Player Matchup

Horus
Horus
 
Horus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Artedemispartes
Yemoja
Level 46
God Stats
7W - 8L
1,422 SR
Queue Stats
57W - 99L
1,281 Elo+
Party 2
Nemesis
Nemesis
Coffee-inu
Nemesis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,445 Elo+
Party 1
Tiamat
Tiamat
bewwie
Tiamat
Level 122
God Stats
3W - 7L
1,429 SR
Queue Stats
550W - 534L
1,508 Elo+
Party 1
Izanami
Izanami
twitchPiruGamer
Izanami
Level 102
God Stats
45W - 57L
1,473 SR
Queue Stats
638W - 724L
1,399 Elo+
Party 2
Team Averages
Level 83
1,465 SR
1,427 Elo+

VS

Team Averages
Level 52
1,565 SR
1,413 Elo+
Ratatoskr
Ratatoskr
AmNexio
Ratatoskr
Level 40
God Stats
76W - 52L
1,378 SR
Queue Stats
164W - 162L
1,321 Elo+
Solo
Rama
Rama
FARGODOME
Rama
Level 68
God Stats
26W - 24L
1,508 SR
Queue Stats
710W - 765L
1,478 Elo+
Solo
Jing Wei
Jing Wei
IrZalium
Jing Wei
Level 60
God Stats
9W - 9L
1,809 SR
Queue Stats
129W - 152L
1,439 Elo+
Solo
Sobek
Sobek
WebKoala88
Sobek
Level 45
God Stats
109W - 105L
1,707 SR
Queue Stats
132W - 146L
1,453 Elo+
Solo
Janus
Janus
javij
Janus
Level 46
God Stats
8W - 6L
1,421 SR
Queue Stats
26W - 22L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
0 / 1 / 1
9,109
479
9,404
15,879
18,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 2 / 1
8,425
443
7,875
12,081
11,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Coffee-inu
Nemesis
15
1 / 4 / 0
8,923
470
5,857
19,015
8,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
bewwie
Tiamat
14
0 / 5 / 0
8,733
460
8,238
13,276
8,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 0
9,261
487
8,367
13,108
5,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
AmNexio
Ratatoskr
16
9 / 1 / 1
10,024
528
12,661
12,250
5,146
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
16
0 / 1 / 0
9,542
502
9,582
15,563
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
IrZalium
Jing Wei
16
0 / 1 / 3
9,161
482
6,278
11,831
4,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
12
0 / 0 / 8
8,238
434
5,271
14,532
15,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
javij
Janus
17
4 / 0 / 6
10,593
558
14,398
9,758
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
13
14
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
W
Ratatoskr
AmNexio
Ratatoskr
9
1
1
9.5
L
1
2
1
0.75
L
Nemesis
Coffee-inu
Nemesis
1
4
0
0.25
W
Rama
0
1
0
0
W
Jing Wei
IrZalium
Jing Wei
0
1
3
1.5
W
Sobek
0
0
8
4
L
Tiamat
bewwie
Tiamat
0
5
0
0
W
Janus
javij
Janus
4
0
6
7
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,741
Damage
48,190
73,359
Taken
63,934
52,841
Mitigated
35,420
22,767
Healing
18,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,404
4,616
509
4,122
15,879
18,362
1,230
2,269
13,527
0
58,069
W
Ratatoskr
AmNexio
Ratatoskr
12,661
4,025
0
1,750
12,250
5,146
0
2,207
9,901
0
73,935
L
7,875
1,671
1,281
2,799
12,081
11,785
301
2,506
9,537
31,516
0
L
Nemesis
Coffee-inu
Nemesis
5,857
1,513
0
4,690
19,015
8,485
0
5,004
13,630
0
71,981
W
Rama
9,582
8,513
0
4,336
15,563
6,215
2,665
466
15,045
0
82,627
W
Jing Wei
IrZalium
Jing Wei
6,278
5,016
0
5,587
11,831
4,322
0
3,104
8,727
0
83,360
W
Sobek
5,271
596
0
3,597
14,532
15,279
0
3,680
10,838
18,556
0
L
Tiamat
bewwie
Tiamat
8,238
673
0
3,423
13,276
8,780
201
6,284
6,606
64,683
0
W
Janus
javij
Janus
14,398
1,247
159
3,510
9,758
4,458
624
5,896
3,310
93,472
0
L
8,367
5,563
103
5,840
13,108
5,429
1,187
2,706
10,390
0
90,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,451
Gold Earned
47,558
518
Minions Killed
550
0
Camps Cleared
0
1,801,865
Distance Traveled
1,962,541
31
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,109
479
103
5
0
335,317
6
W
Ratatoskr
10,024
528
94
5
0
437,051
0
L
Yemoja
8,425
443
34
2
0
331,033
4
L
Nemesis
8,923
470
108
6
0
415,830
1
W
Rama
9,542
502
138
7
0
333,041
1
W
Jing Wei
9,161
482
140
7
0
353,234
2
W
Sobek
8,238
434
17
1
0
423,779
3
L
Tiamat
8,733
460
113
6
0
367,309
17
W
Janus
10,593
558
161
8
0
415,436
0
L
Izanami
9,261
487
160
8
0
352,376
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role