Player Matchup

Baron Samedi
Baron Samedi
Maloney05
Baron Samedi
Level 79
God Stats
1W - 1L
1,718 SR
Queue Stats
21W - 23L
1,533 Elo+
Solo
Shiva
Shiva
Merkl90
Shiva
Level 82
God Stats
180W - 170L
1,527 SR
Queue Stats
228W - 219L
1,474 Elo+
Solo
Hou Yi
Hou Yi
RlW90
Hou Yi
Level 108
God Stats
0W - 3L
1,389 SR
Queue Stats
189W - 228L
1,461 Elo+
Solo
Izanami
Izanami
T4v0s
Izanami
Level 65
God Stats
22W - 18L
1,602 SR
Queue Stats
363W - 371L
1,415 Elo+
Party 1
Hel
Hel
opguidler
Hel
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
420W - 442L
1,422 Elo+
Party 1
Team Averages
Level 87
1,547 SR
1,461 Elo+

VS

Team Averages
Level 99
1,608 SR
1,606 Elo+
Hades
Hades
A6peppo
Hades
Level 77
God Stats
14W - 12L
1,691 SR
Queue Stats
133W - 139L
1,474 Elo+
Solo
Neith
Neith
Hammetje073
Neith
Level 79
God Stats
4W - 6L
1,376 SR
Queue Stats
72W - 86L
1,403 Elo+
Solo
Ares
Ares
MDLR-_-Julitoo
Ares
Level 31
God Stats
5W - 0L
1,931 SR
Queue Stats
51W - 22L
1,628 Elo+
Party 2
Kali
Kali
Panita_13
Kali
Level 154
God Stats
3W - 2L
1,511 SR
Queue Stats
15W - 11L
1,815 Elo+
Party 2
Khepri
Khepri
isradical03
Khepri
Level 156
God Stats
5W - 2L
1,532 SR
Queue Stats
396W - 198L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Maloney05
Baron Samedi
14
3 / 4 / 2
9,687
484
8,358
17,509
19,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
Merkl90
Shiva
16
4 / 4 / 2
9,988
499
11,301
20,417
10,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hou Yi
RlW90
Hou Yi
13
0 / 4 / 1
8,611
431
10,820
18,784
9,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
T4v0s
Izanami
15
1 / 5 / 0
9,417
471
10,329
19,643
7,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 2 / 3
8,727
436
9,048
11,762
5,845
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
A6peppo
Hades
15
3 / 2 / 4
9,516
476
12,041
16,819
12,015
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 1 / 3
10,067
503
7,629
9,640
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
2 / 3 / 2
9,095
455
7,785
16,450
17,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
18
12 / 2 / 5
11,644
582
22,747
24,482
13,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
18
2 / 0 / 10
11,496
575
14,283
11,597
8,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
19
19
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hades
A6peppo
Hades
3
2
4
2.5
W
0
1
3
1.5
W
2
3
2
1
L
Baron Samedi
Maloney05
Baron Samedi
3
4
2
1
L
Shiva
Merkl90
Shiva
4
4
2
1.25
W
Kali
12
2
5
7.25
L
Hou Yi
RlW90
Hou Yi
0
4
1
0.13
L
Izanami
T4v0s
Izanami
1
5
0
0.2
W
Khepri
2
0
10
7
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,856
Damage
64,485
88,115
Taken
78,988
52,199
Mitigated
56,340
40,499
Healing
23,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
A6peppo
Hades
12,041
833
732
6,921
16,819
12,015
1,350
5,820
10,999
69,796
0
W
7,629
2,103
192
5,807
9,640
5,217
858
1,342
8,298
0
88,444
W
7,785
298
0
1,851
16,450
17,021
0
5,099
11,351
33,199
0
L
Baron Samedi
Maloney05
Baron Samedi
8,358
935
3,138
5,428
17,509
19,200
565
7,524
9,985
32,949
0
L
Shiva
Merkl90
Shiva
11,301
2,569
820
9,126
20,417
10,467
0
4,619
15,798
0
85,928
W
Kali
22,747
11,802
0
7,163
24,482
13,311
0
4,340
20,142
0
90,152
L
Hou Yi
RlW90
Hou Yi
10,820
4,962
549
8,531
18,784
9,191
0
9,841
8,943
0
64,808
L
Izanami
T4v0s
Izanami
10,329
5,827
0
5,095
19,643
7,496
0
5,075
14,568
0
87,001
W
Khepri
14,283
2,357
0
1,260
11,597
8,776
0
805
10,792
93,926
0
L
9,048
619
2,175
5,637
11,762
5,845
830
7,050
4,712
71,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,430
Gold Earned
51,818
557
Minions Killed
590
0
Camps Cleared
0
1,725,350
Distance Traveled
1,928,873
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,516
476
122
6
0
347,764
0
W
Neith
10,067
503
136
7
0
345,031
1
W
Ares
9,095
455
44
2
0
390,336
6
L
Baron Samedi
9,687
484
42
2
0
323,960
2
L
Shiva
9,988
499
123
6
0
383,081
10
W
Kali
11,644
582
114
6
0
439,564
2
L
Hou Yi
8,611
431
108
5
0
329,981
2
L
Izanami
9,417
471
150
8
0
339,597
2
W
Khepri
11,496
575
174
9
0
406,178
1
L
Hel
8,727
436
134
7
0
348,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role