Player Matchup

Izanami
Izanami
ELRIBIX
Izanami
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,621 Elo+
Party 1
Tyr
Tyr
K9Benzema
Tyr
Level 142
God Stats
0W - 3L
1,402 SR
Queue Stats
51W - 37L
1,580 Elo+
Party 1
Hel
Hel
Worlic
Hel
Level 108
God Stats
0W - 1L
1,499 SR
Queue Stats
23W - 16L
1,641 Elo+
Solo
Team Averages
Level 90
1,467 SR
1,614 Elo+

VS

Team Averages
Level 66
1,466 SR
1,431 Elo+
Sol
Sol
Dlo567
Sol
Level 24
God Stats
2W - 4L
1,130 SR
Queue Stats
3W - 6L
1,267 Elo+
Party 2
Rama
Rama
PhatBudz419
Rama
Level 89
God Stats
166W - 220L
1,461 SR
Queue Stats
342W - 470L
1,412 Elo+
Party 2
Horus
Horus
VaroxAJ
Horus
Level 84
God Stats
13W - 7L
1,806 SR
Queue Stats
127W - 112L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ELRIBIX
Izanami
15
1 / 7 / 3
11,141
586
16,550
21,460
6,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 5 / 2
11,534
607
16,341
33,005
38,140
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Hel
Worlic
Hel
16
2 / 8 / 2
11,730
617
15,313
23,520
9,921
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Dlo567
Sol
16
2 / 4 / 5
12,016
632
10,247
13,393
5,936
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 1 / 9
14,239
749
19,664
17,995
10,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Horus
VaroxAJ
Horus
20
11 / 1 / 8
14,631
770
36,122
31,805
37,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
6
Kills
20
20
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
Dlo567
Sol
2
4
5
1.13
L
Izanami
ELRIBIX
Izanami
1
7
3
0.36
L
3
5
2
0.8
W
7
1
9
11.5
W
Horus
VaroxAJ
Horus
11
1
8
15
L
Hel
Worlic
Hel
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,204
Damage
66,033
77,985
Taken
63,193
54,816
Mitigated
53,823
23,180
Healing
26,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Dlo567
Sol
10,247
3,424
0
3,508
13,393
5,936
811
4,142
9,251
37,123
0
L
Izanami
ELRIBIX
Izanami
16,550
10,787
0
1,279
21,460
6,755
809
1,933
18,955
0
54,822
L
16,341
963
0
6,328
33,005
38,140
27
5,458
26,775
0
33,183
W
19,664
13,714
513
9,813
17,995
10,475
1,379
3,356
14,639
0
85,296
W
Horus
VaroxAJ
Horus
36,122
13,744
1,650
11,432
31,805
37,412
453
8,163
23,642
0
69,742
L
Hel
Worlic
Hel
15,313
761
6,533
9,040
23,520
9,921
156
3,643
19,349
57,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,405
Gold Earned
40,886
199
Minions Killed
231
5
Camps Cleared
11
1,062,631
Distance Traveled
1,091,827
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,016
632
54
3
3
334,851
0
L
Izanami
11,141
586
77
4
3
306,611
3
L
Tyr
11,534
607
27
1
0
409,358
7
W
Rama
14,239
749
113
6
4
355,475
3
W
Horus
14,631
770
64
3
4
401,501
3
L
Hel
11,730
617
95
5
2
346,662
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role