Player Matchup

Ra
Ra
Awua
Ra
Level 128
God Stats
10W - 3L
1,727 SR
Queue Stats
113W - 88L
1,648 Elo+
Party 2
Hachiman
Hachiman
Harzark
Hachiman
Level 152
God Stats
17W - 8L
1,777 SR
Queue Stats
73W - 47L
1,744 Elo+
Party 2
Mulan
Mulan
OrionSanguis
Mulan
Level 109
God Stats
13W - 7L
1,711 SR
Queue Stats
160W - 137L
1,605 Elo+
Party 2
Team Averages
Level 130
1,738 SR
1,666 Elo+

VS

Team Averages
Level 54
1,394 SR
1,189 Elo+
King Arthur
King Arthur
Arukubarr
King Arthur
Level 67
God Stats
0W - 2L
1,139 SR
Queue Stats
5W - 15L
1,233 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MaxJackson2509
Morgan Le Fay
Level 37
God Stats
1W - 3L
1,543 SR
Queue Stats
12W - 27L
1,136 Elo+
Party 1
Cthulhu
Cthulhu
Wizork
Cthulhu
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 37L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
Awua
Ra
17
4 / 3 / 7
11,802
694
16,412
12,818
7,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Harzark
Hachiman
17
4 / 3 / 9
12,432
731
28,221
22,389
14,302
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
6 / 1 / 7
11,818
695
17,488
23,269
29,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arukubarr
King Arthur
16
3 / 5 / 4
10,821
637
18,924
27,191
39,796
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Morgan Le Fay
MaxJackson2509
Morgan Le Fay
14
3 / 6 / 3
10,333
608
13,445
17,370
10,569
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Wizork
Cthulhu
16
1 / 3 / 5
11,306
665
14,116
26,307
41,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
14
Kills
7
7
Deaths
14
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Arukubarr
King Arthur
3
5
4
1
W
Ra
Awua
Ra
4
3
7
2.5
W
Hachiman
Harzark
Hachiman
4
3
9
2.83
L
Morgan Le Fay
MaxJackson2509
Morgan Le Fay
3
6
3
0.75
W
6
1
7
9.5
L
Cthulhu
Wizork
Cthulhu
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,121
Damage
46,485
58,476
Taken
70,868
50,887
Mitigated
91,793
25,122
Healing
3,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Arukubarr
King Arthur
18,924
1,385
0
200
27,191
39,796
0
6,420
20,060
0
40,825
W
Ra
Awua
Ra
16,412
2,063
8,143
5,492
12,818
7,149
433
6,049
6,769
62,634
0
W
Hachiman
Harzark
Hachiman
28,221
17,778
805
4,139
22,389
14,302
1,127
9,930
12,459
0
69,762
L
Morgan Le Fay
MaxJackson2509
Morgan Le Fay
13,445
1,605
0
229
17,370
10,569
65
4,197
12,928
40,608
0
W
17,488
1,538
0
6,543
23,269
29,436
268
11,712
11,557
0
24,399
L
Cthulhu
Wizork
Cthulhu
14,116
1,153
946
2,055
26,307
41,428
0
6,310
19,602
40,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,052
Gold Earned
32,460
195
Minions Killed
145
7
Camps Cleared
4
875,516
Distance Traveled
860,040
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,821
637
51
3
3
291,936
0
W
Ra
11,802
694
96
6
3
280,171
6
W
Hachiman
12,432
731
74
4
3
262,622
2
L
Morgan Le Fay
10,333
608
41
2
1
274,828
0
W
Mulan
11,818
695
25
1
1
332,723
1
L
Cthulhu
11,306
665
53
3
0
293,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role