Player Matchup

Olorun
Olorun
ANBUTsuchikage
Olorun
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 7L
1,334 Elo+
Party 1
Atlas
Atlas
ATRDadidou
Atlas
Level 17
God Stats
7W - 6L
1,658 SR
Queue Stats
41W - 36L
1,433 Elo+
Party 4
Apollo
Apollo
KryptekOne
Apollo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,334 Elo+
Party 1
Loki
Loki
MrNyuNyu
Loki
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 36L
1,428 Elo+
Party 4
Amaterasu
Amaterasu
Slandermann
Amaterasu
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 63L
1,459 Elo+
Party 4
Team Averages
Level 36
1,532 SR
1,398 Elo+

VS

Team Averages
Level 68
1,431 SR
1,385 Elo+
Artemis
Artemis
CapMerlin
Artemis
Level 41
God Stats
31W - 37L
1,405 SR
Queue Stats
44W - 60L
1,320 Elo+
Party 3
Bakasura
Bakasura
KingFaria
Bakasura
Level 28
God Stats
17W - 12L
1,475 SR
Queue Stats
52W - 51L
1,456 Elo+
Party 2
Mulan
Mulan
Saall
Mulan
Level 65
God Stats
3W - 6L
1,312 SR
Queue Stats
73W - 69L
1,462 Elo+
Party 2
Nu Wa
Nu Wa
SeluluH
Nu Wa
Level 126
God Stats
32W - 35L
1,471 SR
Queue Stats
243W - 308L
1,372 Elo+
Party 3
Cthulhu
Cthulhu
SirNeimand
Cthulhu
Level 82
God Stats
47W - 56L
1,493 SR
Queue Stats
139W - 193L
1,318 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 11 / 3
14,260
460
20,074
33,282
17,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
18
3 / 6 / 8
13,279
428
18,070
37,988
57,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
KryptekOne
Apollo
17
0 / 9 / 7
11,420
368
10,017
28,900
13,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Loki
17
3 / 13 / 5
12,294
397
13,629
35,002
14,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Slandermann
Amaterasu
20
4 / 5 / 7
13,926
449
21,715
45,638
50,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CapMerlin
Artemis
20
5 / 2 / 12
14,308
462
20,384
16,334
8,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
KingFaria
Bakasura
20
9 / 6 / 9
18,092
584
21,908
29,051
16,768
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mulan
Saall
Mulan
20
10 / 3 / 14
17,117
552
37,287
39,309
46,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
SeluluH
Nu Wa
20
14 / 1 / 14
18,893
609
38,618
20,686
11,300
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
SirNeimand
Cthulhu
20
3 / 6 / 18
14,173
457
20,747
24,740
23,822
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
108
18
Kills
41
44
Deaths
18
30
Assists
67
Player
Kills
Deaths
Assists
KDA
L
8
11
3
0.86
L
Atlas
3
6
8
1.17
W
Artemis
CapMerlin
Artemis
5
2
12
5.5
W
Bakasura
KingFaria
Bakasura
9
6
9
2.25
L
Apollo
KryptekOne
Apollo
0
9
7
0.39
L
Loki
3
13
5
0.42
W
Mulan
Saall
Mulan
10
3
14
5.67
W
Nu Wa
SeluluH
Nu Wa
14
1
14
21
W
Cthulhu
SirNeimand
Cthulhu
3
6
18
2
L
Amaterasu
Slandermann
Amaterasu
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,505
Damage
138,944
180,810
Taken
130,120
152,773
Mitigated
106,668
41,885
Healing
60,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,074
13,213
1,733
8,494
33,282
17,023
0
15,352
17,295
109,371
0
L
Atlas
18,070
6,630
314
4,031
37,988
57,284
0
14,955
22,043
63,815
0
W
Artemis
CapMerlin
Artemis
20,384
11,854
760
5,290
16,334
8,092
1,898
5,047
11,115
0
99,517
W
Bakasura
KingFaria
Bakasura
21,908
13,275
0
8,819
29,051
16,768
5,470
4,512
24,181
0
192,797
L
Apollo
KryptekOne
Apollo
10,017
5,689
0
6,286
28,900
13,523
0
12,108
16,545
0
92,629
L
Loki
13,629
3,807
0
7,722
35,002
14,092
0
11,301
23,003
0
93,676
W
Mulan
Saall
Mulan
37,287
5,760
0
19,903
39,309
46,686
1,770
8,747
29,621
0
152,201
W
Nu Wa
SeluluH
Nu Wa
38,618
10,255
1,216
14,028
20,686
11,300
3,578
9,582
11,061
176,850
0
W
Cthulhu
SirNeimand
Cthulhu
20,747
614
3,250
6,820
24,740
23,822
1,115
12,302
12,335
90,985
0
L
Amaterasu
Slandermann
Amaterasu
21,715
11,100
0
13,305
45,638
50,851
0
11,678
32,699
543
110,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,179
Gold Earned
82,583
677
Minions Killed
926
0
Camps Cleared
0
2,479,334
Distance Traveled
3,023,216
40
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
14,260
460
160
5
0
429,003
7
L
Atlas
13,279
428
73
2
0
560,010
5
W
Artemis
14,308
462
125
4
0
558,199
6
W
Bakasura
18,092
584
271
9
0
640,059
0
L
Apollo
11,420
368
154
5
0
450,287
10
L
Loki
12,294
397
126
4
0
511,035
13
W
Mulan
17,117
552
201
6
0
603,665
6
W
Nu Wa
18,893
609
213
7
0
568,571
10
W
Cthulhu
14,173
457
116
4
0
652,722
15
L
Amaterasu
13,926
449
164
5
0
528,999
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role