Player Matchup

Bakasura
Bakasura
DandyMan016
Bakasura
Level 84
God Stats
10W - 5L
1,672 SR
Queue Stats
109W - 122L
1,444 Elo+
Solo
Nu Wa
Nu Wa
Dentingskull378
Nu Wa
Level 143
God Stats
20W - 11L
1,250 SR
Queue Stats
610W - 631L
1,385 Elo+
Solo
Rama
Rama
DracoMeteor996
Rama
Level 138
God Stats
3W - 2L
1,306 SR
Queue Stats
276W - 315L
1,364 Elo+
Solo
Bellona
Bellona
LiliaBunni
Bellona
Level 81
God Stats
9W - 7L
1,488 SR
Queue Stats
336W - 349L
1,416 Elo+
Solo
Xing Tian
Xing Tian
adrc08
Xing Tian
Level 47
God Stats
5W - 3L
1,613 SR
Queue Stats
42W - 81L
1,316 Elo+
Solo
Team Averages
Level 99
1,466 SR
1,385 Elo+

VS

Team Averages
Level 81
1,542 SR
1,398 Elo+
Eset
Eset
MYABLU_300
Eset
Level 100
God Stats
3W - 5L
1,688 SR
Queue Stats
535W - 723L
1,445 Elo+
Party 1
Erlang Shen
Erlang Shen
PGI-CH33KC14PP3R
Erlang Shen
Level 98
God Stats
0W - 2L
1,767 SR
Queue Stats
185W - 233L
1,387 Elo+
Party 1
Achilles
Achilles
PGI-Sora_0_o
Achilles
Level 138
God Stats
13W - 15L
1,411 SR
Queue Stats
947W - 1,080L
1,457 Elo+
Party 1
Cthulhu
Cthulhu
bezludny-kret
Cthulhu
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,371 Elo+
Solo
Heimdallr
Heimdallr
makesense541
Heimdallr
Level 35
God Stats
0W - 2L
1,345 SR
Queue Stats
16W - 21L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DandyMan016
Bakasura
17
2 / 8 / 5
9,869
493
7,941
19,066
9,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 6
10,388
519
12,954
6,012
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
9 / 1 / 3
9,832
492
20,376
13,861
7,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
LiliaBunni
Bellona
16
3 / 3 / 1
9,701
485
9,418
17,002
17,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
adrc08
Xing Tian
14
1 / 1 / 10
9,236
462
9,490
20,657
22,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,228
411
3,189
7,895
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
PGI-CH33KC14PP3R
Erlang Shen
17
10 / 6 / 4
11,361
568
11,918
21,547
16,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
PGI-Sora_0_o
Achilles
15
2 / 2 / 3
8,962
448
11,845
17,023
18,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
13
0 / 1 / 3
7,877
394
9,941
22,066
12,797
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
makesense541
Heimdallr
13
2 / 7 / 2
8,232
412
14,117
18,176
8,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
18
Kills
14
14
Deaths
18
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DandyMan016
Bakasura
2
8
5
0.56
W
3
1
6
6
W
9
1
3
10.5
W
Bellona
LiliaBunni
Bellona
3
3
1
1.17
L
0
2
1
0.25
L
Erlang Shen
PGI-CH33KC14PP3R
Erlang Shen
10
6
4
2
L
Achilles
PGI-Sora_0_o
Achilles
2
2
3
1.75
W
Xing Tian
adrc08
Xing Tian
1
1
10
6
L
Cthulhu
0
1
3
1.5
L
Heimdallr
makesense541
Heimdallr
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,179
Damage
51,010
76,598
Taken
86,707
60,382
Mitigated
58,727
16,381
Healing
25,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DandyMan016
Bakasura
7,941
6,458
0
1,751
19,066
9,994
0
812
18,035
0
95,053
W
12,954
2,350
0
241
6,012
2,916
969
1,618
4,394
82,479
0
W
20,376
17,832
702
5,153
13,861
7,339
1,517
4,603
9,258
0
59,510
W
Bellona
LiliaBunni
Bellona
9,418
2,414
0
3,682
17,002
17,855
570
332
16,670
0
65,454
L
3,189
49
0
560
7,895
2,926
0
3,252
4,643
54,280
0
L
Erlang Shen
PGI-CH33KC14PP3R
Erlang Shen
11,918
6,352
0
5,982
21,547
16,337
2,614
3,795
17,404
0
96,642
L
Achilles
PGI-Sora_0_o
Achilles
11,845
3,384
84
5,122
17,023
18,315
272
2,030
14,743
0
64,875
W
Xing Tian
adrc08
Xing Tian
9,490
775
671
4,181
20,657
22,278
58
6,069
14,588
31,671
0
L
Cthulhu
9,941
836
729
9,674
22,066
12,797
451
7,772
14,294
48,030
0
L
Heimdallr
makesense541
Heimdallr
14,117
8,104
0
3,546
18,176
8,352
483
5,595
12,581
0
52,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,026
Gold Earned
44,660
447
Minions Killed
447
0
Camps Cleared
0
1,891,624
Distance Traveled
1,841,556
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,869
493
126
6
0
395,146
1
W
Nu Wa
10,388
519
118
6
0
367,900
2
W
Rama
9,832
492
71
4
0
324,117
0
W
Bellona
9,701
485
102
5
0
380,344
3
L
Eset
8,228
411
101
5
0
377,592
10
L
Erlang Shen
11,361
568
132
7
0
394,267
2
L
Achilles
8,962
448
85
4
0
418,083
4
W
Xing Tian
9,236
462
30
2
0
424,117
6
L
Cthulhu
7,877
394
70
4
0
341,440
1
L
Heimdallr
8,232
412
59
3
0
310,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role