Player Matchup

Charybdis
Charybdis
Silver III
 
Charybdis
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
King Arthur
King Arthur
Silver IV
Crismada
King Arthur
Silver IV
Level 66
God Stats
15W - 25L
1,454 SR
Queue Stats
267W - 290L
1,045 MMR
Solo
Odin
Odin
Silver III
WMRooney91130
Odin
Silver III
Level 124
God Stats
0W - 2L
1,306 SR
Queue Stats
54W - 68L
1,044 MMR
Party 3
Sobek
Sobek
Silver II
bipbip89
Sobek
Silver II
Level 118
God Stats
11W - 12L
1,529 SR
Queue Stats
469W - 483L
1,064 MMR
Solo
Merlin
Merlin
Silver II
elayt-zx
Merlin
Silver II
Level 121
God Stats
8W - 18L
1,455 SR
Queue Stats
217W - 246L
1,069 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,449 SR
1,144 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,474 SR
1,069 MMR
Arachne
Arachne
Silver II
ElegantRaptor47
Arachne
Silver II
Level 124
God Stats
15W - 10L
1,574 SR
Queue Stats
188W - 206L
989 MMR
Party 1
Olorun
Olorun
Silver III
Genjimainbtw274
Olorun
Silver III
Level 92
God Stats
3W - 0L
1,562 SR
Queue Stats
31W - 28L
1,273 MMR
Party 1
Nu Wa
Nu Wa
Silver I
Martinsito11
Nu Wa
Silver I
Level 86
God Stats
2W - 2L
1,477 SR
Queue Stats
52W - 70L
1,171 MMR
Party 2
Amaterasu
Amaterasu
Silver I
Xx-Jok3Rs
Amaterasu
Silver I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 147L
1,150 MMR
Solo
Nox
Nox
Silver IV
gorzha89
Nox
Silver IV
Level 88
God Stats
2W - 3L
1,256 SR
Queue Stats
63W - 84L
759 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
1 / 8 / 1
9,792
392
13,689
23,604
9,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Crismada
King Arthur
17
2 / 7 / 1
11,304
452
23,142
31,598
43,018
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
1 / 7 / 3
10,805
432
11,481
24,681
11,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
bipbip89
Sobek
14
0 / 6 / 4
9,615
385
10,301
32,059
35,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
elayt-zx
Merlin
17
1 / 6 / 0
10,238
410
15,537
18,877
8,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Ah Muzen CabChaacBakasuraMorgan Le FayLoki

VS

Bans
NemesisIzanamiMercuryAwilixShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 1 / 7
15,491
620
33,746
31,879
17,260
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
7 / 2 / 12
14,402
576
23,210
25,225
11,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 0 / 9
14,185
567
25,494
16,243
6,892
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Xx-Jok3Rs
Amaterasu
20
5 / 2 / 4
13,907
556
13,660
31,376
32,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
1 / 0 / 13
12,971
519
7,006
17,480
25,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
79
5
Kills
34
34
Deaths
5
9
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
8
1
0.19
L
King Arthur
Crismada
King Arthur
2
7
1
0.36
W
14
1
7
17.5
W
7
2
12
6.5
W
7
0
9
11.5
L
1
7
3
0.36
W
Amaterasu
Xx-Jok3Rs
Amaterasu
5
2
4
3.5
L
Sobek
bipbip89
Sobek
0
6
4
0.33
L
Merlin
elayt-zx
Merlin
1
6
0
0.17
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,150
Damage
103,116
130,819
Taken
122,203
107,892
Mitigated
93,166
27,105
Healing
58,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
13,689
5,985
0
7,470
23,604
9,555
1,220
13,033
10,571
0
85,407
L
King Arthur
Crismada
King Arthur
23,142
2,874
0
3,168
31,598
43,018
0
8,480
23,118
0
89,993
W
33,746
21,260
0
13,299
31,879
17,260
1,609
6,171
25,708
0
188,814
W
23,210
13,477
4,756
16,224
25,225
11,200
6,201
7,681
17,544
124,093
0
W
25,494
6,469
0
1,246
16,243
6,892
4,186
6,136
10,107
150,366
0
L
11,481
2,576
0
5,504
24,681
11,519
0
7,282
17,399
0
82,841
W
Amaterasu
Xx-Jok3Rs
Amaterasu
13,660
6,687
0
15,998
31,376
32,557
504
2,031
29,345
0
95,179
L
Sobek
bipbip89
Sobek
10,301
303
0
6,696
32,059
35,745
0
17,511
14,548
38,886
0
L
Merlin
elayt-zx
Merlin
15,537
333
0
4,267
18,877
8,055
0
9,614
9,263
106,633
0
W
7,006
1,024
3,321
3,292
17,480
25,257
588
4,525
12,067
37,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,754
Gold Earned
70,956
587
Minions Killed
763
0
Camps Cleared
0
2,095,005
Distance Traveled
2,360,420
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,792
392
121
5
0
386,795
6
L
King Arthur
11,304
452
137
5
0
400,247
0
W
Arachne
15,491
620
205
8
0
586,241
3
W
Olorun
14,402
576
181
7
0
454,169
0
W
Nu Wa
14,185
567
184
7
0
461,370
3
L
Odin
10,805
432
117
5
0
440,552
3
W
Amaterasu
13,907
556
136
5
0
394,209
1
L
Sobek
9,615
385
38
2
0
454,704
10
L
Merlin
10,238
410
174
7
0
412,707
4
W
Nox
12,971
519
57
2
0
464,431
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role