Player Matchup

Achilles
Achilles
Cucamunga-
Achilles
Level 29
God Stats
1W - 1L
1,336 SR
Queue Stats
8W - 7L
1,316 Elo+
Party 2
Yemoja
Yemoja
Lynddeven
Yemoja
Level 116
God Stats
1W - 0L
1,710 SR
Queue Stats
3W - 0L
1,597 Elo+
Party 2
Nu Wa
Nu Wa
Omg_a_Spook
Nu Wa
Level 5
God Stats
1W - 1L
1,234 SR
Queue Stats
5W - 4L
1,337 Elo+
Party 2
Team Averages
Level 50
1,427 SR
1,417 Elo+

VS

Team Averages
Level 59
1,542 SR
1,382 Elo+
Bellona
Bellona
BIGGDITTY
Bellona
Level 64
God Stats
8W - 12L
1,727 SR
Queue Stats
64W - 93L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
Jadeqwylde
Kukulkan
Level 28
God Stats
55W - 79L
1,434 SR
Queue Stats
62W - 94L
1,288 Elo+
Party 1
Skadi
Skadi
xKNIFExLEGENDx
Skadi
Level 84
God Stats
21W - 20L
1,466 SR
Queue Stats
460W - 630L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cucamunga-
Achilles
16
3 / 7 / 9
13,117
656
13,139
28,096
20,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
Lynddeven
Yemoja
19
6 / 1 / 8
14,758
738
13,356
24,602
34,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
9 / 1 / 7
14,364
718
27,500
14,833
7,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BIGGDITTY
Bellona
17
5 / 4 / 4
12,669
633
16,098
26,771
30,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Jadeqwylde
Kukulkan
17
3 / 5 / 6
13,024
651
23,593
19,313
7,955
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
1 / 9 / 5
11,251
563
14,661
21,057
7,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
18
Kills
9
9
Deaths
18
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
BIGGDITTY
Bellona
5
4
4
1.75
W
Achilles
Cucamunga-
Achilles
3
7
9
1.07
L
Kukulkan
Jadeqwylde
Kukulkan
3
5
6
1.2
W
Yemoja
Lynddeven
Yemoja
6
1
8
10
W
9
1
7
12.5
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,995
Damage
54,352
67,531
Taken
67,141
62,541
Mitigated
46,686
12,175
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BIGGDITTY
Bellona
16,098
3,518
551
2,710
26,771
30,947
273
15,926
10,845
0
45,823
W
Achilles
Cucamunga-
Achilles
13,139
2,987
0
552
28,096
20,023
0
10,515
17,581
0
37,822
L
Kukulkan
Jadeqwylde
Kukulkan
23,593
1,111
662
3,134
19,313
7,955
239
13,544
5,769
78,760
0
W
Yemoja
Lynddeven
Yemoja
13,356
969
4,816
6,807
24,602
34,843
578
8,755
15,847
36,438
0
W
27,500
6,781
0
0
14,833
7,675
2,359
4,854
9,979
76,968
0
L
14,661
6,556
0
619
21,057
7,784
722
11,865
9,192
0
57,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,239
Gold Earned
36,944
193
Minions Killed
204
8
Camps Cleared
5
1,059,411
Distance Traveled
1,025,597
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,669
633
39
2
1
351,104
0
W
Achilles
13,117
656
44
2
4
354,675
0
L
Kukulkan
13,024
651
109
5
2
353,492
4
W
Yemoja
14,758
738
36
2
0
374,205
2
W
Nu Wa
14,364
718
113
6
4
330,531
1
L
Skadi
11,251
563
56
3
2
321,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role