Player Matchup

Janus
Janus
EniKam
Janus
Level 88
God Stats
18W - 17L
1,505 SR
Queue Stats
73W - 64L
1,526 Elo+
Party 2
Baron Samedi
Baron Samedi
NamaewaMiku
Baron Samedi
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 25L
1,464 Elo+
Party 2
Mercury
Mercury
Okkaar
Mercury
Level 123
God Stats
5W - 2L
1,665 SR
Queue Stats
47W - 31L
1,556 Elo+
Party 2
King Arthur
King Arthur
Pran77
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,478 Elo+
Solo
Ullr
Ullr
tubiduba
Ullr
Level 38
God Stats
12W - 18L
1,368 SR
Queue Stats
71W - 86L
1,407 Elo+
Solo
Team Averages
Level 62
1,508 SR
1,486 Elo+

VS

Team Averages
Level 76
1,424 SR
1,516 Elo+
Hera
Hera
 
Hera
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
BigMassiveSpear
Hercules
Level 133
God Stats
156W - 198L
1,478 SR
Queue Stats
988W - 1,137L
1,546 Elo+
Party 1
Skadi
Skadi
Juliyobvashymat
Skadi
Level 20
God Stats
0W - 2L
1,306 SR
Queue Stats
7W - 17L
1,484 Elo+
Party 3
Ah Puch
Ah Puch
TeliusTheGreek
Ah Puch
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Pele
Pele
VitalianGOD
Pele
Level 61
God Stats
6W - 13L
1,335 SR
Queue Stats
24W - 32L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
EniKam
Janus
20
9 / 1 / 11
13,240
828
22,956
10,199
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
NamaewaMiku
Baron Samedi
18
1 / 3 / 16
11,627
727
14,822
14,827
7,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Okkaar
Mercury
20
13 / 1 / 8
14,692
918
18,380
13,653
6,889
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Pran77
King Arthur
18
5 / 5 / 9
11,832
740
17,776
20,482
22,081
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
18
4 / 2 / 7
11,615
726
12,533
11,847
5,371
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
5 / 7 / 2
11,024
689
12,602
16,662
7,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
16
0 / 5 / 6
9,766
610
8,347
25,473
33,616
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 6 / 3
9,117
570
4,313
12,734
5,850
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 9 / 3
10,683
668
7,498
17,111
7,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 5 / 2
11,039
690
13,715
25,698
12,282
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
28
32
Kills
12
12
Deaths
32
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
5
7
2
0.86
L
Hercules
0
5
6
0.6
W
Janus
EniKam
Janus
9
1
11
14.5
L
0
6
3
0.25
W
Baron Samedi
NamaewaMiku
Baron Samedi
1
3
16
3
W
Mercury
Okkaar
Mercury
13
1
8
17
W
King Arthur
Pran77
King Arthur
5
5
9
1.9
L
2
9
3
0.39
L
5
5
2
1.2
W
Ullr
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,467
Damage
46,475
71,008
Taken
97,678
46,317
Mitigated
66,483
17,588
Healing
13,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
12,602
3,085
0
575
16,662
7,476
13
6,538
10,043
38,013
0
L
Hercules
8,347
1,649
0
4,849
25,473
33,616
0
12,259
12,938
0
15,521
W
Janus
EniKam
Janus
22,956
1,022
0
1,299
10,199
4,215
705
3,053
7,146
68,111
0
L
4,313
1,860
0
0
12,734
5,850
0
3,846
8,798
0
12,228
W
Baron Samedi
NamaewaMiku
Baron Samedi
14,822
1,220
2,389
4,674
14,827
7,761
1,029
5,499
9,328
40,308
0
W
Mercury
Okkaar
Mercury
18,380
11,849
0
3,784
13,653
6,889
4,200
1,702
11,601
0
94,891
W
King Arthur
Pran77
King Arthur
17,776
626
0
2,913
20,482
22,081
552
7,059
13,423
0
35,156
L
7,498
776
0
2,134
17,111
7,259
66
6,001
11,010
38,278
0
L
13,715
3,180
0
5,442
25,698
12,282
495
8,794
16,772
0
35,353
W
Ullr
12,533
2,876
0
2,529
11,847
5,371
1,740
2,787
8,907
0
31,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,006
Gold Earned
51,629
355
Minions Killed
191
0
Camps Cleared
0
1,802,955
Distance Traveled
1,469,599
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,024
689
55
3
0
285,081
1
L
Hercules
9,766
610
16
1
0
319,035
3
W
Janus
13,240
828
80
5
0
344,744
0
L
Skadi
9,117
570
12
1
0
266,221
0
W
Baron Samedi
11,627
727
49
3
0
329,296
0
W
Mercury
14,692
918
136
9
0
430,772
0
W
King Arthur
11,832
740
41
3
0
349,090
1
L
Ah Puch
10,683
668
64
4
0
261,785
3
L
Pele
11,039
690
44
3
0
337,477
1
W
Ullr
11,615
726
49
3
0
349,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role