Player Matchup

Scylla
Scylla
Gold IV
D3NNOX
Scylla
Gold IV
Level 121
God Stats
27W - 27L
1,593 SR
Queue Stats
121W - 114L
1,346 MMR
Party 1
Awilix
Awilix
Platinum III
Haeckcheeen
Awilix
Platinum III
Level 113
God Stats
10W - 12L
1,604 SR
Queue Stats
115W - 107L
1,762 MMR
Party 1
Horus
Horus
Gold III
Heldenflausch
Horus
Gold III
Level 147
God Stats
65W - 54L
1,610 SR
Queue Stats
691W - 807L
1,642 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,602 SR
1,583 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,520 SR
1,523 MMR
Neith
Neith
Gold III
 
Neith
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Gold V
 
Hercules
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
diimmoooooooon
Discordia
Gold III
Level 144
God Stats
5W - 5L
1,559 SR
Queue Stats
172W - 224L
1,570 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
D3NNOX
Scylla
18
6 / 3 / 3
13,269
698
20,321
10,804
4,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
17
4 / 5 / 6
12,769
672
21,212
23,038
18,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 3 / 7
11,860
624
12,273
31,515
34,115
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThothAh Muzen CabBastetAchillesAtlas

VS

Bans
SobekGilgameshZeusAresAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
6 / 4 / 5
12,210
643
20,134
18,146
8,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
 
Hercules
16
3 / 2 / 6
11,345
597
11,554
34,306
52,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
diimmoooooooon
Discordia
17
2 / 6 / 8
12,104
637
16,985
13,796
5,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
12
Kills
11
11
Deaths
12
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
4
5
2.13
L
Hercules
 
Hercules
3
2
6
3
W
Scylla
D3NNOX
Scylla
6
3
3
2.5
W
Awilix
4
5
6
1.4
W
2
3
7
1.83
L
Discordia
diimmoooooooon
Discordia
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,806
Damage
48,673
65,357
Taken
66,248
57,198
Mitigated
67,548
14,508
Healing
20,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
20,134
11,282
0
4,718
18,146
8,920
1,248
5,365
12,588
0
69,437
L
Hercules
 
Hercules
11,554
2,666
0
14,929
34,306
52,772
229
12,529
20,875
0
27,476
W
Scylla
D3NNOX
Scylla
20,321
1,010
0
420
10,804
4,869
1,008
3,466
7,192
65,027
0
W
Awilix
21,212
8,832
0
2,525
23,038
18,214
1,713
6,402
16,116
0
51,197
W
12,273
4,604
3,591
7,972
31,515
34,115
285
7,258
23,725
0
29,676
L
Discordia
diimmoooooooon
Discordia
16,985
468
0
1,263
13,796
5,856
156
3,564
10,008
61,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,898
Gold Earned
35,659
184
Minions Killed
202
9
Camps Cleared
6
1,118,298
Distance Traveled
977,599
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,210
643
94
5
4
295,102
3
L
Hercules
11,345
597
22
1
1
361,781
2
W
Scylla
13,269
698
87
5
5
353,799
0
W
Awilix
12,769
672
71
4
4
376,767
1
W
Horus
11,860
624
26
1
0
387,732
6
L
Discordia
12,104
637
86
5
1
320,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role