Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
 
Mercury
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
Goodday32
Vamana
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 9L
1,288 Elo+
Solo
Apollo
Apollo
Grishnakt
Apollo
Level 49
God Stats
0W - 5L
1,105 SR
Queue Stats
197W - 208L
1,474 Elo+
Party 2
Horus
Horus
SicklyPsicho
Horus
Level 29
God Stats
12W - 4L
1,529 SR
Queue Stats
146W - 136L
1,543 Elo+
Party 2
Team Averages
Level 52
1,427 SR
1,461 Elo+

VS

Team Averages
Level 71
1,487 SR
1,529 Elo+
Scylla
Scylla
 
Scylla
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
BulletToothLeon
Mercury
Level 158
God Stats
1W - 3L
1,497 SR
Queue Stats
127W - 130L
1,505 Elo+
Party 1
Cernunnos
Cernunnos
SpankingOWLs
Cernunnos
Level 102
God Stats
3W - 4L
1,255 SR
Queue Stats
102W - 82L
1,526 Elo+
Party 4
Olorun
Olorun
WhiskeyInTheJaro
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,502 Elo+
Party 4
Cthulhu
Cthulhu
pyriofire
Cthulhu
Level 43
God Stats
2W - 1L
1,682 SR
Queue Stats
3W - 3L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
6 / 5 / 1
7,379
527
9,807
8,895
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
 
Mercury
10
1 / 4 / 3
6,553
468
4,732
11,292
4,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
Goodday32
Vamana
13
1 / 0 / 0
7,273
520
7,074
11,340
8,221
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
Grishnakt
Apollo
9
1 / 3 / 2
5,624
402
8,612
11,164
4,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 1
5,806
415
3,989
11,423
10,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
8 / 1 / 2
8,557
611
9,457
7,796
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 3 / 4
8,146
582
6,577
12,216
5,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
SpankingOWLs
Cernunnos
10
0 / 2 / 1
6,535
467
8,790
12,525
4,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
0 / 1 / 0
8,914
637
7,132
9,320
4,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
pyriofire
Cthulhu
10
1 / 2 / 2
7,003
500
7,568
10,379
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
14
14
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
6
5
1
1.3
L
Mercury
 
Mercury
1
4
3
0.63
W
Scylla
 
Scylla
8
1
2
9
W
5
3
4
2.33
L
Vamana
Goodday32
Vamana
1
0
0
1
L
Apollo
Grishnakt
Apollo
1
3
2
0.67
L
0
2
1
0.25
W
Cernunnos
SpankingOWLs
Cernunnos
0
2
1
0.25
W
0
1
0
0
W
Cthulhu
pyriofire
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,214
Damage
39,524
54,114
Taken
52,236
31,084
Mitigated
24,711
13,289
Healing
19,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
9,807
1,384
58
1,873
8,895
3,443
0
4,721
4,174
48,196
0
L
Mercury
 
Mercury
4,732
1,215
0
500
11,292
4,543
0
2,424
8,868
0
45,520
W
Scylla
 
Scylla
9,457
685
0
3,141
7,796
3,088
1,083
2,674
4,768
60,225
0
W
6,577
2,196
0
1,635
12,216
5,188
0
2,760
9,112
0
59,515
L
Vamana
Goodday32
Vamana
7,074
1,045
0
1,899
11,340
8,221
0
6,986
4,354
0
61,331
L
Apollo
Grishnakt
Apollo
8,612
6,226
0
3,693
11,164
4,257
0
5,302
5,862
0
37,048
L
3,989
1,770
1,354
3,912
11,423
10,620
0
4,724
6,699
0
10,320
W
Cernunnos
SpankingOWLs
Cernunnos
8,790
3,862
0
6,216
12,525
4,939
1,203
2,392
9,997
0
51,871
W
7,132
4,167
0
4,434
9,320
4,456
603
0
9,320
80,067
0
W
Cthulhu
pyriofire
Cthulhu
7,568
604
1,113
2,806
10,379
7,040
81
1,862
8,369
24,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,635
Gold Earned
39,155
324
Minions Killed
430
0
Camps Cleared
0
1,374,749
Distance Traveled
1,419,765
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,379
527
75
5
0
258,976
1
L
Mercury
6,553
468
76
5
0
303,696
3
W
Scylla
8,557
611
89
6
0
264,422
2
W
Mercury
8,146
582
87
6
0
357,197
2
L
Vamana
7,273
520
107
8
0
275,257
3
L
Apollo
5,624
402
53
4
0
260,330
0
L
Horus
5,806
415
13
1
0
276,490
2
W
Cernunnos
6,535
467
80
6
0
253,295
2
W
Olorun
8,914
637
149
11
0
249,624
5
W
Cthulhu
7,003
500
25
2
0
295,227
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role