Player Matchup

Loki
Loki
Elimnater
Loki
Level 69
God Stats
4W - 5L
1,510 SR
Queue Stats
185W - 177L
1,432 Elo+
Party 3
Awilix
Awilix
FadeZer
Awilix
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,479 Elo+
Solo
Merlin
Merlin
Weedoow_
Merlin
Level 118
God Stats
16W - 9L
1,814 SR
Queue Stats
842W - 854L
1,497 Elo+
Party 1
Olorun
Olorun
jonababa
Olorun
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 194L
1,456 Elo+
Party 3
Bastet
Bastet
vannieu90
Bastet
Level 17
God Stats
0W - 5L
1,500 SR
Queue Stats
206W - 252L
1,444 Elo+
Party 1
Team Averages
Level 58
1,565 SR
1,462 Elo+

VS

Team Averages
Level 96
1,503 SR
1,435 Elo+
Olorun
Olorun
RoboKirsche
Olorun
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
142W - 149L
1,491 Elo+
Party 2
Loki
Loki
Streuner95
Loki
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,490 Elo+
Party 2
Cthulhu
Cthulhu
Unleashed_GER
Cthulhu
Level 160
God Stats
3W - 0L
1,656 SR
Queue Stats
28W - 30L
1,397 Elo+
Party 2
Sol
Sol
bilal_fi
Sol
Level 126
God Stats
2W - 1L
1,508 SR
Queue Stats
95W - 72L
1,472 Elo+
Solo
Heimdallr
Heimdallr
nbgsmahs
Heimdallr
Level 17
God Stats
1W - 2L
1,348 SR
Queue Stats
32W - 37L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
4 / 5 / 4
11,798
655
7,487
14,545
8,000
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Awilix
FadeZer
Awilix
18
3 / 8 / 11
11,038
613
10,702
18,982
12,380
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Weedoow_
Merlin
20
7 / 5 / 6
11,929
663
33,922
18,159
9,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
jonababa
Olorun
19
3 / 7 / 12
11,346
630
19,085
21,101
11,758
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
vannieu90
Bastet
17
1 / 9 / 8
10,038
558
18,905
21,390
11,151
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
15 / 2 / 14
14,946
830
20,354
24,047
15,414
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 9 / 16
11,436
635
4,420
17,442
8,440
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
20
3 / 2 / 23
14,008
778
21,039
27,642
35,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
3 / 3 / 22
11,984
666
17,622
21,759
11,157
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
nbgsmahs
Heimdallr
20
11 / 2 / 15
13,891
772
21,299
19,875
12,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
124
18
Kills
34
34
Deaths
18
41
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Loki
4
5
4
1.2
L
Awilix
FadeZer
Awilix
3
8
11
1.06
W
Olorun
15
2
14
11
W
2
9
16
1.11
W
Cthulhu
3
2
23
7.25
L
Merlin
Weedoow_
Merlin
7
5
6
2
W
3
3
22
4.67
L
Olorun
jonababa
Olorun
3
7
12
1.29
W
Heimdallr
nbgsmahs
Heimdallr
11
2
15
9.25
L
Bastet
vannieu90
Bastet
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,101
Damage
84,734
94,177
Taken
110,765
53,283
Mitigated
83,098
26,407
Healing
45,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
7,487
1,338
854
1,969
14,545
8,000
224
7,009
7,536
0
29,087
L
Awilix
FadeZer
Awilix
10,702
3,291
1,149
1,358
18,982
12,380
214
10,742
8,240
0
15,830
W
Olorun
20,354
9,936
6,144
11,963
24,047
15,414
5,990
10,944
12,668
61,106
2,322
W
4,420
2,276
25
211
17,442
8,440
409
9,346
7,826
0
8,545
W
Cthulhu
21,039
234
5,201
7,640
27,642
35,401
0
9,677
17,474
39,717
0
L
Merlin
Weedoow_
Merlin
33,922
639
1,986
4,877
18,159
9,994
216
11,152
7,007
59,165
0
W
17,622
5,028
1,845
6,411
21,759
11,157
1,819
11,408
9,868
30,992
0
L
Olorun
jonababa
Olorun
19,085
6,999
4,580
6,666
21,101
11,758
132
15,596
5,502
30,164
0
W
Heimdallr
nbgsmahs
Heimdallr
21,299
7,237
2,177
3,740
19,875
12,686
1,126
9,567
9,922
0
41,231
L
Bastet
vannieu90
Bastet
18,905
4,072
643
2,325
21,390
11,151
139
13,421
7,969
0
31,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,149
Gold Earned
66,265
169
Minions Killed
229
0
Camps Cleared
0
1,547,556
Distance Traveled
1,746,893
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,798
655
36
2
0
286,813
0
L
Awilix
11,038
613
16
1
0
297,873
0
W
Olorun
14,946
830
110
6
0
324,786
4
W
Loki
11,436
635
7
0
0
305,044
0
W
Cthulhu
14,008
778
52
3
0
396,737
1
L
Merlin
11,929
663
68
4
0
275,193
0
W
Sol
11,984
666
27
2
0
341,224
1
L
Olorun
11,346
630
20
1
0
314,132
0
W
Heimdallr
13,891
772
33
2
0
379,102
2
L
Bastet
10,038
558
29
2
0
373,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role