Player Matchup

Baron Samedi
Baron Samedi
Andrew135790
Baron Samedi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 42L
1,469 Elo+
Party 1
Gilgamesh
Gilgamesh
ArdarkTroll
Gilgamesh
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 41L
1,553 Elo+
Solo
Chernobog
Chernobog
Balvn
Chernobog
Level 126
God Stats
2W - 0L
1,892 SR
Queue Stats
86W - 96L
1,540 Elo+
Solo
Mercury
Mercury
Subsonic000
Mercury
Level 84
God Stats
5W - 0L
1,443 SR
Queue Stats
31W - 31L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
flexiblehindu
Sun Wukong
Level 131
God Stats
12W - 8L
1,721 SR
Queue Stats
158W - 174L
1,522 Elo+
Solo
Team Averages
Level 112
1,611 SR
1,510 Elo+

VS

Team Averages
Level 102
1,458 SR
1,499 Elo+
Ganesha
Ganesha
BigDurdyD
Ganesha
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,513 Elo+
Solo
Persephone
Persephone
ChaBoyGarry
Persephone
Level 104
God Stats
3W - 6L
1,247 SR
Queue Stats
453W - 417L
1,515 Elo+
Party 2
Da Ji
Da Ji
ChaBoyJack
Da Ji
Level 57
God Stats
63W - 55L
1,570 SR
Queue Stats
407W - 405L
1,499 Elo+
Party 2
Skadi
Skadi
HeroKingDash
Skadi
Level 122
God Stats
0W - 3L
1,353 SR
Queue Stats
8W - 15L
1,502 Elo+
Solo
Achilles
Achilles
ximLethaLx
Achilles
Level 108
God Stats
5W - 5L
1,621 SR
Queue Stats
155W - 144L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Andrew135790
Baron Samedi
14
0 / 6 / 7
8,943
447
14,145
15,336
7,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
ArdarkTroll
Gilgamesh
14
3 / 2 / 7
9,693
485
8,814
24,544
24,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
Balvn
Chernobog
18
3 / 0 / 6
11,048
552
15,767
17,528
8,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Subsonic000
Mercury
18
11 / 3 / 2
11,554
578
16,730
18,159
7,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
flexiblehindu
Sun Wukong
18
1 / 0 / 4
11,551
578
11,369
18,798
18,911
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BigDurdyD
Ganesha
13
0 / 4 / 4
8,826
441
6,330
22,090
24,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
ChaBoyGarry
Persephone
16
3 / 0 / 4
10,334
517
21,720
7,485
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
14
2 / 6 / 2
8,844
442
6,562
21,654
10,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 5 / 2
9,654
483
11,747
15,911
7,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
ximLethaLx
Achilles
18
3 / 3 / 2
11,141
557
18,479
22,338
29,173
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
18
Kills
10
11
Deaths
18
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Andrew135790
Baron Samedi
0
6
7
0.58
W
Gilgamesh
ArdarkTroll
Gilgamesh
3
2
7
3.25
W
Chernobog
Balvn
Chernobog
3
0
6
6
L
Ganesha
BigDurdyD
Ganesha
0
4
4
0.5
L
Persephone
ChaBoyGarry
Persephone
3
0
4
5
L
Da Ji
2
6
2
0.5
L
2
5
2
0.6
W
Mercury
Subsonic000
Mercury
11
3
2
4
W
Sun Wukong
flexiblehindu
Sun Wukong
1
0
4
3
L
Achilles
ximLethaLx
Achilles
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,825
Damage
64,838
94,365
Taken
89,478
68,250
Mitigated
75,017
35,162
Healing
26,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Andrew135790
Baron Samedi
14,145
1,154
1,967
4,039
15,336
7,855
462
8,351
6,985
67,261
0
W
Gilgamesh
ArdarkTroll
Gilgamesh
8,814
2,374
3,091
6,105
24,544
24,673
12
9,677
14,867
0
30,862
W
Chernobog
Balvn
Chernobog
15,767
10,271
0
7,123
17,528
8,983
2,876
3,031
14,497
0
115,663
L
Ganesha
BigDurdyD
Ganesha
6,330
1,135
3,336
3,816
22,090
24,257
0
6,302
15,788
36,093
0
L
Persephone
ChaBoyGarry
Persephone
21,720
2,400
0
4,363
7,485
3,563
0
1,943
5,542
93,611
0
L
Da Ji
6,562
1,192
0
8,140
21,654
10,942
0
2,036
19,618
0
64,173
L
11,747
5,213
0
1,009
15,911
7,082
4,794
596
15,315
0
78,129
W
Mercury
Subsonic000
Mercury
16,730
7,803
0
2,312
18,159
7,828
346
5,653
12,506
0
112,044
W
Sun Wukong
flexiblehindu
Sun Wukong
11,369
2,407
0
10,525
18,798
18,911
1,186
1,338
17,460
0
101,544
L
Achilles
ximLethaLx
Achilles
18,479
2,443
0
5,499
22,338
29,173
250
3,268
19,070
0
88,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,789
Gold Earned
48,799
641
Minions Killed
566
0
Camps Cleared
0
1,991,614
Distance Traveled
1,816,804
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,943
447
104
5
0
331,756
3
W
Gilgamesh
9,693
485
41
2
0
403,264
5
W
Chernobog
11,048
552
174
9
0
374,360
6
L
Ganesha
8,826
441
16
1
0
350,759
11
L
Persephone
10,334
517
153
8
0
351,740
4
L
Da Ji
8,844
442
101
5
0
365,359
3
L
Skadi
9,654
483
140
7
0
345,629
6
W
Mercury
11,554
578
139
7
0
495,268
1
W
Sun Wukong
11,551
578
183
9
0
386,966
4
L
Achilles
11,141
557
156
8
0
403,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role