Player Matchup

Fenrir
Fenrir
Covid911
Fenrir
Level 101
God Stats
13W - 15L
1,600 SR
Queue Stats
350W - 330L
1,547 Elo+
Party 1
Ra
Ra
PickleRayek
Ra
Level 96
God Stats
14W - 12L
1,741 SR
Queue Stats
349W - 331L
1,515 Elo+
Party 1
Baron Samedi
Baron Samedi
PsYcRoNiCaL
Baron Samedi
Level 85
God Stats
10W - 13L
1,491 SR
Queue Stats
200W - 182L
1,515 Elo+
Party 1
Jormungandr
Jormungandr
RaidenO0
Jormungandr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,493 Elo+
Solo
Izanami
Izanami
Rfox100
Izanami
Level 69
God Stats
7W - 1L
1,878 SR
Queue Stats
123W - 81L
1,569 Elo+
Party 1
Team Averages
Level 82
1,642 SR
1,528 Elo+

VS

Team Averages
Level 84
1,627 SR
1,506 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BigDaddyDilf
Sylvanus
Level 42
God Stats
0W - 1L
1,722 SR
Queue Stats
32W - 40L
1,422 Elo+
Solo
Hel
Hel
Genetikz360zz
Hel
Level 86
God Stats
5W - 5L
1,733 SR
Queue Stats
79W - 89L
1,543 Elo+
Party 2
Skadi
Skadi
Ollgane
Skadi
Level 101
God Stats
10W - 9L
1,785 SR
Queue Stats
113W - 117L
1,545 Elo+
Party 2
Amaterasu
Amaterasu
Swatis66
Amaterasu
Level 52
God Stats
2W - 5L
1,396 SR
Queue Stats
74W - 62L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Covid911
Fenrir
17
6 / 1 / 20
11,187
1,119
13,586
10,013
10,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 1 / 19
10,253
1,025
11,585
6,105
3,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
PsYcRoNiCaL
Baron Samedi
17
4 / 1 / 19
11,001
1,100
19,444
10,705
6,275
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
RaidenO0
Jormungandr
17
7 / 0 / 19
11,411
1,141
14,224
9,082
11,731
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Rfox100
Izanami
17
6 / 0 / 15
10,992
1,099
14,116
12,080
7,120
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

302

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 2 / 0
8,744
874
2,626
2,949
1,315
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
BigDaddyDilf
Sylvanus
15
1 / 7 / 2
10,092
1,009
12,431
21,845
13,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 6 / 1
8,856
886
7,869
18,228
8,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
Ollgane
Skadi
14
1 / 4 / 1
9,460
946
12,233
12,259
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Swatis66
Amaterasu
15
0 / 8 / 1
9,334
933
7,361
21,025
19,869
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
8
27
Kills
3
3
Deaths
27
92
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
0
0.5
L
Sylvanus
BigDaddyDilf
Sylvanus
1
7
2
0.29
W
Fenrir
Covid911
Fenrir
6
1
20
16
L
0
6
1
0.08
L
Skadi
Ollgane
Skadi
1
4
1
0.38
W
4
1
19
13.5
W
Baron Samedi
PsYcRoNiCaL
Baron Samedi
4
1
19
13.5
W
Jormungandr
RaidenO0
Jormungandr
7
0
19
16.5
W
Izanami
Rfox100
Izanami
6
0
15
13.5
L
Amaterasu
Swatis66
Amaterasu
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,955
Damage
42,520
47,985
Taken
76,306
38,908
Mitigated
49,007
12,305
Healing
15,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,626
517
0
0
2,949
1,315
0
1,969
980
9,183
0
L
Sylvanus
BigDaddyDilf
Sylvanus
12,431
4,916
891
3,146
21,845
13,200
0
13,084
8,761
34,967
6,052
W
Fenrir
Covid911
Fenrir
13,586
2,564
0
513
10,013
10,542
0
4,552
5,461
0
16,352
L
7,869
229
3,501
4,760
18,228
8,865
0
10,598
7,630
20,890
0
L
Skadi
Ollgane
Skadi
12,233
4,455
0
887
12,259
5,758
0
7,076
5,183
0
29,804
W
11,585
1,120
2,497
786
6,105
3,240
0
2,017
4,088
29,415
0
W
Baron Samedi
PsYcRoNiCaL
Baron Samedi
19,444
2,528
2,288
4,699
10,705
6,275
0
4,660
6,045
34,445
0
W
Jormungandr
RaidenO0
Jormungandr
14,224
2,727
0
0
9,082
11,731
0
5,565
3,517
37,005
0
W
Izanami
Rfox100
Izanami
14,116
9,908
0
1,522
12,080
7,120
0
4,469
7,611
0
37,662
L
Amaterasu
Swatis66
Amaterasu
7,361
1,551
0
2,067
21,025
19,869
0
12,526
8,499
0
16,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,844
Gold Earned
46,486
214
Minions Killed
173
8
Camps Cleared
4
970,078
Distance Traveled
779,702
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,744
874
8
1
1
107,813
1
L
Sylvanus
10,092
1,009
60
6
1
144,859
0
W
Fenrir
11,187
1,119
9
1
0
223,364
1
L
Hel
8,856
886
34
3
0
187,460
0
L
Skadi
9,460
946
45
5
1
192,132
0
W
Ra
10,253
1,025
48
5
2
188,335
2
W
Baron Samedi
11,001
1,100
32
3
5
182,411
1
W
Jormungandr
11,411
1,141
54
5
1
197,378
0
W
Izanami
10,992
1,099
71
7
0
178,590
1
L
Amaterasu
9,334
933
26
3
1
147,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role