Player Matchup

Thor
Thor
LeanGoblin
Thor
Level 150
God Stats
12W - 6L
1,435 SR
Queue Stats
287W - 152L
1,616 Elo+
Party 1
Gilgamesh
Gilgamesh
TheTruePro
Gilgamesh
Level 88
God Stats
7W - 1L
1,867 SR
Queue Stats
32W - 24L
1,644 Elo+
Party 1
Anubis
Anubis
WackoSacko7717
Anubis
Level 66
God Stats
8W - 13L
1,550 SR
Queue Stats
28W - 43L
1,476 Elo+
Solo
Team Averages
Level 101
1,617 SR
1,579 Elo+

VS

Team Averages
Level 93
1,638 SR
1,513 Elo+
Medusa
Medusa
DACSGamer
Medusa
Level 121
God Stats
38W - 22L
1,666 SR
Queue Stats
519W - 569L
1,437 Elo+
Solo
Hercules
Hercules
Kalammekharxx
Hercules
Level 121
God Stats
31W - 50L
1,545 SR
Queue Stats
703W - 752L
1,591 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
cblessing564
Morgan Le Fay
Level 38
God Stats
11W - 5L
1,702 SR
Queue Stats
94W - 92L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 9
13,833
659
22,146
19,430
9,774
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
TheTruePro
Gilgamesh
18
3 / 3 / 10
13,050
621
13,015
21,817
21,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

20
8 / 3 / 6
14,812
705
22,930
17,686
10,645
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DACSGamer
Medusa
19
5 / 7 / 4
13,942
664
18,042
19,466
7,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Kalammekharxx
Hercules
18
3 / 4 / 7
13,217
629
12,838
33,435
43,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
cblessing564
Morgan Le Fay
18
2 / 3 / 8
13,054
622
17,518
15,649
5,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
14
Kills
10
10
Deaths
14
25
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
DACSGamer
Medusa
5
7
4
1
L
Hercules
Kalammekharxx
Hercules
3
4
7
1.63
W
3
4
9
1.88
W
Gilgamesh
TheTruePro
Gilgamesh
3
3
10
2.67
W
8
3
6
3.67
L
Morgan Le Fay
cblessing564
Morgan Le Fay
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,091
Damage
48,398
58,933
Taken
68,550
41,584
Mitigated
56,875
10,894
Healing
20,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DACSGamer
Medusa
18,042
6,007
0
380
19,466
7,500
51
7,414
12,052
0
75,982
L
Hercules
Kalammekharxx
Hercules
12,838
2,589
0
14,657
33,435
43,404
110
9,269
24,166
0
34,754
W
22,146
5,407
0
618
19,430
9,774
952
5,421
14,009
0
65,252
W
Gilgamesh
TheTruePro
Gilgamesh
13,015
3,004
0
2,775
21,817
21,165
687
8,877
12,940
0
30,535
W
22,930
753
176
7,325
17,686
10,645
1,257
3,740
13,946
78,673
0
L
Morgan Le Fay
cblessing564
Morgan Le Fay
17,518
1,222
351
4,756
15,649
5,971
1,929
6,790
8,859
44,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,695
Gold Earned
40,213
211
Minions Killed
219
7
Camps Cleared
10
1,080,322
Distance Traveled
1,111,517
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,942
664
121
6
5
374,417
6
L
Hercules
13,217
629
42
2
1
377,343
1
W
Thor
13,833
659
79
4
3
338,577
7
W
Gilgamesh
13,050
621
26
1
3
408,245
1
W
Anubis
14,812
705
106
5
1
333,500
2
L
Morgan Le Fay
13,054
622
56
3
4
359,757
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role