Player Matchup

Scylla
Scylla
 
Scylla
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ianperko
Fenrir
Level 86
God Stats
2W - 3L
1,251 SR
Queue Stats
15W - 15L
1,708 Elo+
Party 2
Cerberus
Cerberus
jankica
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,592 Elo+
Party 2
Team Averages
Level 34
1,417 SR
1,600 Elo+

VS

Team Averages
Level 42
1,483 SR
1,383 Elo+
Izanami
Izanami
Bagueti
Izanami
Level 25
God Stats
5W - 8L
1,533 SR
Queue Stats
13W - 22L
1,311 Elo+
Party 1
He Bo
He Bo
Kephler
He Bo
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 55L
1,411 Elo+
Party 1
Hercules
Hercules
porquetkruger
Hercules
Level 61
God Stats
3W - 9L
1,417 SR
Queue Stats
135W - 167L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
11 / 0 / 4
10,720
766
15,157
6,631
3,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ianperko
Fenrir
14
5 / 2 / 10
9,737
696
13,487
14,454
10,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
jankica
Cerberus
14
2 / 3 / 12
9,149
654
4,083
10,544
9,500
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bagueti
Izanami
12
2 / 6 / 2
9,052
647
5,961
10,765
4,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
Kephler
He Bo
13
1 / 6 / 4
8,578
613
9,349
10,803
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
porquetkruger
Hercules
13
2 / 6 / 3
8,877
634
10,051
18,987
15,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
18
Kills
5
5
Deaths
18
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
11
0
4
13
L
Izanami
Bagueti
Izanami
2
6
2
0.5
L
He Bo
Kephler
He Bo
1
6
4
0.5
W
Fenrir
ianperko
Fenrir
5
2
10
5
W
Cerberus
jankica
Cerberus
2
3
12
2.67
L
Hercules
porquetkruger
Hercules
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,727
Damage
25,361
31,629
Taken
40,555
23,051
Mitigated
24,207
3,617
Healing
5,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
15,157
1,397
0
610
6,631
3,051
0
2,297
4,334
51,559
0
L
Izanami
Bagueti
Izanami
5,961
4,551
168
522
10,765
4,448
0
6,853
3,710
0
23,492
L
He Bo
Kephler
He Bo
9,349
1,003
230
1,405
10,803
4,460
0
5,319
5,350
29,659
0
W
Fenrir
ianperko
Fenrir
13,487
3,604
0
1,661
14,454
10,500
0
4,172
10,282
0
27,764
W
Cerberus
jankica
Cerberus
4,083
599
0
1,346
10,544
9,500
0
3,339
7,205
11,357
0
L
Hercules
porquetkruger
Hercules
10,051
3,115
0
3,433
18,987
15,299
62
7,459
11,078
0
23,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,606
Gold Earned
26,507
139
Minions Killed
131
5
Camps Cleared
5
757,110
Distance Traveled
595,139
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,720
766
99
7
2
263,995
3
L
Izanami
9,052
647
37
3
2
161,166
1
L
He Bo
8,578
613
59
4
2
216,623
7
W
Fenrir
9,737
696
26
2
3
282,132
3
W
Cerberus
9,149
654
14
1
0
210,983
1
L
Hercules
8,877
634
35
3
1
217,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role