2,835
8,456
3,263
367
2,106
6,350
60,464
0
L
Bellona
d6nnyp2ant3m
Bellona
4,787
1,538
0
2,858
13,459
13,442
180
1,490
11,969
0
38,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,664
Gold Earned
42,752
275
Minions Killed
425
0
Camps Cleared
0
1,354,048
Distance Traveled
1,550,677
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,834
552
103
6
0
286,092
2
W
Loki
8,391
524
104
7
0
344,571
6
L
Bacchus
6,467
404
32
2
0
319,212
4
W
Shiva
8,552
535
89
6
0
320,960
3
L
Chiron
6,205
388
61
4
0
257,751
0
L
Ah Puch
7,321
458
77
5
0
286,683
0
L
Loki
5,777
361
37
2
0
199,032
2
W
Horus
8,409
526
36
2
0
330,417
6
W
Hera
8,566
535
93
6
0
268,637
1
L
Bellona
6,894
431
68
4
0
291,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role