Player Matchup

Sylvanus
Sylvanus
Belichick fil A
Sylvanus
Level 120
God Stats
7W - 7L
1,580 SR
Queue Stats
209W - 191L
1,457 Elo+
Solo
King Arthur
King Arthur
DHam217
King Arthur
Level 122
God Stats
3W - 5L
1,526 SR
Queue Stats
120W - 118L
1,532 Elo+
Solo
Heimdallr
Heimdallr
Itz_Alvaro-cL
Heimdallr
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
86W - 118L
1,434 Elo+
Solo
Raijin
Raijin
SebaszAJ
Raijin
Level 80
God Stats
2W - 3L
1,455 SR
Queue Stats
65W - 66L
1,519 Elo+
Solo
Loki
Loki
juggernaut1910
Loki
Level 118
God Stats
3W - 1L
1,558 SR
Queue Stats
59W - 46L
1,561 Elo+
Solo
Team Averages
Level 102
1,524 SR
1,501 Elo+

VS

Team Averages
Level 117
1,470 SR
1,521 Elo+
Fafnir
Fafnir
APE-Za-Z00keeper
Fafnir
Level 129
God Stats
3W - 5L
1,514 SR
Queue Stats
51W - 55L
1,508 Elo+
Party 1
Cernunnos
Cernunnos
Bobcat23
Cernunnos
Level 68
God Stats
24W - 17L
1,697 SR
Queue Stats
96W - 104L
1,551 Elo+
Solo
Neith
Neith
DEMONtimeOvO
Neith
Level 123
God Stats
5W - 9L
1,396 SR
Queue Stats
18W - 25L
1,537 Elo+
Solo
King Arthur
King Arthur
Silent_Sparrow__
King Arthur
Level 140
God Stats
2W - 4L
1,162 SR
Queue Stats
53W - 48L
1,547 Elo+
Party 1
Anubis
Anubis
heyrefustink
Anubis
Level 127
God Stats
7W - 11L
1,580 SR
Queue Stats
281W - 290L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
4 / 2 / 3
10,330
738
12,682
21,843
24,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
DHam217
King Arthur
17
2 / 2 / 3
9,630
688
12,516
22,673
27,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Itz_Alvaro-cL
Heimdallr
16
2 / 7 / 2
9,029
645
10,632
18,651
9,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Raijin
SebaszAJ
Raijin
18
4 / 1 / 4
10,418
744
15,867
9,590
4,970
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 5 / 7
9,243
660
8,089
13,129
6,806
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 9
10,304
736
8,969
14,542
14,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Bobcat23
Cernunnos
18
3 / 5 / 4
10,770
769
14,455
14,283
6,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 1 / 5
10,679
763
10,888
10,504
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Silent_Sparrow__
King Arthur
18
8 / 1 / 3
11,415
815
17,391
20,401
15,502
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
18
2 / 2 / 9
10,959
783
19,488
17,124
10,376
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
12
Kills
17
17
Deaths
12
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
3
9
1.83
L
Sylvanus
4
2
3
2.75
W
Cernunnos
Bobcat23
Cernunnos
3
5
4
1
W
3
1
5
5.5
L
King Arthur
DHam217
King Arthur
2
2
3
1.75
L
Heimdallr
Itz_Alvaro-cL
Heimdallr
2
7
2
0.43
L
Raijin
SebaszAJ
Raijin
4
1
4
6
W
King Arthur
Silent_Sparrow__
King Arthur
8
1
3
9.5
W
Anubis
2
2
9
3.25
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,786
Damage
71,191
85,886
Taken
76,854
73,519
Mitigated
52,251
19,961
Healing
28,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,969
2,527
435
4,697
14,542
14,087
760
6,577
7,962
12,387
0
L
Sylvanus
12,682
2,821
6,731
8,822
21,843
24,384
178
9,178
12,571
29,736
0
W
Cernunnos
Bobcat23
Cernunnos
14,455
6,977
0
3,016
14,283
6,748
4,182
2,927
11,356
0
47,581
W
10,888
3,838
0
3,438
10,504
5,538
864
3,492
7,012
0
41,987
L
King Arthur
DHam217
King Arthur
12,516
983
0
2,012
22,673
27,833
31
9,895
12,702
286
33,332
L
Heimdallr
Itz_Alvaro-cL
Heimdallr
10,632
4,663
0
1,896
18,651
9,526
164
5,567
13,084
0
27,278
L
Raijin
SebaszAJ
Raijin
15,867
2,004
0
250
9,590
4,970
401
2,224
7,366
50,353
0
W
King Arthur
Silent_Sparrow__
King Arthur
17,391
2,682
0
7,938
20,401
15,502
236
8,275
12,126
0
42,499
W
Anubis
19,488
645
0
9,185
17,124
10,376
1,096
7,518
9,606
59,304
0
L
8,089
1,745
0
250
13,129
6,806
0
1,423
11,706
0
28,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,650
Gold Earned
54,127
241
Minions Killed
306
0
Camps Cleared
0
1,244,109
Distance Traveled
1,345,504
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,304
736
8
1
0
281,023
0
L
Sylvanus
10,330
738
31
2
0
256,781
0
W
Cernunnos
10,770
769
80
6
0
243,380
2
W
Neith
10,679
763
78
6
0
246,385
4
L
King Arthur
9,630
688
55
4
0
270,233
2
L
Heimdallr
9,029
645
37
3
0
231,491
0
L
Raijin
10,418
744
70
5
0
254,529
3
W
King Arthur
11,415
815
45
3
0
308,524
1
W
Anubis
10,959
783
95
7
0
266,192
3
L
Loki
9,243
660
48
3
0
231,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role