Player Matchup

Rama
Rama
 
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Radicaled06
Hel
Level 149
God Stats
60W - 44L
1,518 SR
Queue Stats
396W - 391L
1,476 Elo+
Solo
Chronos
Chronos
The6thKazekage
Chronos
Level 65
God Stats
11W - 10L
1,624 SR
Queue Stats
54W - 55L
1,547 Elo+
Party 1
Tsukuyomi
Tsukuyomi
illu6ionss
Tsukuyomi
Level 127
God Stats
0W - 6L
1,188 SR
Queue Stats
94W - 82L
1,702 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ðubz
Cu Chulainn
Level 112
God Stats
0W - 2L
1,283 SR
Queue Stats
72W - 59L
1,620 Elo+
Party 1
Team Averages
Level 112
1,422 SR
1,569 Elo+

VS

Team Averages
Level 138
1,537 SR
1,520 Elo+
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AthaliahKimchi
Neith
Level 108
God Stats
21W - 10L
1,730 SR
Queue Stats
193W - 151L
1,593 Elo+
Solo
Nu Wa
Nu Wa
P-R-U-N-E-A-U
Nu Wa
Level 160
God Stats
167W - 146L
1,500 SR
Queue Stats
383W - 430L
1,457 Elo+
Solo
Fenrir
Fenrir
Vextreta
Fenrir
Level 141
God Stats
1W - 0L
1,249 SR
Queue Stats
99W - 89L
1,553 Elo+
Solo
Atlas
Atlas
triubalunityxdd
Atlas
Level 122
God Stats
55W - 28L
1,707 SR
Queue Stats
480W - 491L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
0 / 3 / 0
7,331
733
3,179
8,291
3,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 5 / 3
7,093
709
3,682
12,061
5,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
2 / 3 / 1
7,074
707
2,565
8,120
3,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
illu6ionss
Tsukuyomi
14
1 / 4 / 3
7,401
740
10,856
11,529
5,257
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Ðubz
Cu Chulainn
12
1 / 3 / 1
6,833
683
7,313
13,686
9,833
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
5 / 1 / 6
8,018
802
8,189
12,983
14,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 6
8,445
845
11,590
7,511
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 0 / 10
8,097
810
10,011
6,262
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Vextreta
Fenrir
13
2 / 2 / 5
7,210
721
6,746
11,990
10,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 2 / 6
8,503
850
8,317
11,712
12,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
5
Kills
18
18
Deaths
5
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
W
Osiris
 
Osiris
5
1
6
8
W
4
0
6
7
W
3
0
10
8
L
1
5
3
0.5
L
2
3
1
0.83
W
Fenrir
Vextreta
Fenrir
2
2
5
2.25
L
Tsukuyomi
illu6ionss
Tsukuyomi
1
4
3
0.63
W
4
2
6
3.5
L
Cu Chulainn
Ðubz
Cu Chulainn
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,595
Damage
44,853
53,687
Taken
50,458
27,502
Mitigated
44,182
11,318
Healing
12,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,179
2,923
0
1,404
8,291
3,566
1,118
2,602
5,348
0
28,288
W
Osiris
 
Osiris
8,189
1,481
0
4,262
12,983
14,927
0
1,254
11,729
0
16,335
W
11,590
3,993
0
2,736
7,511
4,272
1,295
1,592
5,919
0
35,749
W
10,011
2,028
0
1,535
6,262
2,581
660
1,546
4,716
27,954
0
L
3,682
91
3,399
4,021
12,061
5,544
0
5,335
6,355
15,650
0
L
2,565
162
0
1,122
8,120
3,302
0
2,046
5,822
17,186
0
W
Fenrir
Vextreta
Fenrir
6,746
1,168
0
258
11,990
10,055
52
1,108
10,882
0
13,959
L
Tsukuyomi
illu6ionss
Tsukuyomi
10,856
2,574
0
858
11,529
5,257
0
3,684
7,398
0
30,764
W
8,317
3,571
917
2,953
11,712
12,347
39
1,760
9,952
24,551
0
L
Cu Chulainn
Ðubz
Cu Chulainn
7,313
712
0
514
13,686
9,833
0
3,533
9,645
3,991
17,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,732
Gold Earned
40,273
199
Minions Killed
166
0
Camps Cleared
0
954,202
Distance Traveled
1,037,160
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,331
733
69
7
0
168,651
1
W
Osiris
8,018
802
17
2
0
230,142
2
W
Neith
8,445
845
68
7
0
208,259
0
W
Nu Wa
8,097
810
38
4
0
165,593
1
L
Hel
7,093
709
35
4
0
200,182
0
L
Chronos
7,074
707
26
3
0
157,603
1
W
Fenrir
7,210
721
14
1
0
230,050
4
L
Tsukuyomi
7,401
740
47
5
0
221,096
3
W
Atlas
8,503
850
29
3
0
203,116
0
L
Cu Chulainn
6,833
683
22
2
0
206,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role