Player Matchup

Artio
Artio
BlackKraken07
Artio
Level 118
God Stats
6W - 2L
1,625 SR
Queue Stats
191W - 232L
1,454 Elo+
Party 2
Ravana
Ravana
FaintFawn
Ravana
Level 120
God Stats
7W - 5L
1,446 SR
Queue Stats
301W - 294L
1,481 Elo+
Party 1
King Arthur
King Arthur
FractalTheoryAK
King Arthur
Level 121
God Stats
13W - 20L
1,514 SR
Queue Stats
201W - 227L
1,356 Elo+
Party 2
He Bo
He Bo
Silent Breaker
He Bo
Level 88
God Stats
7W - 4L
1,500 SR
Queue Stats
506W - 545L
1,405 Elo+
Party 2
Neith
Neith
TabitoRwwr
Neith
Level 28
God Stats
8W - 6L
1,687 SR
Queue Stats
163W - 194L
1,412 Elo+
Party 1
Team Averages
Level 95
1,554 SR
1,422 Elo+

VS

Team Averages
Level 61
1,413 SR
1,340 Elo+
Chaac
Chaac
Leo_London
Chaac
Level 87
God Stats
4W - 8L
1,403 SR
Queue Stats
863W - 909L
1,448 Elo+
Solo
Odin
Odin
MistaGlide
Odin
Level 25
God Stats
1W - 4L
1,132 SR
Queue Stats
3W - 10L
1,192 Elo+
Party 3
Neith
Neith
Ruwind
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,355 Elo+
Party 3
Ra
Ra
Shinkiro23
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,273 Elo+
Solo
Nemesis
Nemesis
lNatsul-
Nemesis
Level 106
God Stats
2W - 3L
1,527 SR
Queue Stats
23W - 21L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 12
10,952
498
12,061
27,830
33,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
FaintFawn
Ravana
20
16 / 2 / 6
13,449
611
23,047
17,708
10,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
FractalTheoryAK
King Arthur
17
1 / 1 / 0
10,961
498
9,755
14,373
15,325
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 3 / 4
12,120
551
15,363
16,447
7,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
17
2 / 2 / 7
10,010
455
12,011
12,138
6,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
2 / 4 / 3
9,415
428
16,469
25,839
19,415
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
2 / 2 / 1
10,904
496
9,908
17,858
12,053
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Ruwind
Neith
14
2 / 6 / 3
8,730
397
11,370
13,302
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 8 / 0
10,274
467
10,269
16,852
6,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
lNatsul-
Nemesis
14
1 / 7 / 3
8,918
405
6,403
24,648
9,912
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
27
Kills
10
10
Deaths
27
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
W
Ravana
FaintFawn
Ravana
16
2
6
9.5
W
King Arthur
FractalTheoryAK
King Arthur
1
1
0
1
L
Chaac
2
4
3
0.88
L
2
2
1
1.25
L
Neith
Ruwind
Neith
2
6
3
0.58
L
3
8
0
0.38
W
6
3
4
2.67
W
Neith
2
2
7
2.75
L
Nemesis
lNatsul-
Nemesis
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,237
Damage
54,419
88,496
Taken
98,499
72,693
Mitigated
53,184
30,845
Healing
25,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,061
1,834
1,699
13,314
27,830
33,432
691
2,169
25,661
34,960
0
W
Ravana
FaintFawn
Ravana
23,047
9,121
0
7,533
17,708
10,289
3,260
2,438
15,270
0
116,004
W
King Arthur
FractalTheoryAK
King Arthur
9,755
853
0
2,315
14,373
15,325
328
485
13,888
0
77,625
L
Chaac
16,469
4,967
0
8,404
25,839
19,415
0
8,179
17,660
0
81,326
L
9,908
2,419
0
2,743
17,858
12,053
528
2,381
15,477
0
67,079
L
Neith
Ruwind
Neith
11,370
4,817
0
2,629
13,302
5,543
175
4,066
9,236
0
42,557
L
10,269
1,260
836
3,395
16,852
6,261
0
7,511
9,341
72,200
0
W
15,363
343
0
1,882
16,447
7,227
1,319
4,172
12,275
100,073
0
W
Neith
12,011
5,076
0
4,102
12,138
6,420
3,566
1,005
11,133
0
81,255
L
Nemesis
lNatsul-
Nemesis
6,403
2,171
0
7,245
24,648
9,912
0
5,287
19,361
0
48,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,492
Gold Earned
48,241
550
Minions Killed
492
0
Camps Cleared
0
2,067,974
Distance Traveled
1,816,998
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,952
498
31
1
0
412,461
3
W
Ravana
13,449
611
140
6
0
497,657
3
W
King Arthur
10,961
498
111
5
0
387,280
1
L
Chaac
9,415
428
113
5
0
301,931
2
L
Odin
10,904
496
120
5
0
410,284
0
L
Neith
8,730
397
70
3
0
351,446
0
L
Ra
10,274
467
116
5
0
371,391
2
W
He Bo
12,120
551
139
6
0
406,770
0
W
Neith
10,010
455
129
6
0
363,806
4
L
Nemesis
8,918
405
73
3
0
381,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role