Player Matchup

Tyr
Tyr
AreYouEatinTh0
Tyr
Level 160
God Stats
4W - 4L
1,585 SR
Queue Stats
90W - 91L
1,600 Elo+
Party 1
Cernunnos
Cernunnos
IPunch0rca
Cernunnos
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 67L
1,598 Elo+
Party 1
Sol
Sol
TheJackieMoon33
Sol
Level 122
God Stats
1W - 1L
1,761 SR
Queue Stats
62W - 58L
1,625 Elo+
Party 1
Team Averages
Level 143
1,615 SR
1,608 Elo+

VS

Team Averages
Level 126
1,724 SR
1,587 Elo+
Vulcan
Vulcan
BTD Youngepps21
Vulcan
Level 144
God Stats
65W - 35L
1,822 SR
Queue Stats
326W - 255L
1,595 Elo+
Party 2
Cthulhu
Cthulhu
DeerGodsProphet
Cthulhu
Level 146
God Stats
38W - 15L
1,851 SR
Queue Stats
204W - 132L
1,666 Elo+
Party 2
Chiron
Chiron
Elixir sG
Chiron
Level 87
God Stats
2W - 5L
1,500 SR
Queue Stats
25W - 34L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
11,392
600
10,759
26,106
37,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Cernunnos
IPunch0rca
Cernunnos
16
0 / 4 / 1
10,581
557
14,822
22,319
11,526
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

16
1 / 6 / 0
11,272
593
6,962
17,164
8,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 7
11,920
627
16,481
11,762
5,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
10 / 1 / 3
13,876
730
26,856
20,574
12,388
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
Elixir sG
Chiron
18
2 / 1 / 8
12,208
643
15,819
15,188
6,477
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
13
13
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
1
0
7
4.5
W
10
1
3
11.5
W
Chiron
Elixir sG
Chiron
2
1
8
6
L
Cernunnos
IPunch0rca
Cernunnos
0
4
1
0.13
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,543
Damage
59,156
65,589
Taken
47,524
57,494
Mitigated
24,502
12,735
Healing
17,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,759
754
0
4,579
26,106
37,280
0
14,274
11,370
0
33,092
W
16,481
6,684
220
1,766
11,762
5,637
563
1,894
9,868
53,138
0
W
26,856
636
834
7,151
20,574
12,388
90
3,581
16,993
61,003
0
W
Chiron
Elixir sG
Chiron
15,819
6,826
1,377
6,251
15,188
6,477
1,880
1,854
13,334
0
56,893
L
Cernunnos
IPunch0rca
Cernunnos
14,822
5,643
0
4,333
22,319
11,526
0
14,947
7,158
0
54,019
L
6,962
2,350
0
3,823
17,164
8,688
561
13,627
3,183
44,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,245
Gold Earned
38,004
211
Minions Killed
222
7
Camps Cleared
9
968,337
Distance Traveled
1,153,898
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,392
600
35
2
1
350,636
1
W
Vulcan
11,920
627
59
3
3
389,359
2
W
Cthulhu
13,876
730
84
4
2
393,837
3
W
Chiron
12,208
643
79
4
4
370,702
4
L
Cernunnos
10,581
557
85
4
4
328,197
5
L
Sol
11,272
593
91
5
2
289,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role