Player Matchup

Tiamat
Tiamat
AGKG
Tiamat
Level 29
God Stats
8W - 2L
1,668 SR
Queue Stats
49W - 16L
1,720 Elo+
Party 1
Neith
Neith
BigPeenBrother
Neith
Level 37
God Stats
3W - 0L
1,718 SR
Queue Stats
18W - 9L
1,649 Elo+
Party 1
Awilix
Awilix
Captain_Milky63
Awilix
Level 134
God Stats
45W - 34L
1,585 SR
Queue Stats
192W - 155L
1,624 Elo+
Party 1
Geb
Geb
JIMIN-KM
Geb
Level 128
God Stats
13W - 9L
1,560 SR
Queue Stats
244W - 185L
1,636 Elo+
Party 1
Pele
Pele
Tinydose
Pele
Level 143
God Stats
7W - 2L
1,862 SR
Queue Stats
351W - 327L
1,585 Elo+
Party 1
Team Averages
Level 94
1,678 SR
1,643 Elo+

VS

Team Averages
Level 74
1,614 SR
1,551 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Dont feeed
Izanami
Level 11
God Stats
3W - 1L
1,721 SR
Queue Stats
12W - 9L
1,507 Elo+
Party 2
Mercury
Mercury
FourBubbles8746
Mercury
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 15L
1,639 Elo+
Party 2
Baron Samedi
Baron Samedi
Paradigm7x
Baron Samedi
Level 123
God Stats
1W - 3L
1,528 SR
Queue Stats
110W - 97L
1,611 Elo+
Solo
Sylvanus
Sylvanus
TheBotsAline
Sylvanus
Level 29
God Stats
8W - 3L
1,822 SR
Queue Stats
105W - 78L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AGKG
Tiamat
14
1 / 3 / 1
8,502
500
5,214
7,100
5,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 2 / 3
8,946
526
4,352
6,609
2,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
7 / 0 / 4
11,177
657
13,359
14,999
11,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 2 / 2
6,596
388
3,936
14,393
11,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pele
15
3 / 1 / 4
8,750
515
7,696
15,406
6,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 4 / 0
6,785
399
3,765
9,023
6,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Dont feeed
Izanami
15
1 / 2 / 3
9,320
548
5,463
11,097
4,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 3 / 3
8,186
482
6,739
11,495
5,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Paradigm7x
Baron Samedi
12
2 / 2 / 4
8,173
481
5,899
10,712
13,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sylvanus
TheBotsAline
Sylvanus
15
3 / 2 / 4
9,139
538
11,263
16,061
11,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
13
Kills
8
8
Deaths
13
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
0
0
W
Tiamat
AGKG
Tiamat
1
3
1
0.5
W
2
2
3
1.75
W
7
0
4
9
L
Izanami
Dont feeed
Izanami
1
2
3
1.25
L
2
3
3
1.17
W
0
2
2
0.5
L
Baron Samedi
Paradigm7x
Baron Samedi
2
2
4
2
L
Sylvanus
TheBotsAline
Sylvanus
3
2
4
2.5
W
Pele
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,557
Damage
33,129
58,507
Taken
58,388
37,789
Mitigated
41,517
16,517
Healing
20,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,765
1,047
0
2,590
9,023
6,395
0
0
9,023
0
31,420
W
Tiamat
AGKG
Tiamat
5,214
810
0
1,790
7,100
5,355
120
3,168
3,932
59,765
0
W
4,352
1,408
0
1,869
6,609
2,917
0
1,058
5,551
0
70,801
W
13,359
5,436
0
4,075
14,999
11,804
57
2,613
12,386
0
93,677
L
Izanami
Dont feeed
Izanami
5,463
3,036
0
4,203
11,097
4,660
1,037
683
10,414
0
97,717
L
6,739
3,802
0
604
11,495
5,605
0
2,539
8,956
0
54,429
W
3,936
521
0
1,160
14,393
11,339
0
5,857
8,536
25,260
0
L
Baron Samedi
Paradigm7x
Baron Samedi
5,899
1,483
1,175
2,124
10,712
13,771
16
2,496
8,216
30,251
0
L
Sylvanus
TheBotsAline
Sylvanus
11,263
3,353
2,311
7,394
16,061
11,086
0
3,432
12,629
72,161
16,748
W
Pele
7,696
1,970
0
7,623
15,406
6,374
0
3,865
11,541
0
71,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,971
Gold Earned
41,603
524
Minions Killed
524
0
Camps Cleared
0
1,655,873
Distance Traveled
1,420,817
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,785
399
58
3
0
169,042
2
W
Tiamat
8,502
500
125
7
0
324,766
3
W
Neith
8,946
526
119
7
0
280,423
4
W
Awilix
11,177
657
145
9
0
385,073
5
L
Izanami
9,320
548
185
11
0
309,721
3
L
Mercury
8,186
482
88
5
0
363,286
1
W
Geb
6,596
388
26
2
0
304,928
8
L
Baron Samedi
8,173
481
29
2
0
286,915
4
L
Sylvanus
9,139
538
164
10
0
291,853
2
W
Pele
8,750
515
109
6
0
360,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role