Player Matchup

Ra
Ra
Jaramillosk8
Ra
Level 101
God Stats
4W - 3L
1,940 SR
Queue Stats
215W - 241L
1,591 Elo+
Solo
Cliodhna
Cliodhna
Pishacha
Cliodhna
Level 106
God Stats
13W - 8L
1,926 SR
Queue Stats
649W - 663L
1,533 Elo+
Solo
Osiris
Osiris
SiniStar4k
Osiris
Level 66
God Stats
47W - 44L
1,541 SR
Queue Stats
331W - 285L
1,564 Elo+
Solo
Sobek
Sobek
modo21
Sobek
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 162L
1,510 Elo+
Solo
Rama
Rama
wilgamer
Rama
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 34L
1,532 Elo+
Solo
Team Averages
Level 93
1,681 SR
1,546 Elo+

VS

Team Averages
Level 119
1,457 SR
1,518 Elo+
Loki
Loki
 
Loki
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
 
Amaterasu
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ApexShadow9191
Janus
Level 125
God Stats
0W - 4L
1,240 SR
Queue Stats
337W - 314L
1,565 Elo+
Solo
Neith
Neith
LeQuebecois95
Neith
Level 55
God Stats
105W - 94L
1,541 SR
Queue Stats
125W - 123L
1,536 Elo+
Party 1
Ra
Ra
relbeek
Ra
Level 148
God Stats
6W - 7L
1,502 SR
Queue Stats
92W - 99L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,163
597
4,277
7,357
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Pishacha
Cliodhna
11
4 / 0 / 0
7,039
587
4,857
9,678
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
SiniStar4k
Osiris
11
0 / 2 / 1
6,580
548
10,019
11,885
9,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
modo21
Sobek
10
1 / 1 / 2
6,290
524
2,351
7,055
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rama
13
1 / 0 / 1
7,450
621
2,981
4,338
1,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
2 / 2 / 1
6,261
522
4,490
8,553
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
 
Amaterasu
11
0 / 1 / 2
6,184
515
5,565
11,437
7,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 2 / 1
5,857
488
3,606
6,157
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 3 / 1
5,417
451
1,615
6,892
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 0 / 1
6,105
509
2,536
4,417
2,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
8
Kills
4
4
Deaths
8
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
2
1
1.25
L
Amaterasu
 
Amaterasu
0
1
2
1
L
0
2
1
0.25
W
2
1
1
2.5
L
1
3
1
0.5
W
Cliodhna
Pishacha
Cliodhna
4
0
0
4
W
Osiris
SiniStar4k
Osiris
0
2
1
0.25
W
Sobek
modo21
Sobek
1
1
2
2
L
1
0
1
1.5
W
Rama
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,485
Damage
17,812
40,313
Taken
37,456
25,181
Mitigated
17,754
17,592
Healing
14,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,490
1,385
0
3,260
8,553
2,988
0
924
7,629
0
40,963
L
Amaterasu
 
Amaterasu
5,565
2,885
0
5,861
11,437
7,645
0
591
10,846
0
40,331
L
3,606
390
0
750
6,157
2,173
0
2,937
3,220
46,531
0
W
4,277
861
110
2,228
7,357
3,142
159
3,348
4,009
62,150
0
L
1,615
415
38
2,695
6,892
2,136
0
1,681
5,211
0
25,266
W
Cliodhna
Pishacha
Cliodhna
4,857
191
0
4,435
9,678
3,541
0
940
8,738
0
41,474
W
Osiris
SiniStar4k
Osiris
10,019
5,196
0
6,328
11,885
9,854
0
0
11,885
0
45,710
W
Sobek
modo21
Sobek
2,351
359
0
2,154
7,055
6,950
0
1,264
5,791
11,159
0
L
2,536
261
60
2,059
4,417
2,812
0
495
3,922
31,607
0
W
Rama
2,981
2,539
0
2,337
4,338
1,694
3,780
590
3,748
0
64,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,522
Gold Earned
29,824
403
Minions Killed
335
0
Camps Cleared
0
1,193,322
Distance Traveled
1,178,543
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,261
522
75
6
0
263,414
1
L
Amaterasu
6,184
515
82
7
0
260,521
4
L
Janus
5,857
488
85
7
0
214,711
1
W
Ra
7,163
597
104
9
0
234,864
4
L
Neith
5,417
451
44
4
0
192,579
1
W
Cliodhna
7,039
587
83
7
0
271,178
5
W
Osiris
6,580
548
72
6
0
223,492
3
W
Sobek
6,290
524
24
2
0
243,435
4
L
Ra
6,105
509
49
4
0
247,318
7
W
Rama
7,450
621
120
10
0
220,353
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role