Player Matchup

King Arthur
King Arthur
BootsWitDaFer
King Arthur
Level 124
God Stats
1W - 3L
1,505 SR
Queue Stats
258W - 174L
1,535 Elo+
Party 2
Tiamat
Tiamat
Sirgeidoinurmom
Tiamat
Level 106
God Stats
6W - 10L
1,392 SR
Queue Stats
319W - 243L
1,536 Elo+
Party 2
Izanami
Izanami
ThejfkExerience
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,390 Elo+
Party 2
Team Averages
Level 99
1,465 SR
1,487 Elo+

VS

Team Averages
Level 75
1,567 SR
1,526 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Garretdaferret
Chaac
Level 68
God Stats
59W - 39L
1,617 SR
Queue Stats
125W - 121L
1,545 Elo+
Party 1
Ares
Ares
SwaggyHashTaggy
Ares
Level 83
God Stats
3W - 2L
1,584 SR
Queue Stats
101W - 109L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BootsWitDaFer
King Arthur
11
0 / 4 / 0
6,876
573
9,219
15,420
12,948
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
0 / 2 / 0
7,133
594
7,649
7,246
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 5 / 0
6,746
562
4,201
11,160
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 0 / 6
8,801
733
12,877
9,962
5,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 0 / 4
8,951
746
11,935
12,734
9,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
2 / 0 / 6
8,052
671
3,566
11,317
10,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
11
11
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
6
7
L
King Arthur
BootsWitDaFer
King Arthur
0
4
0
0
W
5
0
4
7
L
0
2
0
0
W
2
0
6
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,069
Damage
28,378
33,826
Taken
34,013
19,728
Mitigated
25,732
2,213
Healing
18,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,877
1,033
3,578
7,301
9,962
5,525
683
2,599
7,363
38,156
0
L
King Arthur
BootsWitDaFer
King Arthur
9,219
740
0
563
15,420
12,948
0
7,660
7,455
0
28,660
W
11,935
1,175
100
4,858
12,734
9,802
101
3,244
9,490
0
36,145
L
7,649
841
0
1,650
7,246
3,242
121
3,477
3,647
24,620
0
W
3,566
554
0
2,217
11,317
10,405
15
2,234
9,083
13,795
0
L
4,201
2,971
0
0
11,160
3,538
213
5,794
5,015
0
14,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,755
Gold Earned
25,804
111
Minions Killed
144
3
Camps Cleared
7
609,234
Distance Traveled
665,073
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,801
733
60
5
0
230,716
1
L
King Arthur
6,876
573
40
3
1
213,625
4
W
Chaac
8,951
746
69
6
6
240,036
2
L
Tiamat
7,133
594
40
3
2
224,386
4
W
Ares
8,052
671
15
1
1
194,321
3
L
Izanami
6,746
562
31
3
0
171,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role