Player Matchup

Mercury
Mercury
AsapHxCanelO
Mercury
Level 82
God Stats
9W - 6L
1,712 SR
Queue Stats
73W - 69L
1,516 Elo+
Solo
Neith
Neith
HeldStarfish134
Neith
Level 102
God Stats
269W - 264L
1,490 SR
Queue Stats
433W - 475L
1,402 Elo+
Solo
Danzaburou
Danzaburou
LordFaIIen
Danzaburou
Level 122
God Stats
10W - 4L
1,801 SR
Queue Stats
267W - 268L
1,588 Elo+
Solo
Cthulhu
Cthulhu
Noximilen25
Cthulhu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,381 Elo+
Solo
Poseidon
Poseidon
cristhian_ortiz2
Poseidon
Level 107
God Stats
9W - 8L
1,352 SR
Queue Stats
89W - 95L
1,414 Elo+
Solo
Team Averages
Level 106
1,571 SR
1,460 Elo+

VS

Team Averages
Level 111
1,539 SR
1,433 Elo+
Nike
Nike
FireRaven08
Nike
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 67L
1,444 Elo+
Solo
Poseidon
Poseidon
Geelohh
Poseidon
Level 99
God Stats
4W - 4L
1,497 SR
Queue Stats
75W - 86L
1,392 Elo+
Party 1
Medusa
Medusa
IK1KI
Medusa
Level 108
God Stats
1W - 6L
1,511 SR
Queue Stats
104W - 129L
1,406 Elo+
Party 1
Awilix
Awilix
jimmychan_
Awilix
Level 108
God Stats
3W - 1L
1,846 SR
Queue Stats
109W - 119L
1,394 Elo+
Party 1
Baron Samedi
Baron Samedi
jordan_74_
Baron Samedi
Level 125
God Stats
1W - 4L
1,342 SR
Queue Stats
131W - 130L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AsapHxCanelO
Mercury
10
0 / 4 / 3
6,011
462
5,113
10,881
3,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 0
6,753
519
4,474
7,882
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
LordFaIIen
Danzaburou
12
4 / 0 / 2
7,575
583
8,787
12,314
5,042
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Noximilen25
Cthulhu
2
0 / 5 / 0
4,190
322
108
4,919
1,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
1 / 3 / 0
7,107
547
6,530
5,558
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,616
509
5,143
10,692
8,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
Geelohh
Poseidon
13
5 / 0 / 3
7,323
563
5,519
5,753
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
IK1KI
Medusa
14
3 / 0 / 0
8,178
629
6,287
9,356
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
jimmychan_
Awilix
11
3 / 1 / 4
6,793
523
6,509
9,675
3,778
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
jordan_74_
Baron Samedi
10
1 / 1 / 6
6,672
513
3,784
8,323
6,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
14
14
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
AsapHxCanelO
Mercury
0
4
3
0.38
W
2
4
1
0.63
W
Poseidon
Geelohh
Poseidon
5
0
3
6.5
L
1
2
0
0.5
W
Medusa
IK1KI
Medusa
3
0
0
3
L
Danzaburou
LordFaIIen
Danzaburou
4
0
2
5
L
Cthulhu
Noximilen25
Cthulhu
0
5
0
0
L
1
3
0
0.33
W
Awilix
jimmychan_
Awilix
3
1
4
5
W
Baron Samedi
jordan_74_
Baron Samedi
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,012
Damage
27,242
41,554
Taken
43,799
16,324
Mitigated
24,715
10,387
Healing
16,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AsapHxCanelO
Mercury
5,113
2,694
0
1,648
10,881
3,604
0
1,526
9,235
0
40,600
W
5,143
1,205
0
2,094
10,692
8,729
352
773
9,919
0
41,585
W
Poseidon
Geelohh
Poseidon
5,519
1,021
0
880
5,753
2,323
0
3,008
2,745
53,069
0
L
4,474
1,042
0
3,305
7,882
3,667
150
149
7,733
0
48,667
W
Medusa
IK1KI
Medusa
6,287
2,386
0
6,057
9,356
3,397
897
56
9,300
0
63,786
L
Danzaburou
LordFaIIen
Danzaburou
8,787
3,034
0
5,053
12,314
5,042
0
2,324
9,948
0
51,860
L
Cthulhu
Noximilen25
Cthulhu
108
108
0
6
4,919
1,943
0
2,169
2,549
882
0
L
6,530
976
0
375
5,558
2,068
960
2,574
2,786
62,667
0
W
Awilix
jimmychan_
Awilix
6,509
2,229
0
1,039
9,675
3,778
0
1,342
8,333
0
41,366
W
Baron Samedi
jordan_74_
Baron Samedi
3,784
586
2,397
3,739
8,323
6,488
0
1,459
6,864
16,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,636
Gold Earned
35,582
367
Minions Killed
366
0
Camps Cleared
0
1,082,236
Distance Traveled
1,213,514
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,011
462
72
6
0
286,189
2
W
Nike
6,616
509
77
6
0
236,632
1
W
Poseidon
7,323
563
94
7
0
253,006
1
L
Neith
6,753
519
92
7
0
164,485
2
W
Medusa
8,178
629
98
8
0
196,260
0
L
Danzaburou
7,575
583
89
7
0
257,186
1
L
Cthulhu
4,190
322
3
0
0
130,594
0
L
Poseidon
7,107
547
111
9
0
243,782
3
W
Awilix
6,793
523
75
6
0
285,568
2
W
Baron Samedi
6,672
513
22
2
0
242,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role