Player Matchup

Poseidon
Poseidon
Brandito191
Poseidon
Level 160
God Stats
7W - 4L
1,593 SR
Queue Stats
479W - 468L
1,514 Elo+
Party 2
Tyr
Tyr
Kahotic123
Tyr
Level 160
God Stats
1W - 3L
1,337 SR
Queue Stats
205W - 219L
1,464 Elo+
Party 2
Artemis
Artemis
KingwP xFnFx
Artemis
Level 96
God Stats
1W - 3L
1,819 SR
Queue Stats
11W - 24L
1,412 Elo+
Party 2
Zeus
Zeus
MACUAL wP
Zeus
Level 119
God Stats
2W - 3L
1,479 SR
Queue Stats
7W - 13L
1,386 Elo+
Party 2
Loki
Loki
wazuka77
Loki
Level 27
God Stats
0W - 3L
1,142 SR
Queue Stats
16W - 38L
1,354 Elo+
Solo
Team Averages
Level 112
1,474 SR
1,426 Elo+

VS

Team Averages
Level 104
1,598 SR
1,537 Elo+
Ares
Ares
BabyDropDatSilk
Ares
Level 129
God Stats
1W - 0L
1,342 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
BagofSoup
Jing Wei
Level 47
God Stats
3W - 1L
1,647 SR
Queue Stats
46W - 43L
1,540 Elo+
Party 3
Arachne
Arachne
Pleased Penguin
Arachne
Level 31
God Stats
10W - 8L
1,601 SR
Queue Stats
52W - 50L
1,508 Elo+
Party 3
Ra
Ra
Rhizuk
Ra
Level 156
God Stats
7W - 2L
1,545 SR
Queue Stats
286W - 225L
1,590 Elo+
Party 1
Nu Wa
Nu Wa
UnicornoExtremo
Nu Wa
Level 158
God Stats
12W - 7L
1,857 SR
Queue Stats
341W - 303L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Brandito191
Poseidon
19
3 / 5 / 3
12,272
767
14,202
15,638
7,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 4 / 3
10,626
664
13,475
22,596
27,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
KingwP xFnFx
Artemis
16
1 / 9 / 4
10,385
649
10,560
19,346
8,882
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
16
0 / 6 / 3
10,078
630
12,921
15,026
5,945
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
16
2 / 7 / 2
10,229
639
6,283
14,746
6,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 14
13,455
841
11,888
23,293
18,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
BagofSoup
Jing Wei
19
1 / 5 / 14
12,156
760
16,165
20,575
9,806
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
13 / 0 / 9
13,756
860
16,703
17,092
8,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
19
7 / 1 / 12
12,665
792
14,658
16,622
8,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 0 / 18
12,211
763
17,033
7,927
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
98
8
Kills
31
31
Deaths
8
15
Assists
67
Player
Kills
Deaths
Assists
KDA
W
8
2
14
7.5
W
Jing Wei
BagofSoup
Jing Wei
1
5
14
1.6
L
Poseidon
Brandito191
Poseidon
3
5
3
0.9
L
2
4
3
0.88
L
Artemis
KingwP xFnFx
Artemis
1
9
4
0.33
L
Zeus
0
6
3
0.25
W
13
0
9
17.5
W
Ra
7
1
12
13
W
2
0
18
11
L
Loki
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,441
Damage
76,447
87,352
Taken
85,509
55,920
Mitigated
48,806
5,365
Healing
27,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,888
238
0
1,936
23,293
18,602
836
8,788
14,505
22,499
0
W
Jing Wei
BagofSoup
Jing Wei
16,165
15,731
0
4,587
20,575
9,806
2,201
6,578
13,997
0
51,066
L
Poseidon
Brandito191
Poseidon
14,202
1,223
0
1,476
15,638
7,215
0
7,135
8,415
69,614
0
L
13,475
970
0
2,795
22,596
27,056
202
11,838
10,380
0
32,700
L
Artemis
KingwP xFnFx
Artemis
10,560
3,099
0
547
19,346
8,882
1,791
7,487
11,688
0
38,611
L
Zeus
12,921
968
0
257
15,026
5,945
360
9,351
5,625
39,051
0
W
16,703
10,595
0
6,703
17,092
8,328
1,008
5,952
11,140
0
48,829
W
Ra
14,658
1,379
5,233
7,688
16,622
8,458
3,045
4,538
12,084
55,055
0
W
17,033
2,899
0
1,330
7,927
3,612
4,129
1,267
6,660
60,522
0
L
Loki
6,283
771
0
290
14,746
6,822
0
7,054
7,647
0
29,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,590
Gold Earned
64,243
313
Minions Killed
318
0
Camps Cleared
0
1,395,749
Distance Traveled
1,754,347
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,455
841
22
1
0
343,331
0
W
Jing Wei
12,156
760
80
5
0
332,899
0
L
Poseidon
12,272
767
130
8
0
315,933
0
L
Tyr
10,626
664
36
2
0
314,994
0
L
Artemis
10,385
649
50
3
0
260,873
1
L
Zeus
10,078
630
51
3
0
252,617
2
W
Arachne
13,756
860
73
5
0
397,048
2
W
Ra
12,665
792
74
5
0
332,595
1
W
Nu Wa
12,211
763
69
4
0
348,474
2
L
Loki
10,229
639
46
3
0
251,332
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role