Player Matchup

Chang'e
Chang'e
Eastien
Chang'e
Level 115
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 59L
1,479 Elo+
Party 2
Kuzenbo
Kuzenbo
KelogsE
Kuzenbo
Level 60
God Stats
3W - 1L
1,833 SR
Queue Stats
16W - 23L
1,412 Elo+
Party 2
Achilles
Achilles
MagicEmeric
Achilles
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 54L
1,477 Elo+
Party 2
Nox
Nox
Makler_RUS
Nox
Level 61
God Stats
2W - 3L
1,615 SR
Queue Stats
74W - 89L
1,450 Elo+
Solo
Thanatos
Thanatos
Panshü
Thanatos
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 6L
1,792 Elo+
Party 2
Team Averages
Level 73
1,590 SR
1,522 Elo+

VS

Team Averages
Level 102
1,541 SR
1,483 Elo+
Chang'e
Chang'e
Bean69420
Chang'e
Level 15
God Stats
8W - 12L
1,500 SR
Queue Stats
18W - 32L
1,383 Elo+
Party 1
Chaac
Chaac
ChilledPanda92
Chaac
Level 88
God Stats
1W - 0L
1,493 SR
Queue Stats
38W - 45L
1,431 Elo+
Solo
Chernobog
Chernobog
Laccero
Chernobog
Level 153
God Stats
16W - 10L
1,599 SR
Queue Stats
258W - 244L
1,523 Elo+
Solo
Odin
Odin
Wurst3298
Odin
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 109L
1,554 Elo+
Party 1
Nu Wa
Nu Wa
bushkpe
Nu Wa
Level 110
God Stats
212W - 177L
1,612 SR
Queue Stats
295W - 291L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Eastien
Chang'e
17
2 / 6 / 8
10,094
776
12,155
16,803
7,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
KelogsE
Kuzenbo
10
0 / 0 / 0
5,835
449
0
891
416
Achilles
MagicEmeric
Achilles
18
7 / 4 / 3
10,517
809
14,022
23,756
26,247
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 6 / 7
9,500
731
10,414
13,813
7,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Panshü
Thanatos
16
2 / 8 / 6
9,089
699
6,795
18,814
10,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bean69420
Chang'e
16
1 / 4 / 8
9,696
746
6,203
10,641
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 2 / 11
11,210
862
12,561
14,730
12,203
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chernobog
Laccero
Chernobog
20
15 / 1 / 7
12,209
939
23,561
10,677
5,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odin
17
2 / 1 / 12
10,353
796
8,602
10,506
8,119
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
bushkpe
Nu Wa
17
1 / 5 / 16
10,443
803
16,398
11,408
5,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
78
13
Kills
24
24
Deaths
13
24
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Bean69420
Chang'e
1
4
8
1.25
W
5
2
11
5.25
L
Chang'e
Eastien
Chang'e
2
6
8
1
L
Kuzenbo
KelogsE
Kuzenbo
0
0
0
0
W
Chernobog
Laccero
Chernobog
15
1
7
18.5
L
Achilles
MagicEmeric
Achilles
7
4
3
2.13
L
2
6
7
0.92
L
Thanatos
Panshü
Thanatos
2
8
6
0.63
W
Odin
2
1
12
8
W
Nu Wa
bushkpe
Nu Wa
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,386
Damage
67,325
74,077
Taken
57,962
51,438
Mitigated
35,818
16,635
Healing
16,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Bean69420
Chang'e
6,203
786
2,433
2,684
10,641
4,392
1,859
4,637
5,832
18,279
0
W
12,561
1,972
395
3,901
14,730
12,203
1,560
6,425
8,126
0
41,015
L
Chang'e
Eastien
Chang'e
12,155
1,167
3,679
5,574
16,803
7,413
0
4,171
12,632
47,716
0
L
Kuzenbo
KelogsE
Kuzenbo
0
0
0
0
891
416
0
891
0
0
0
W
Chernobog
Laccero
Chernobog
23,561
13,773
0
3,952
10,677
5,936
3,694
2,797
7,749
0
53,961
L
Achilles
MagicEmeric
Achilles
14,022
3,295
412
2,329
23,756
26,247
0
8,282
15,474
0
32,980
L
10,414
276
0
336
13,813
7,339
0
3,265
10,548
41,592
0
L
Thanatos
Panshü
Thanatos
6,795
646
0
4,305
18,814
10,023
0
5,639
13,175
0
21,332
W
Odin
8,602
866
0
303
10,506
8,119
838
3,059
7,217
64
24,878
W
Nu Wa
bushkpe
Nu Wa
16,398
6,986
214
2,182
11,408
5,168
2,158
4,869
6,469
43,881
2,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,035
Gold Earned
53,911
191
Minions Killed
238
0
Camps Cleared
0
998,645
Distance Traveled
1,287,541
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,696
746
23
2
0
239,851
0
W
Chaac
11,210
862
66
5
0
292,364
9
L
Chang'e
10,094
776
73
6
0
240,922
0
L
Kuzenbo
5,835
449
0
0
0
0
0
W
Chernobog
12,209
939
75
6
0
267,287
2
L
Achilles
10,517
809
37
3
0
263,681
0
L
Nox
9,500
731
60
5
0
250,810
1
L
Thanatos
9,089
699
21
2
0
243,232
0
W
Odin
10,353
796
22
2
0
260,305
3
W
Nu Wa
10,443
803
52
4
0
227,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role